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hedgewars/uVisualGears.pas
Mon, 13 Dec 2010 18:13:42 -0500
nemo
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
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Mon, 06 Dec 2010 21:15:41 -0500
nemo
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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Sun, 05 Dec 2010 22:02:30 -0500
nemo
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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Thu, 02 Dec 2010 20:29:46 -0500
nemo
make Tint(longword) use RGBA
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Thu, 02 Dec 2010 19:51:30 -0500
nemo
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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Thu, 02 Dec 2010 18:45:16 -0500
nemo
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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Fri, 26 Nov 2010 15:31:57 -0500
nemo
add a uid to VGs for purpose of Lua manipulation
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