2018-08-07 |
Wuzzy |
Add setting to disable audio dampening if losing window focus
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2018-05-16 |
sheepluva |
add chat size to misc settings. persist in settings.ini
ui-scaling
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2018-04-07 |
sheepluva |
Quick Game: ignore hidden themes
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2018-04-06 |
nemo |
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
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|
2018-03-27 |
Wuzzy |
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
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|
2018-03-05 |
Wuzzy |
Fix frontend error dialog always displaying "failed" as last engine message after engine crash
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|
2017-11-03 |
Wuzzy |
Fix lastGameType not being updated if game type was demo or save (fixes a crash)
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|
2017-10-03 |
Wuzzy |
Remove broken “Play again” button in stats page after an online game
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2017-09-23 |
Wuzzy |
Randomized teams now can have any random hats (not just from types.ini)
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|
2017-09-21 |
Wuzzy |
Provide translator context for a few less obvious engine strings
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2017-04-13 |
Wuzzy |
Add buttons to randomize hats and hog names only
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|
2017-04-13 |
Wuzzy |
Refactor team name generator
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|
2016-04-13 |
Wuzzy |
Mission recategorization into trainings, challenges and scenarios.
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2016-11-16 |
Wuzzy |
Set random flags and voice in random teams
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|
2015-11-10 |
sheepluva |
use SDL2 to copy to clipboard
sdl2transition
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|
2015-11-10 |
sheepluva |
use SDL2 to paste clipboard contents
sdl2transition
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|
2015-08-10 |
sheepluva |
more copyright fixes
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|
2015-03-08 |
sheepluva |
chat/copypaste: some adjustments and sanity checks
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|
2015-03-08 |
sheepluva |
copy to/paste from system clipboard (via frontend)
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|
2014-11-29 |
nemo |
Mix up the quick game terrain a bit.
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|
2014-08-21 |
alfadur |
- Support for pausing multiplayer games
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|
2014-06-15 |
unc0rr |
Revert all recent sheepluva's work
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|
2014-06-15 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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|
2014-05-28 |
unc0rr |
Fix some of issues found by coverity
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|
2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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|
2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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|
2014-01-04 |
unc0rr |
merge default
webgl
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|
2013-11-25 |
sheepluva |
unbreak various parts of campaign variable loading/saving
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-26 |
unc0rr |
- Load default binds from settings.ini
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|
2013-06-23 |
nemo |
Configuration for tag display default
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|
2013-06-17 |
koda |
update with default
webgl
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|
2013-06-04 |
koda |
update branch
webgl
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|
2013-06-07 |
sheepluva |
fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
0.9.19
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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|
2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-17 |
sheepluva |
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
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|
2013-04-10 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
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|
2013-04-02 |
koda |
update webgl branch
webgl
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|
2013-03-03 |
unc0rr |
Fix team file path
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|
2013-02-08 |
unc0rr |
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
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|
2013-01-26 |
koda |
update branch
webgl
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|
2013-01-25 |
sheepluva |
big indentation/whitespaces cleanup
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|
2013-01-04 |
unc0rr |
Merge from default
flibqtfrontend
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|
2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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|
2012-12-31 |
vitiv |
merged changes
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|
2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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|
2012-12-30 |
vitiv |
Preserve windowed resolution after manual resize
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|
2012-12-25 |
koda |
update branch with default
webgl
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|
2012-12-24 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
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|
2012-12-18 |
unc0rr |
Use physfs here too
flibqtfrontend
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|
2012-12-16 |
unc0rr |
Merge from default
flibqtfrontend
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|
2012-12-16 |
unc0rr |
Implement some more callbacks
flibqtfrontend
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|
2012-12-13 |
unc0rr |
Delete poller when game is over
flibqtfrontend
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|
2012-12-08 |
unc0rr |
Some fixes
flibqtfrontend
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|
2012-12-04 |
unc0rr |
Register flib_gameconn callbacks
flibqtfrontend
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|
2012-11-27 |
unc0rr |
Some fixes
flibqtfrontend
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|
2012-11-26 |
unc0rr |
No more crashes when running quick game
flibqtfrontend
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|
2012-11-25 |
unc0rr |
Try to setup weapon sets for quick game
flibqtfrontend
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|
2012-11-25 |
unc0rr |
Oops, temporary objects involved
flibqtfrontend
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|
2012-11-25 |
unc0rr |
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
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|
2012-11-24 |
unc0rr |
- frontlib loads team config via physfs
flibqtfrontend
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|
2012-11-21 |
unc0rr |
Try to use map preview facilities:
flibqtfrontend
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|
2012-11-19 |
unc0rr |
Okay, remove previous request only if it has same parent
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|
2012-11-19 |
unc0rr |
- Only allow one engine instance running at the moment
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|
2012-10-28 |
Xeli |
merge Medo's GSoC work
hedgeroid
|
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|
2012-10-23 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
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|
2012-09-27 |
unc0rr |
Always run simple game on medium maps
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|
2012-09-16 |
Medo |
Merge
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|
2012-09-04 |
unc0rr |
More Qt-ish code, fix couple warnings.
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|
2012-08-30 |
nemo |
neglected stuff
|
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|
2012-08-30 |
nemo |
Checking merge against latest trunk
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|
2012-08-30 |
nemo |
checkpoint merge
|
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|
2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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|
2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
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|
2012-06-24 |
Stepan777 |
merge
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|
2012-06-19 |
Medo |
Merge
|
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|
2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
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|
2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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|
2012-06-11 |
Stepan777 |
merge
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|
2012-06-10 |
Medo |
Merge
|
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|
2012-06-10 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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|
2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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|
2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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|
2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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|
2012-06-04 |
Stepan777 |
here it is
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|
2012-05-29 |
Medo |
Removed dead/deprecated code and comments
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|
2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
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|
2012-05-17 |
nemo |
Provide training/campaign with a random seed to ignore/use.
|
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|
2012-04-28 |
sheepluva |
license header year range adjustments
|
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|
2012-04-26 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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|
2012-02-17 |
koda |
the most important commit of the year
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|
2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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|
2011-10-27 |
unc0rr |
- Remove some old unused code
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|
2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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|
2011-09-25 |
sheepluva |
some more cleanups and refactoring.
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|
2011-09-24 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
2011-09-11 |
unc0rr |
Save demo when loaded from save game finishes
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|
2011-09-05 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
|
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|
2011-09-04 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
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|
2011-06-23 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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|
2011-05-17 |
nemo |
make the associate button use the user's settings for loading demos/saves
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|
2011-05-03 |
koda |
* moved colours and default port from .cpp.in to .h
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|
2011-04-11 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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|
2011-03-01 |
koda |
Happy 2011 :)
|
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|
2011-01-17 |
koda |
merge
|
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|
2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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|
2011-01-15 |
koda |
implemented actions for closing/enging program (needs testing over the net)
0.9.15
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|
2010-12-09 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
|
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|
2010-11-28 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
|
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|
2010-11-28 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
2010-11-21 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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|
2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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|
2010-09-30 |
smaxx |
Engine/Frontend:
|
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|
2010-09-18 |
smaxx |
Frontend:
|
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|
2010-08-26 |
smaxx |
Engine:
|
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|
2010-08-23 |
smaxx |
Frontend:
|
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|
2010-08-02 |
koda |
clean and reorder arguments passed to engine
|
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|
2010-08-02 |
koda |
applied from experimental3D, use a slider to set up quality
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|
2010-08-18 |
smaxx |
Engine:
experimental3D
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|
2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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|
2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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|
2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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|
2010-04-16 |
smxx |
Engine/Frontend:
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|
2010-04-16 |
smxx |
Frontend:
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|
2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-29 |
smxx |
Engine:
|
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2010-03-29 |
smxx |
Frontend:
|
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|
2010-03-17 |
smxx |
General:
|
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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|
2010-02-10 |
smxx |
Engine:
|
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|
2010-02-04 |
smxx |
Server:
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|
2009-10-25 |
unc0rr |
Change mission file format to allow more flexible config
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|
2009-10-15 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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2009-10-14 |
koda |
Smaxx patch for fixing all sound related issues on any system
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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|
2009-10-03 |
unc0rr |
Fix /me chat command in demos
|
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|
2009-10-03 |
unc0rr |
- Proper /team command implementation
|
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|
2009-09-22 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
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|
2009-09-16 |
unc0rr |
Fix a warning
|
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|
2009-09-16 |
unc0rr |
Don't spam debug messages
|
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|
2009-09-16 |
unc0rr |
Optimize network traffic a bit:
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|
2009-09-10 |
nemo |
And in frontend
|
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|
2009-05-12 |
unc0rr |
Fix team name in training (broken by ttsmj's random teams patch)
|
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|
2009-03-22 |
unc0rr |
Random team generator rework by ttsmj
|
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|
2009-03-18 |
unc0rr |
- Fix warnings in frontend
|
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|
2009-02-20 |
unc0rr |
'Reduce quality' patch by nemo
|
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|
2009-01-30 |
unc0rr |
Implement initial sound volume option
|
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|
2009-01-03 |
unc0rr |
Check for deprecated ammo schemes at startup and delete them
|
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|
2008-11-09 |
unc0rr |
Don't rerecord a demo
|
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|
2008-10-18 |
unc0rr |
- Add brazilian translation
|
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|
2008-10-15 |
unc0rr |
Fix chat messages in saves and demos
|
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|
2008-10-15 |
unc0rr |
Share chat between frontend and engine
|
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|
2008-09-19 |
unc0rr |
- Unbreak previously broken themes
|
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|
2008-07-27 |
unc0rr |
Add a checkbox in frontend to turn music off
|
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|
2008-07-27 |
unc0rr |
Add an option to engine for turning music off
|
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|
2008-07-07 |
unc0rr |
Update copyright headers a bit
|
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|
2008-05-25 |
unc0rr |
Use nick from frontend to prepend chat messages
|
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|
2008-04-27 |
unc0rr |
Update copyright info in source files headers
|
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|
2008-02-22 |
unc0rr |
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
|
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|
2008-01-26 |
unc0rr |
Enable back fps counter
|
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|
2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
|
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|
2008-01-20 |
unc0rr |
- Use shotgun training as more attractive than the second one with bazooka
|
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|
2008-01-15 |
displacer |
missing header fix
|
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|
2007-12-26 |
unc0rr |
- Header cleanup in game.cpp
|
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|
2007-12-19 |
unc0rr |
Some misc fixes
|
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|
2007-12-19 |
displacer |
working weapons select
|
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|
2007-12-16 |
unc0rr |
- Save after save now works
|
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|
2007-12-14 |
unc0rr |
- Simplify net game objects relationship
|
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|
2007-10-21 |
unc0rr |
- New training (not finished yet)
|
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|
2007-09-30 |
unc0rr |
Use same team colors everywhere
|
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|
2007-09-22 |
unc0rr |
- Training format change
|
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|
2007-09-22 |
unc0rr |
Now trainings can have custom ammostore
|
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|
2007-09-21 |
unc0rr |
Let hedgehog position be taken from config, still more work is needed
|
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|
2007-09-21 |
unc0rr |
- Use current screen color depth in engine
|
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|
2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
|
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|
2007-09-20 |
unc0rr |
Special game mode allowing the only clan on map for training mode
|
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2007-09-18 |
unc0rr |
First step to store trainings in files
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2007-09-15 |
unc0rr |
Triggers PoC: targets are spawned right after the previous damaged
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2007-09-14 |
unc0rr |
Triggers proof-of-concept
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2007-09-08 |
unc0rr |
Better stub for Training mode
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2007-09-06 |
unc0rr |
More work on Training mode
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2007-07-12 |
unc0rr |
Get possible screen resolutions from SDL library
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2007-06-11 |
unc0rr |
Small fixes
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2007-05-30 |
unc0rr |
Save saves in Save directory
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2007-05-27 |
unc0rr |
Option for alternative damage tags
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2007-05-10 |
unc0rr |
Simplify reading from file ;)
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2007-03-15 |
displacer |
merge fixes from branch
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2007-02-23 |
unc0rr |
- Change proto version to 4
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2007-02-20 |
displacer |
some debug messages removed
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2007-02-20 |
displacer |
frewetype warning is now printed to console
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2007-02-10 |
unc0rr |
- Better AI thinking behavior
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2007-02-08 |
displacer |
virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
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2007-02-07 |
displacer |
segfault after endgame fixed?!
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2007-02-05 |
unc0rr |
Fix net game ;)
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2007-02-05 |
unc0rr |
- Fix net game bug
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2007-02-03 |
displacer |
additional error checking
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2007-01-21 |
displacer |
first buggy hedgehogs num net change
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2007-01-15 |
unc0rr |
- Store more team specific values in HWTeam
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2007-01-15 |
displacer |
Run game message added, team and config info provided for net game
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2007-01-13 |
unc0rr |
Don't show game stats in case of interrupted by command '/quit' game
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2007-01-11 |
unc0rr |
Game config commands are generated by GameCFGWidget
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2007-01-08 |
unc0rr |
Use new parameters, small protocol change
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2007-01-04 |
unc0rr |
- Better blowtorch
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2006-12-10 |
unc0rr |
'Show FPS' and 'FPS limit' options
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2006-12-10 |
unc0rr |
Implemented FPS limit and show/hide FPS value
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2006-12-08 |
displacer |
automatic assign of game server TCP port
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2006-11-24 |
unc0rr |
Protocol version sets in CMake
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2006-11-23 |
unc0rr |
Engine gets Data path from frontend
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2006-11-19 |
displacer |
fixed: choose map for simple game is working now
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2006-11-18 |
displacer |
map choose from files added
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2006-11-18 |
unc0rr |
- Fix infinite loop when selecting weapon with ammo menu
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2006-11-14 |
unc0rr |
'Proto' class to make things easier
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2006-11-01 |
unc0rr |
- Fixes for map mushrooms
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2006-10-28 |
displacer |
rgb instead of rgba sending to engine
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2006-10-28 |
displacer |
multiplayer colors enabled
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2006-10-27 |
unc0rr |
Fixed compilation on *nix .)
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2006-10-27 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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2006-10-05 |
unc0rr |
- Update more headers
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2006-10-05 |
unc0rr |
Relicense to GPL
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2006-10-02 |
displacer |
tcp sockets are incapsulated in TCPBase class now
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2006-10-01 |
displacer |
united TCP transfers for start game and receive preview
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2006-10-01 |
displacer |
prepare uniting tcp classes
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2006-09-27 |
unc0rr |
Changeable volume
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2006-09-26 |
displacer |
working map preview
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2006-09-21 |
unc0rr |
Fix demos usability
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2006-09-16 |
unc0rr |
Fix hedgehog physics %)
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2006-09-15 |
unc0rr |
Don't save demos in 'bin' dir
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2006-09-11 |
unc0rr |
fix 'Simple game' and playing demos
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2006-09-09 |
unc0rr |
- Small fix for AI
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2006-09-09 |
displacer |
teams and hedgedogs num selection added to HWgame
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2006-08-27 |
unc0rr |
Update file headers & delete unneeded files
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2006-08-27 |
unc0rr |
Use QUuid to generate seed, rand() to choose theme
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2006-08-18 |
displacer |
GameUIConfig* member removed
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2006-08-14 |
unc0rr |
- Use right packet length
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2006-08-06 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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2006-07-26 |
unc0rr |
Convert all pages to classes
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2006-07-25 |
unc0rr |
Predefined teams, 'simple game' doesn't need to create team
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2006-07-25 |
unc0rr |
New GameCFGWidget. Now it's possible to set forts mode from ui
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2006-07-24 |
unc0rr |
Start rewrite ui
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2006-07-20 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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2006-01-21 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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2006-01-15 |
unc0rr |
- Rename frontend to hedgewars and compile it to engine directory
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2006-01-10 |
unc0rr |
- Removed dark pixels on the corners of health case
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2006-01-09 |
unc0rr |
- Fixed crash in IPC code
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2006-01-07 |
unc0rr |
- More binds
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2005-12-31 |
unc0rr |
- Anti-flood and anti-lag changes
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2005-12-28 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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2005-12-27 |
unc0rr |
Now net game is near available, but exception occurs...
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2005-12-16 |
unc0rr |
- clear demos list before adding items
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2005-12-07 |
unc0rr |
Frontend lets define more binds
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2005-12-06 |
unc0rr |
- Get rid of old frontend
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2005-11-13 |
unc0rr |
- Many improvements to frontend
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2005-11-09 |
unc0rr |
frontend rewrite for QT4
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