Wed, 01 Jan 2014 14:16:01 +0400 |
unc0rr |
Special script parameter variable in game scheme
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Tue, 24 Dec 2013 22:16:07 +0400 |
unc0rr |
Rework of No Gravity script:
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Sun, 22 Dec 2013 23:16:55 +0400 |
unc0rr |
- Fix typo in frontend debug output
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Fri, 13 Dec 2013 11:49:00 -0500 |
cairo |
add SetHogTeamName
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Sat, 07 Dec 2013 22:09:55 -0500 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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Wed, 04 Dec 2013 12:28:04 +0100 |
sheepluva |
here have some lua love: make parameter count error messages more helpful to lua devs
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Wed, 04 Dec 2013 10:47:15 +0100 |
sheepluva |
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
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Wed, 04 Dec 2013 09:54:16 +0100 |
sheepluva |
fix misspelled variable name (cosmetic change)
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Tue, 03 Dec 2013 22:48:21 -0500 |
nemo |
sethogname/hat need to wrap entire operation around test of hog/gear
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Mon, 25 Nov 2013 22:09:42 +0100 |
sheepluva |
unbreak various parts of campaign variable loading/saving
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Sun, 03 Nov 2013 22:39:00 +0400 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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Wed, 30 Oct 2013 00:18:10 +0400 |
unc0rr |
- More HealthTex to clan structure
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Mon, 28 Oct 2013 14:07:04 +0100 |
koda |
merge spacecampaign
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Wed, 25 Sep 2013 05:42:16 +0300 |
Periklis Ntanasis |
merge with default
spacecampaign
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Thu, 19 Sep 2013 03:49:29 +0300 |
Periklis Ntanasis |
use consts for TStatInfo enum
spacecampaign
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Mon, 21 Oct 2013 12:38:24 -0400 |
nemo |
This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
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Sun, 13 Oct 2013 22:31:51 +0400 |
unc0rr |
Unbreak access to Data dir in profile broken in r8b48c27201af
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Sat, 24 Aug 2013 00:13:15 +0400 |
unc0rr |
Store TrophyRace records in database
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Tue, 06 Aug 2013 00:26:07 +0400 |
unc0rr |
Declare achievements in console statistics output
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Tue, 13 Aug 2013 16:12:54 +0400 |
unc0rr |
gfShoppaBorder
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Thu, 27 Jun 2013 14:01:43 -0400 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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Thu, 27 Jun 2013 15:33:02 +0400 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Wed, 19 Jun 2013 00:52:21 +0400 |
unc0rr |
engine links
webgl
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Fri, 21 Jun 2013 12:26:55 -0400 |
nemo |
removed redundant band, added touch of consistency w/ everywhere else
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Tue, 18 Jun 2013 09:48:10 +0200 |
koda |
fix a few loose ends here
webgl
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Mon, 17 Jun 2013 23:21:53 +0200 |
unC0Rr |
uscript rendering
webgl
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Mon, 17 Jun 2013 23:10:45 +0200 |
koda |
really update with default
webgl
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Wed, 12 Jun 2013 11:17:54 +0200 |
koda |
heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
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Wed, 12 Jun 2013 01:26:42 +0200 |
koda |
aaaaand let's not forget about lua, which has also a slightly revised build process
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Mon, 17 Jun 2013 16:56:58 +0200 |
koda |
update with default
webgl
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Tue, 11 Jun 2013 00:05:07 +0300 |
Periklis Ntanasis |
changed variable and function name
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Mon, 10 Jun 2013 23:50:36 +0300 |
Periklis Ntanasis |
removing sendstats(uScript) from luaAPI
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Sun, 09 Jun 2013 01:18:58 +0300 |
Periklis Ntanasis |
fix non changing graph title and sendstat health
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Sat, 08 Jun 2013 23:54:44 +0300 |
Periklis Ntanasis |
correct health statsend for lua scritps
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Thu, 06 Jun 2013 03:52:32 +0300 |
Periklis Ntanasis |
made lua scripts able to turn off automatic game stats
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Thu, 06 Jun 2013 03:35:59 +0300 |
Periklis Ntanasis |
LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
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Mon, 03 Jun 2013 23:18:24 +0300 |
Periklis Ntanasis |
added sendstat and sendstats support for lua scripts
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Sat, 24 Aug 2013 00:13:15 +0400 |
unc0rr |
Store TrophyRace records in database
0.9.19
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Tue, 06 Aug 2013 00:26:07 +0400 |
unc0rr |
Declare achievements in console statistics output
0.9.19
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Sat, 11 May 2013 23:36:39 -0400 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
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Sat, 11 May 2013 21:50:14 -0400 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Fri, 08 Feb 2013 21:22:11 -0500 |
nemo |
this should not be exposed
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Tue, 29 Jan 2013 13:45:31 -0500 |
nemo |
fix EndGame call. w/o a proper exit, demos weren't being saved
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Wed, 09 Jan 2013 10:16:10 +0400 |
unc0rr |
Fix build
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Tue, 08 Jan 2013 00:40:20 +0400 |
martin_bede |
lua API functions to enable or disable game flags
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Wed, 05 Dec 2012 13:31:08 -0500 |
nemo |
kinda treat graves like hedgehogs for the purpose of looking up hog info
flibqtfrontend
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Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Tue, 20 Nov 2012 23:09:17 +0400 |
unc0rr |
Fix build
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Tue, 20 Nov 2012 18:33:09 +0100 |
koda |
physfs compilation on windows
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Mon, 19 Nov 2012 00:49:24 +0100 |
koda |
linking phsyfs on osx
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Sat, 17 Nov 2012 00:41:30 +0400 |
unc0rr |
We need custom script loading function in lua now
physfslayer
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