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hedgewars/uConsts.pas
2012-04-23
Xeli
- change uKeys to be event based rather than polling
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2012-04-14
unc0rr
Improve rendering of function types, ranges, and more
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2012-03-17
Xeli
make the Ammomenu show up a little faster
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2012-03-17
Xeli
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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2012-03-17
Xeli
make ammomenu's speed dependent on RealTicks rather than frames
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2012-03-11
nemo
bug #336
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2012-02-17
koda
the most important commit of the year
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2012-02-16
Xeli
added translate/fade animations for OnScreenWidgets
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2012-02-07
Xeli
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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2012-02-04
Xeli
Rewrote the Ammomenu:
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2012-01-28
koda
minor cleanup, gather AMSlotSize in uConsts
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2011-10-28
koda
one dangerous merge
hedgeroid
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2011-10-02
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-10-01
nemo
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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2011-09-01
Xeli
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31
nemo
Add option for a bottom border. Needs testing.
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2011-08-15
Xeli
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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2011-07-24
nemo
Add grayscale option for 3d, helps with colour clashing
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2011-07-01
unc0rr
Merge
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2011-06-30
unc0rr
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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2011-06-28
Henek
fake crates now with complementary poison
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2011-06-26
nemo
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-26
Henek
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-03-17
Henek
added game mode Tag Team, mostly untested, please test :)
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2011-03-01
koda
Happy 2011 :)
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2011-01-17
koda
merge default into experimental3D
experimental3D
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2011-01-10
unc0rr
Fix formatting
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2011-01-04
koda
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02
koda
rearrange quality flags a little, disable snow rendering on rqLowRes
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2011-01-02
koda
remove obsolete TrainingFlags code
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