2019-05-26 |
Wuzzy |
Backed out changeset 96244def1cc0—It was broken
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2019-05-26 |
Wuzzy |
Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
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2019-05-17 |
Wuzzy |
Add tiny delay in stInit to fix some turn react problems
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2019-05-15 |
alfadur |
free gear textures to avoid log warnings
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2019-05-04 |
Wuzzy |
Some fixes to make Pas2C happy again
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2019-04-30 |
Wuzzy |
Refactor decimal separator to make Pas2C happy
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2019-04-30 |
Wuzzy |
Fix Pas2C failing to include SysUtils
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2019-04-08 |
Wuzzy |
Fix bugs when entering speech bubble commands during hog placement phase
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2019-04-08 |
Wuzzy |
New callback: onCaseDrop (called when engine MIGHT drop a crate)
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2019-04-08 |
Wuzzy |
Fix map preview not matching actual map
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2019-04-07 |
Wuzzy |
Hide health of fake health crates
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2019-04-07 |
Wuzzy |
Fix coloring of mine timers
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2019-04-07 |
Wuzzy |
Add support for decimal point of displayed mine timer
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2019-04-07 |
Wuzzy |
Don't explose mine timer in game if random (using Karma value)
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2019-04-07 |
Wuzzy |
Render mine timer if gear info is active
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2019-04-07 |
Wuzzy |
Add key to display extra gear info tags
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2019-04-01 |
Wuzzy |
Hedgehogs: Move setting of random pos to chAddHH
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2019-01-21 |
Wuzzy |
Hide hog GUI extras in scripted cinematic, also suppress some voices
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2019-01-14 |
Wuzzy |
Remove a bunch of dead out-commented code
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2019-01-13 |
Wuzzy |
Don't try to spawn air mines beyond the bounce world edge
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2018-12-19 |
Wuzzy |
Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
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2018-12-10 |
Wuzzy |
Also play countdown warning sounds with low initial turn time
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2018-12-10 |
Wuzzy |
Shorter turn reaction delay
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2018-12-10 |
Wuzzy |
Also show SD warning 3 and 7 rounds before SD
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2018-12-10 |
Wuzzy |
Show Sudden Death warning messages only once per round
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2018-12-10 |
Wuzzy |
Tweak damage tag delay
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2018-12-10 |
Wuzzy |
Fix poison damage not working in first round
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2018-12-10 |
Wuzzy |
Longer delays between turns for better readability
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2018-12-10 |
Wuzzy |
Fix some King Mode bugs causing minions not always being properly killed
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2018-12-09 |
Wuzzy |
Lua API: SetTurnTimePaused/GetTurnTimePaused
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2018-11-30 |
Wuzzy |
Don't reduce InitialHealth below 1
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2018-11-10 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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2018-10-31 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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2018-10-09 |
nemo |
make explicit for pas2c some string casts that fpc was probably doing automatically
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2018-10-05 |
Wuzzy |
Make sure AddChatString is only fed with shortstrings
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2018-10-05 |
nemo |
formatA expects ansistring params
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2018-10-04 |
Wuzzy |
Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
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2018-09-26 |
Wuzzy |
Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
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2018-09-15 |
Wuzzy |
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
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2018-09-04 |
Wuzzy |
Fix turn reaction not working properly after turn
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2018-09-03 |
Wuzzy |
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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2018-09-03 |
Wuzzy |
Use translation template for speech bubble command
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2018-09-02 |
Wuzzy |
Don't play timer countdown sounds if in ready phase
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2018-09-01 |
Wuzzy |
Check for victory before stTurnReact. Fixes 382
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2018-08-11 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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2018-08-08 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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2018-08-08 |
Wuzzy |
Make sure gear fuel and alt weapon overlays are always drawn on top
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2018-08-03 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
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2018-07-29 |
nemo |
and fix index
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2018-07-29 |
nemo |
oh. and indent that loop
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2018-07-29 |
nemo |
add wrap check
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2018-04-25 |
Wuzzy |
Fix hog being unable to walk after using sniper rifle without firing both shots
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2018-04-12 |
Wuzzy |
Don't let hedgehogs moan if they take 0 Sudden Death damage
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2018-03-15 |
Wuzzy |
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
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2018-03-12 |
Wuzzy |
Lua API: Add onSkipTurn callback, called when hog skips
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2018-02-17 |
Wuzzy |
Fix onEndTurn being called in multishoot
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2018-02-09 |
Wuzzy |
Show subtle heal effect for healing hogs in health reset mode
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2018-02-08 |
Wuzzy |
Add callback: onEndTurn
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2018-02-08 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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2018-02-07 |
Wuzzy |
Refactor Sudden Death starting into own function
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2018-02-07 |
Wuzzy |
Fix green color channel on themes with sd-tint (#566)
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-09-30 |
sheepluva |
fix some fpc hints
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2017-09-01 |
nemo |
remove the collision addition for hogs again.
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2017-08-09 |
nemo |
Add checkins so that spawning on top of things is possible too
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2017-04-25 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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2017-04-22 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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2017-04-10 |
Wuzzy |
Render gear timers in front of water
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-07 |
Wuzzy |
Harden the countdown sound check
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2016-05-01 |
Wuzzy |
Enable timer warning sounds in hog placement phase
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2016-04-30 |
Wuzzy |
Fix sniper rifle making timer gray all the time
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2016-04-30 |
Wuzzy |
Make timer gray while the time is not running or while it is paused
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2016-04-30 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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2016-11-19 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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2016-11-16 |
sheepluva |
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
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2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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2016-11-15 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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2016-11-15 |
Wuzzy |
Remove old Fort Mode from frontend
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2016-10-03 |
nemo |
Make frozen hogs poison immune
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2016-05-06 |
sheepluva |
<unC0Rr> might be somewhere width used instead of rightx
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2016-04-27 |
sheepluva |
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
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2016-04-27 |
sheepluva |
fix incorrect debug message
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2016-04-26 |
sheepluva |
create forts in random order
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2016-04-26 |
sheepluva |
Fort Mode: allow more than 2 clans
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2016-04-26 |
sheepluva |
cleaning up team divide mode code from last night a little
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2016-04-26 |
sheepluva |
divided teams: better horizontal clan distribution
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2016-04-25 |
sheepluva |
"divided teams" modifier will now work with more than 2 teams!
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-12 |
sheepluva |
pas2c still does (not like) this
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2015-12-31 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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2015-12-31 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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2015-12-30 |
nemo |
call this faller scrambling less often.
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2015-10-10 |
sheepluva |
Lua-API: onSuddenDeath hook
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-19 |
sheepluva |
add some chat message colors
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2015-07-13 |
sheepluva |
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
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2015-03-22 |
sheepluva |
make using hog speech a bit more comfortable
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2015-02-17 |
nemo |
avoid airmines too when spawning
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2015-02-14 |
nemo |
Fix bug, undo debug level in server, set air mine number to something non-debug
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
fix health crate collision
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-08-24 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
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2014-06-03 |
nemo |
theme configurable sudden death music. untested
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2014-05-06 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-26 |
unc0rr |
Some love to pas2c
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-18 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-07 |
unc0rr |
Fix two desync causes
webgl
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