hedgewars/uGears.pas
2019-05-26 Wuzzy Backed out changeset 96244def1cc0—It was broken
2019-05-26 Wuzzy Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
2019-05-17 Wuzzy Add tiny delay in stInit to fix some turn react problems
2019-05-15 alfadur free gear textures to avoid log warnings
2019-05-04 Wuzzy Some fixes to make Pas2C happy again
2019-04-30 Wuzzy Refactor decimal separator to make Pas2C happy
2019-04-30 Wuzzy Fix Pas2C failing to include SysUtils
2019-04-08 Wuzzy Fix bugs when entering speech bubble commands during hog placement phase
2019-04-08 Wuzzy New callback: onCaseDrop (called when engine MIGHT drop a crate)
2019-04-08 Wuzzy Fix map preview not matching actual map
2019-04-07 Wuzzy Hide health of fake health crates
2019-04-07 Wuzzy Fix coloring of mine timers
2019-04-07 Wuzzy Add support for decimal point of displayed mine timer
2019-04-07 Wuzzy Don't explose mine timer in game if random (using Karma value)
2019-04-07 Wuzzy Render mine timer if gear info is active
2019-04-07 Wuzzy Add key to display extra gear info tags
2019-04-01 Wuzzy Hedgehogs: Move setting of random pos to chAddHH
2019-01-21 Wuzzy Hide hog GUI extras in scripted cinematic, also suppress some voices
2019-01-14 Wuzzy Remove a bunch of dead out-commented code
2019-01-13 Wuzzy Don't try to spawn air mines beyond the bounce world edge
2018-12-19 Wuzzy Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
2018-12-10 Wuzzy Also play countdown warning sounds with low initial turn time
2018-12-10 Wuzzy Shorter turn reaction delay
2018-12-10 Wuzzy Also show SD warning 3 and 7 rounds before SD
2018-12-10 Wuzzy Show Sudden Death warning messages only once per round
2018-12-10 Wuzzy Tweak damage tag delay
2018-12-10 Wuzzy Fix poison damage not working in first round
2018-12-10 Wuzzy Longer delays between turns for better readability
2018-12-10 Wuzzy Fix some King Mode bugs causing minions not always being properly killed
2018-12-09 Wuzzy Lua API: SetTurnTimePaused/GetTurnTimePaused
2018-11-30 Wuzzy Don't reduce InitialHealth below 1
2018-11-10 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
2018-10-31 Wuzzy Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
2018-10-09 nemo make explicit for pas2c some string casts that fpc was probably doing automatically
2018-10-05 Wuzzy Make sure AddChatString is only fed with shortstrings
2018-10-05 nemo formatA expects ansistring params
2018-10-04 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
2018-09-26 Wuzzy Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
2018-09-15 Wuzzy Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
2018-09-04 Wuzzy Fix turn reaction not working properly after turn
2018-09-03 Wuzzy Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
2018-09-03 Wuzzy Use translation template for speech bubble command
2018-09-02 Wuzzy Don't play timer countdown sounds if in ready phase
2018-09-01 Wuzzy Check for victory before stTurnReact. Fixes 382
2018-08-11 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
2018-08-08 Wuzzy Refactor text color variable names, export 2 color values to Lua
2018-08-08 Wuzzy Make sure gear fuel and alt weapon overlays are always drawn on top
2018-08-03 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
2018-07-29 nemo and fix index
2018-07-29 nemo oh. and indent that loop
2018-07-29 nemo add wrap check
2018-04-25 Wuzzy Fix hog being unable to walk after using sniper rifle without firing both shots
2018-04-12 Wuzzy Don't let hedgehogs moan if they take 0 Sudden Death damage
2018-03-15 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
2018-03-12 Wuzzy Lua API: Add onSkipTurn callback, called when hog skips
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-02-17 Wuzzy Fix onEndTurn being called in multishoot
2018-02-09 Wuzzy Show subtle heal effect for healing hogs in health reset mode
2018-02-08 Wuzzy Add callback: onEndTurn
2018-02-08 Wuzzy Fix timebox being usable in SD w/ damage=0
2018-02-07 Wuzzy Refactor Sudden Death starting into own function
2018-02-07 Wuzzy Fix green color channel on themes with sd-tint (#566)
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-09-30 sheepluva fix some fpc hints
2017-09-01 nemo remove the collision addition for hogs again.
2017-08-09 nemo Add checkins so that spawning on top of things is possible too
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-22 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
2017-04-10 Wuzzy Render gear timers in front of water
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-07 Wuzzy Harden the countdown sound check
2016-05-01 Wuzzy Enable timer warning sounds in hog placement phase
2016-04-30 Wuzzy Fix sniper rifle making timer gray all the time
2016-04-30 Wuzzy Make timer gray while the time is not running or while it is paused
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-11-16 sheepluva reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-15 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
2016-11-15 Wuzzy Remove old Fort Mode from frontend
2016-10-03 nemo Make frozen hogs poison immune
2016-05-06 sheepluva <unC0Rr> might be somewhere width used instead of rightx
2016-04-27 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27 sheepluva fix incorrect debug message
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva Fort Mode: allow more than 2 clans
2016-04-26 sheepluva cleaning up team divide mode code from last night a little
2016-04-26 sheepluva divided teams: better horizontal clan distribution
2016-04-25 sheepluva "divided teams" modifier will now work with more than 2 teams!
2016-01-31 unc0rr Bye-bye TryDo
2016-01-12 sheepluva pas2c still does (not like) this
2015-12-31 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-12-30 nemo call this faller scrambling less often.
2015-10-10 sheepluva Lua-API: onSuddenDeath hook
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva add some chat message colors
2015-07-13 sheepluva just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-02-17 nemo avoid airmines too when spawning
2015-02-14 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-11-17 sheepluva some whitespace fixes
2014-11-16 sheepluva fix health crate collision
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-11-11 unc0rr Fix some stuff from coverity
2014-08-24 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
2014-06-03 nemo theme configurable sudden death music. untested
2014-05-06 unc0rr - Increase limits on number of mines and explosives in game scheme
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-01-26 unc0rr Some love to pas2c
2014-01-21 koda partial merge of the webgl branch
2014-01-18 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-17 sheepluva update copyright to 2014
2014-01-07 unc0rr Fix two desync causes webgl
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