2018-02-14 |
Wuzzy |
Rename AFK Mode to “Auto Skip” (bug 78)
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2018-02-09 |
Wuzzy |
Refactor health gain effects and message into util fuction HHHeal
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2018-02-07 |
Wuzzy |
Calling SetWeapon with amNothing now unselects weapon
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-11-22 |
nemo |
infinite attack resets flags so probably should skip this
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2017-11-01 |
unc0rr |
Don't send taunt message for automatically happening taunt animation
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2017-10-04 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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2017-09-29 |
sheepluva |
pas2c happiness initiative 2017, continued
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2017-09-22 |
Wuzzy |
Fix charging sound continuing to play on hog damage (#236)
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2017-09-21 |
Wuzzy |
Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
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2017-09-20 |
Wuzzy |
Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
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2017-06-15 |
nemo |
bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
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2017-04-25 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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2017-04-24 |
Wuzzy |
Drop rubber duck like dynamite
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2017-04-22 |
Wuzzy |
Backed out changeset 071a05275798
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2017-04-22 |
Wuzzy |
Fix warning caused in uGearsHedgehog.pas
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2017-04-22 |
Wuzzy |
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
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2017-04-20 |
Wuzzy |
Make health gain message translatable
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2017-04-19 |
Wuzzy |
New Lua call: EndTurn to end turn
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2016-05-12 |
Wuzzy |
Don't play duck drop sound when duck spawns in water
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2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-07 |
Wuzzy |
Add support for hog name in home run message
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2017-04-06 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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2016-11-23 |
Wuzzy |
Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
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2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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2016-05-01 |
Wuzzy |
Add “boring” voice to voice queue to avoid voice overlapping
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2016-11-19 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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2016-04-30 |
Wuzzy |
Make the timer red when it is the get-away time
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2016-11-19 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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2016-11-15 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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2016-09-15 |
sheepluva |
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
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2016-09-15 |
sheepluva |
Lua API: IsHogLocal(gearUid)
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2016-05-15 |
unc0rr |
- Use IntToStr() in preference to Str()
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-03-28 |
nemo |
RC planes should not pick up frozen crates
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2016-01-15 |
sheepluva |
fix comment; revert unintentional commit of some testing png
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2016-01-15 |
sheepluva |
serious anti wall sticking protection for hedgewars
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2016-01-13 |
unc0rr |
Damaged hog is not in a jumping state
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2016-01-05 |
nemo |
limit Y increment to 6 (saucer/birdy bug)
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2015-12-29 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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2015-11-01 |
nemo |
do the same thing for the chute/birdy/saucer block
0.9.22-release
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2015-10-08 |
nemo |
restore uid on resurrection as well
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2015-10-04 |
nemo |
Avoid waiting past end of turn for smine.
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-05-26 |
sheepluva |
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
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2015-05-11 |
nemo |
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
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2015-04-05 |
nemo |
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-24 |
nemo |
fix for issue #894
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2014-12-14 |
sheepluva |
Issue 755: Lua API: Add ammo type parameter for onHogAttack
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2014-11-29 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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2014-11-29 |
sheepluva |
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
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2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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2014-10-19 |
nemo |
allow hogs to repeatedly enter portals placed on the ground
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-03-05 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
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2014-02-19 |
unc0rr |
Fix tinting of AI kills counter
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2014-02-19 |
unc0rr |
Should never use State like this, since some states aren't synced (thinking state for example)
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