unc0rr [Tue, 06 May 2014 23:16:35 +0400] rev 10236
- Increase limits on number of mines and explosives in game scheme
- Stop trying to place mines/explosives after 4 fails to place in row
unc0rr [Wed, 30 Apr 2014 15:26:50 +0400] rev 10235
Drawn maps optimizer - first steps:
- Break paths into segments
unc0rr [Wed, 30 Apr 2014 14:17:06 +0400] rev 10234
Fix crashers in rc plane code
unc0rr [Tue, 29 Apr 2014 10:20:45 +0400] rev 10233
Merge
sheepluva [Mon, 28 Apr 2014 21:01:39 +0200] rev 10232
don't search for lua 5.1 anymore
unc0rr [Mon, 28 Apr 2014 19:01:08 +0400] rev 10231
Don't activate invulnerability/vampirism between shots of multiattack weapon
sheepluva [Mon, 28 Apr 2014 16:52:00 +0200] rev 10230
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
unc0rr [Fri, 25 Apr 2014 23:17:49 +0400] rev 10229
Fix typo leading to crashes
unc0rr [Fri, 25 Apr 2014 16:52:04 +0400] rev 10228
Add race type detection
unc0rr [Fri, 25 Apr 2014 14:22:59 +0400] rev 10227
- Fix bug with infinite rounds in racer when a team quits mid-game
- Don't allow placing waypoint right on top of previous one, prevents accidental double waypoints
- Don't limit maps on number of embedded waypoints
unc0rr [Wed, 16 Apr 2014 11:18:39 +0400] rev 10226
Fix new generator on 32 bit arch
unc0rr [Tue, 15 Apr 2014 22:36:44 +0400] rev 10225
No more occasional long straight edges
tomasstraupis [Mon, 28 Apr 2014 16:49:29 -0400] rev 10224
Spelling corrections
unc0rr [Tue, 15 Apr 2014 21:46:08 +0400] rev 10223
Optimize out path closing point for one point paths
unc0rr [Mon, 14 Apr 2014 13:46:46 +0400] rev 10222
Racer challenge map #7
unc0rr [Fri, 04 Apr 2014 12:32:15 +0400] rev 10221
Official racer challenge map #6
nemo [Sat, 29 Mar 2014 14:02:05 -0400] rev 10220
merge
nemo [Sat, 29 Mar 2014 13:57:46 -0400] rev 10219
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
unc0rr [Fri, 28 Mar 2014 23:04:23 +0400] rev 10218
Send updated info on map switched by voting
unc0rr [Fri, 28 Mar 2014 21:20:25 +0400] rev 10217
Fix condition
unc0rr [Fri, 28 Mar 2014 11:02:06 +0400] rev 10216
Fix build
unc0rr [Thu, 27 Mar 2014 23:25:31 +0400] rev 10215
- Fix applying vote result
- Votes expiring (I'm sure it doesn't even build, but my ghc is broken for now, hoping for the best)
unc0rr [Mon, 24 Mar 2014 21:32:24 +0400] rev 10214
Fix script
unc0rr [Mon, 24 Mar 2014 16:51:39 +0400] rev 10213
Racer challenge #5
unc0rr [Sun, 23 Mar 2014 23:35:33 +0400] rev 10212
Some fixes to voting + small refactoring
unc0rr [Thu, 20 Mar 2014 22:14:30 +0400] rev 10211
Better detection
nemo [Thu, 20 Mar 2014 13:12:05 -0400] rev 10210
hm. I think I forgot to commit this when adding speech bubble change
unc0rr [Thu, 20 Mar 2014 17:14:25 +0400] rev 10209
Fix warnings
unc0rr [Thu, 20 Mar 2014 17:04:49 +0400] rev 10208
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
- Fix most of templates which could produce self-intersecting polyline as a start for distortion
- Fix parsing in templates editor
unc0rr [Thu, 20 Mar 2014 00:59:15 +0400] rev 10207
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
- Some adjustments/comments
unc0rr [Wed, 19 Mar 2014 18:45:20 +0400] rev 10206
Process segments from last to first point too
unc0rr [Wed, 19 Mar 2014 12:53:07 +0400] rev 10205
Prevent intersections with segment from last to first point, adjust size of details
unc0rr [Wed, 19 Mar 2014 11:54:09 +0400] rev 10204
Fix div by zero error in new generator
unc0rr [Wed, 19 Mar 2014 00:34:14 +0400] rev 10203
Greedy approach: divide while it divides
unc0rr [Wed, 19 Mar 2014 00:28:52 +0400] rev 10202
No self intersections, except for weirdness between first and last point
unc0rr [Tue, 18 Mar 2014 00:01:52 +0400] rev 10201
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr [Mon, 17 Mar 2014 00:41:45 +0400] rev 10200
More math, implementation is nearly complete, just still have an issue to resolve
unc0rr [Sun, 16 Mar 2014 00:47:18 +0400] rev 10199
Some progress on new generator
unc0rr [Fri, 14 Mar 2014 19:59:34 +0400] rev 10198
Move template-based generator into its own file
unc0rr [Fri, 14 Mar 2014 16:00:36 +0400] rev 10197
Some optimizations
unc0rr [Fri, 14 Mar 2014 13:59:39 +0400] rev 10196
Fix perlin gen on 32 bit arch
unc0rr [Fri, 14 Mar 2014 00:42:04 +0400] rev 10195
- Room save/load into/from file
- Vote on map (not complete implementation, also voting itself is still buggy)
unc0rr [Thu, 13 Mar 2014 23:25:31 +0400] rev 10194
Allow to save and delete room config in room
nemo [Wed, 12 Mar 2014 22:40:49 -0400] rev 10193
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo [Tue, 11 Mar 2014 22:49:01 -0400] rev 10192
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
nemo [Tue, 11 Mar 2014 22:32:48 -0400] rev 10191
this is fine right?
unc0rr [Tue, 11 Mar 2014 00:59:42 +0400] rev 10190
Tweaks and tweaks
unc0rr [Mon, 10 Mar 2014 22:47:29 +0400] rev 10189
- Rework FillLand
- Optimize fade() function a bit, don't call min() function
- Only leave parts of land which touch bottom border in perlin mapgen
nemo [Sun, 09 Mar 2014 20:53:11 -0400] rev 10188
as suggested, precompute to avoid use of double
unc0rr [Sat, 08 Mar 2014 23:51:50 +0400] rev 10187
Experiment: enforce a plate at bottom so the map generated is more connected
unc0rr [Sat, 08 Mar 2014 23:00:03 +0400] rev 10186
Some optimizations
unc0rr [Sat, 08 Mar 2014 22:49:13 +0400] rev 10185
Strip Z axis from calculations
unc0rr [Sat, 08 Mar 2014 13:50:50 +0400] rev 10184
Setup leftX, rightX and topY
unc0rr [Sat, 08 Mar 2014 00:19:24 +0400] rev 10183
Some tweaks to perlin generator
unc0rr [Fri, 07 Mar 2014 23:59:04 +0400] rev 10182
Add randomness
unc0rr [Fri, 07 Mar 2014 23:36:56 +0400] rev 10181
Perlin noise generator untweaked, temporarily replacing maze generator
unc0rr [Thu, 06 Mar 2014 14:17:44 +0400] rev 10180
Racer challenge map #4
unc0rr [Thu, 06 Mar 2014 00:19:50 +0400] rev 10179
merge
sheepluva [Wed, 05 Mar 2014 12:38:01 +0100] rev 10178
don't stack bye/teleport sounds of hogs (when a team is gone)
unc0rr [Thu, 06 Mar 2014 00:18:51 +0400] rev 10177
Don't run two engine threads simultaneously
unc0rr [Wed, 05 Mar 2014 00:53:08 +0400] rev 10176
Don't call halt()
unc0rr [Tue, 04 Mar 2014 00:40:23 +0400] rev 10175
Remove game/preview functions split in library mode, just let normal procedure run instead:
- Remove tons of HWLIBRARY ifdefs
- Override ParamCount and ParamStr to let GetParams work
- Small fixes here and there
unc0rr [Mon, 03 Mar 2014 22:36:30 +0400] rev 10174
- Fix crasher in doStepSniperRifleShot
- Fix hwLibrary.pas dependencies list
unc0rr [Sun, 02 Mar 2014 00:34:18 +0400] rev 10173
Make it build as library
nemo [Sat, 01 Mar 2014 15:04:38 -0500] rev 10172
Only draw border for solid land
nemo [Sat, 01 Mar 2014 14:52:36 -0500] rev 10171
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
unc0rr [Sat, 01 Mar 2014 23:37:59 +0400] rev 10170
merge
nemo [Sat, 01 Mar 2014 14:37:06 -0500] rev 10169
always update. a bit inefficient, but scripts do weird things.
unc0rr [Sat, 01 Mar 2014 23:37:01 +0400] rev 10168
Fix "don't know how to make hwengine.pas" error
nemo [Sat, 01 Mar 2014 13:59:12 -0500] rev 10167
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
nemo [Sat, 01 Mar 2014 13:41:19 -0500] rev 10166
pass --prefix to previews too
unc0rr [Fri, 28 Feb 2014 14:03:21 +0400] rev 10165
Use all pixels, not only 8x8 areas
unc0rr [Fri, 28 Feb 2014 13:55:16 +0400] rev 10164
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr [Thu, 27 Feb 2014 12:48:27 +0400] rev 10163
Oops, remove debug stuff which hid the feature
unc0rr [Wed, 26 Feb 2014 23:43:42 +0400] rev 10162
Add alpha channel to preview
unc0rr [Wed, 26 Feb 2014 23:07:55 +0400] rev 10161
Move preview rendering into HWMap
unc0rr [Wed, 26 Feb 2014 00:28:27 +0400] rev 10160
- Make world wrap edges not depend on gear radius
- Camera jumps on wrap such that gear position on the screen doesn't change
- Small fix to cmake script
nemo [Mon, 24 Feb 2014 13:41:32 -0500] rev 10159
move the freeModule too, couple of style tweaks
sheepluva [Sun, 23 Feb 2014 22:25:52 +0100] rev 10158
fix molotov sprite too
sheepluva [Sun, 23 Feb 2014 21:55:08 +0100] rev 10157
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
nemo [Sun, 23 Feb 2014 13:50:58 -0500] rev 10156
merge
sheepluva [Sun, 23 Feb 2014 19:15:39 +0100] rev 10155
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
sheepluva [Sun, 23 Feb 2014 19:08:37 +0100] rev 10154
minor comments fix
nemo [Sun, 23 Feb 2014 13:49:44 -0500] rev 10153
add preview init to tunnels too
sheepluva [Sun, 23 Feb 2014 17:31:00 +0100] rev 10152
fix remaining alpha pixel issues (explosion landbacktex borders etc
nemo [Sun, 23 Feb 2014 13:47:15 -0500] rev 10151
use data not text, so DLC doesn't get an *
nemo [Sun, 23 Feb 2014 10:06:58 -0500] rev 10150
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
unc0rr [Fri, 21 Feb 2014 13:31:16 +0400] rev 10149
Official challenge map #3 by 1937barcelona
unc0rr [Thu, 20 Feb 2014 01:32:37 +0400] rev 10148
Don't rewrite server ini file too often
unc0rr [Thu, 20 Feb 2014 00:28:49 +0400] rev 10147
Fix tinting of AI kills counter
unc0rr [Wed, 19 Feb 2014 19:10:11 +0400] rev 10146
Should never use State like this, since some states aren't synced (thinking state for example)
sheepluva [Tue, 18 Feb 2014 06:02:22 +0100] rev 10145
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
unc0rr [Tue, 18 Feb 2014 00:07:13 +0400] rev 10144
Fix
issue #780 (copy-paste fail)
unc0rr [Sun, 16 Feb 2014 22:51:25 +0400] rev 10143
Fix setting lc_endluatest result
unc0rr [Sun, 16 Feb 2014 22:06:55 +0400] rev 10142
Reduce number of warnings in pas2c-generated code
unc0rr [Sun, 16 Feb 2014 16:56:53 +0400] rev 10141
Fix build
unc0rr [Fri, 14 Feb 2014 13:55:13 +0400] rev 10140
What about exact value?
unc0rr [Fri, 14 Feb 2014 13:48:14 +0400] rev 10139
In stats-only mode:
- Don't load all sprites
- Don't use sdl_ttf
- Don't load binds
unc0rr [Thu, 13 Feb 2014 23:53:47 +0400] rev 10138
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
unc0rr [Thu, 13 Feb 2014 23:38:16 +0400] rev 10137
NULL PChar is okay
nemo [Thu, 13 Feb 2014 14:12:04 -0500] rev 10136
pngcrush on this file which will hopefully be cleaned up at some point
unc0rr [Thu, 13 Feb 2014 22:04:56 +0400] rev 10135
Fix read of freed memory found with valgrind
unc0rr [Wed, 12 Feb 2014 23:46:24 +0400] rev 10134
Use strchr instead of strstr with specially constructed string255 struct (not tested)
unc0rr [Wed, 12 Feb 2014 23:40:35 +0400] rev 10133
- Remove few PAS2C ifdef's
- Load localization
unc0rr [Wed, 12 Feb 2014 22:40:35 +0400] rev 10132
Fix binds loading
unc0rr [Wed, 12 Feb 2014 00:50:15 +0400] rev 10131
- pas2c recognizes typecasts in initialization expressions
- Forbid incompatible pointer types
- Fixes and new functions to fpcrtl
unc0rr [Tue, 11 Feb 2014 22:05:03 +0400] rev 10130
Small fix which makes pas2c engine successfully replay demos
unc0rr [Tue, 11 Feb 2014 01:19:44 +0400] rev 10129
- Pas2C: make use of 'external' function decorator
- Fixes to rtl
- Some work here and there
unc0rr [Mon, 10 Feb 2014 23:02:49 +0400] rev 10128
Implement needed rtl functions
unc0rr [Mon, 10 Feb 2014 00:43:03 +0400] rev 10127
It compiles \o/
Doesn't link yet though, need to implement new rtl functions
sheepluva [Sun, 09 Feb 2014 19:00:13 +0100] rev 10126
fix lq rope being always drawn on screen with same width regardless of zoom
sheepluva [Sun, 09 Feb 2014 18:35:11 +0100] rev 10125
fix misleading indentation
unc0rr [Sun, 09 Feb 2014 00:44:29 +0400] rev 10124
Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr [Sat, 08 Feb 2014 16:29:34 +0400] rev 10123
Implicit type casts to help pas2c
unc0rr [Fri, 07 Feb 2014 23:57:32 +0400] rev 10122
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr [Fri, 07 Feb 2014 22:42:57 +0400] rev 10121
Implement a bit of astring
unc0rr [Fri, 07 Feb 2014 15:44:27 +0400] rev 10120
Pas2C recognizes ansistrings
unc0rr [Fri, 07 Feb 2014 14:41:49 +0400] rev 10119
Fix build with old base package
sheepluva [Fri, 07 Feb 2014 10:11:10 +0100] rev 10118
disallow sinegun to penetrate solid land
sheepluva [Thu, 06 Feb 2014 22:13:30 +0100] rev 10117
fix potential buffer overflow
sheepluva [Thu, 06 Feb 2014 22:03:53 +0100] rev 10116
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
unc0rr [Fri, 07 Feb 2014 00:47:51 +0400] rev 10115
Merge
sheepluva [Thu, 06 Feb 2014 21:07:50 +0100] rev 10114
get rid of hwpow. ~so long and thanks for all the wtfish~
unc0rr [Fri, 07 Feb 2014 00:46:49 +0400] rev 10113
Fix tons and tons of pas2c warnings (but still not all of them)
sheepluva [Thu, 06 Feb 2014 20:18:10 +0100] rev 10112
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
unc0rr [Thu, 06 Feb 2014 23:02:35 +0400] rev 10111
Drop support for other string types than string255
sheepluva [Thu, 06 Feb 2014 19:05:22 +0100] rev 10110
simplify rc-plane's angle-adjustment-after-wrap code
unc0rr [Tue, 04 Feb 2014 23:53:43 +0400] rev 10109
CMake checks for haskell modules needed
sheepluva [Tue, 04 Feb 2014 19:45:22 +0100] rev 10108
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva [Tue, 04 Feb 2014 17:24:32 +0100] rev 10107
whoops, lost a space
sheepluva [Tue, 04 Feb 2014 17:18:05 +0100] rev 10106
fix a relevant warning I caused by accident
sheepluva [Tue, 04 Feb 2014 16:35:31 +0100] rev 10105
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
sheepluva [Tue, 04 Feb 2014 15:23:37 +0100] rev 10104
yo dawg, I herd you like PChar...
sheepluva [Tue, 04 Feb 2014 14:04:24 +0100] rev 10103
remove obsolete type conversions that messed with pas2c
sheepluva [Tue, 04 Feb 2014 13:47:43 +0100] rev 10102
fix some string related pas2c issues
sheepluva [Tue, 04 Feb 2014 13:37:12 +0100] rev 10101
use uConsts rather than including config.inc more than once
sheepluva [Tue, 04 Feb 2014 12:37:26 +0100] rev 10100
add travis dependencies
sheepluva [Mon, 03 Feb 2014 14:06:11 +0100] rev 10099
fix for
issue #777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
unc0rr [Mon, 03 Feb 2014 13:52:47 +0400] rev 10098
- Cut actions array instead of performing full copy, when it is possible
- Fix use of uninitialized attack parameters struct (existed for years, and could maybe explain some weird ai behavior)
unc0rr [Mon, 03 Feb 2014 13:32:09 +0400] rev 10097
Tiny optimization
nemo [Sat, 01 Feb 2014 22:03:22 -0500] rev 10096
don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
unc0rr [Sun, 02 Feb 2014 00:37:00 +0400] rev 10095
Actually do some actions when flood detected
unc0rr [Fri, 31 Jan 2014 23:36:02 +0400] rev 10094
Define some boundaries to detect events
unc0rr [Fri, 31 Jan 2014 16:51:20 +0400] rev 10093
More work on flood detector
unc0rr [Fri, 31 Jan 2014 12:45:51 +0400] rev 10092
Fix build
unc0rr [Thu, 30 Jan 2014 16:08:05 +0400] rev 10091
Official racer challenge #2
unc0rr [Thu, 30 Jan 2014 00:18:32 +0400] rev 10090
- Start work on flood detector
- More agressive joins flood protection
- Also fix some warnings
nemo [Wed, 29 Jan 2014 09:17:25 -0500] rev 10089
aaaand remove switch
nemo [Tue, 28 Jan 2014 23:14:02 -0500] rev 10088
tweaks
unc0rr [Wed, 29 Jan 2014 00:26:35 +0400] rev 10087
Implement kick voting
unc0rr [Tue, 28 Jan 2014 22:29:21 +0400] rev 10086
This should help server bypass malformed replays
nemo [Tue, 28 Jan 2014 09:09:31 -0500] rev 10085
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
unc0rr [Tue, 28 Jan 2014 17:00:46 +0400] rev 10084
AI always activates invulnerability and extra damage if it has them
nemo [Mon, 27 Jan 2014 23:44:28 -0500] rev 10083
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo [Mon, 27 Jan 2014 23:42:20 -0500] rev 10082
unbreak build. didn't test changes
unc0rr [Tue, 28 Jan 2014 00:22:49 +0400] rev 10081
Implement 'voted' function
unc0rr [Mon, 27 Jan 2014 22:34:06 +0400] rev 10080
Even more love to pas2c
unc0rr [Mon, 27 Jan 2014 01:07:12 +0400] rev 10079
Fix times
unc0rr [Mon, 27 Jan 2014 00:33:42 +0400] rev 10078
Some love to pas2c
unc0rr [Sun, 26 Jan 2014 10:20:42 +0400] rev 10077
ADMIN_ACCESS is deprecated long ago
unc0rr [Sun, 26 Jan 2014 02:17:04 +0400] rev 10076
Mutual authentication: server side
unc0rr [Sun, 26 Jan 2014 00:09:50 +0400] rev 10075
Filter confusables to some limits
unc0rr [Sun, 26 Jan 2014 00:08:49 +0400] rev 10074
Mutual authentication: client side
unc0rr [Fri, 24 Jan 2014 22:38:15 +0400] rev 10073
Now convert to xml rules
koda [Fri, 24 Jan 2014 13:19:35 +0100] rev 10072
freaking space
koda [Fri, 24 Jan 2014 13:05:19 +0100] rev 10071
add glew and ghc-zlib dependencies for travis tests
koda [Fri, 24 Jan 2014 12:44:03 +0100] rev 10070
ghc ooops
koda [Fri, 24 Jan 2014 11:11:39 +0100] rev 10069
add AppData file
close #706
koda [Fri, 24 Jan 2014 10:56:22 +0100] rev 10068
use CMAKE_CURRENT_SOURCE_DIR consistently
unc0rr [Fri, 24 Jan 2014 10:39:41 +0400] rev 10067
Must not code at late night (fix sanity check)
unc0rr [Fri, 24 Jan 2014 09:48:46 +0400] rev 10066
- Add SCHEME which is needed in room config
- Fix replay of games on maze maps
unc0rr [Fri, 24 Jan 2014 00:05:19 +0400] rev 10065
Some basic sanity tests for replay files
unc0rr [Thu, 23 Jan 2014 23:28:16 +0400] rev 10064
confusables.txt to insert query converter
unc0rr [Thu, 23 Jan 2014 21:54:26 +0400] rev 10063
Handle chars and not bytes for usernames :-p
sheepluva [Thu, 23 Jan 2014 14:18:06 +0100] rev 10062
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
sheepluva [Thu, 23 Jan 2014 13:56:53 +0100] rev 10061
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
unc0rr [Thu, 23 Jan 2014 13:24:28 +0400] rev 10060
Use zlibFormat
sheepluva [Wed, 22 Jan 2014 23:52:21 +0100] rev 10059
disallow control chars in player nicks, thanks for burp to helping making the list more complete
unc0rr [Thu, 23 Jan 2014 01:04:17 +0400] rev 10058
- Implement /callvote
unc0rr [Thu, 23 Jan 2014 00:07:27 +0400] rev 10057
- Allow delegation to specific person in fixed room
- Remove redundant check in DELEGATE handler
unc0rr [Wed, 22 Jan 2014 23:42:41 +0400] rev 10056
Don't delegate special room to another player when owner quits
unc0rr [Wed, 22 Jan 2014 23:06:50 +0400] rev 10055
More robust implementation of decompression
Wohlstand [Wed, 22 Jan 2014 19:55:52 +0100] rev 10054
Small update of my voice-pack Default_ru
sheepluva [Wed, 22 Jan 2014 18:46:15 +0100] rev 10053
actual fix
sheepluva [Wed, 22 Jan 2014 15:53:36 +0100] rev 10052
fix server not building
unc0rr [Wed, 22 Jan 2014 14:50:50 +0400] rev 10051
Show which file has failed
unc0rr [Wed, 22 Jan 2014 14:45:33 +0400] rev 10050
Check if frontend was too lazy to actually send drawn map data to the server
unc0rr [Wed, 22 Jan 2014 09:19:08 +0400] rev 10049
Oops, forgot this
sheepluva [Wed, 22 Jan 2014 01:16:11 +0100] rev 10048
test tweak/fix
koda [Wed, 22 Jan 2014 00:37:43 +0100] rev 10047
more scripts found by sheepluva
koda [Wed, 22 Jan 2014 00:23:08 +0100] rev 10046
little gameServer cleanup
koda [Tue, 21 Jan 2014 23:57:34 +0100] rev 10045
restore revinfo
koda [Tue, 21 Jan 2014 23:53:26 +0100] rev 10044
koda [Tue, 21 Jan 2014 23:46:48 +0100] rev 10043
ok really restore tests
koda [Tue, 21 Jan 2014 23:25:57 +0100] rev 10042
restore tests
koda [Tue, 21 Jan 2014 23:15:25 +0100] rev 10041
restore gameServer changes
koda [Tue, 21 Jan 2014 22:53:15 +0100] rev 10040
merge
unc0rr [Wed, 22 Jan 2014 01:11:13 +0400] rev 10039
Halfplement voting
sheepluva [Tue, 21 Jan 2014 21:16:52 +0100] rev 10038
Fix uGearsHandlersMess.pas changes lost in merge
r1c02143bfe9c.
This seems to only include the drill rocket fixes (
re0dd66b2e73b and
r8db0c56f7e2f ) as well as the initial cake push (
r8786d4ac9e0b )
unc0rr [Tue, 21 Jan 2014 22:04:40 +0400] rev 10037
Fix server producing unreplayable records
sheepluva [Tue, 21 Jan 2014 18:02:37 +0100] rev 10036
use new API for changing GameFlags
sheepluva [Tue, 21 Jan 2014 15:56:52 +0100] rev 10035
luaAPI:
* add paramater count checks to gameflag functions
* add GetGameFlag(gameflag) for checking a gameflag's current state
unc0rr [Tue, 21 Jan 2014 11:48:43 +0400] rev 10034
Fix detection of mapgen
unc0rr [Tue, 21 Jan 2014 10:59:52 +0400] rev 10033
Merge
nemo [Mon, 20 Jan 2014 21:16:17 -0500] rev 10032
This adds idle hog tinting. Active hog tinting still needed.
sheepluva [Tue, 21 Jan 2014 01:38:06 +0100] rev 10031
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
sheepluva [Tue, 21 Jan 2014 01:27:25 +0100] rev 10030
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
* make GetGravity return same integer value that was given by SetGravity (by rounding away precision errors rather than just truncate) - a problem also identified by the test :P
sheepluva [Tue, 21 Jan 2014 01:23:57 +0100] rev 10029
test for GetGravity and SetGravity
sheepluva [Mon, 20 Jan 2014 22:42:36 +0100] rev 10028
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
unc0rr [Tue, 21 Jan 2014 00:09:06 +0400] rev 10027
Implement drawnMapData function so checker could check replays with drawn maps
sheepluva [Mon, 20 Jan 2014 15:31:45 +0100] rev 10026
drill rocket test
sheepluva [Mon, 20 Jan 2014 10:40:59 +0100] rev 10025
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
sheepluva [Mon, 20 Jan 2014 10:16:29 +0100] rev 10024
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
sheepluva [Sun, 19 Jan 2014 22:39:06 +0100] rev 10023
fix despeckle mutilating blurry land
unc0rr [Mon, 20 Jan 2014 00:25:40 +0400] rev 10022
- Make Racer report achievements
- Add official racer challenge map #1
- Helper script to detect official challenge maps by land digest
sheepluva [Sun, 19 Jan 2014 17:53:16 +0100] rev 10021
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
sheepluva [Sun, 19 Jan 2014 16:35:06 +0100] rev 10020
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
koda [Tue, 21 Jan 2014 22:44:37 +0100] rev 10019
add travis tests for the two new cmake options
sheepluva [Sun, 19 Jan 2014 14:58:54 +0100] rev 10018
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
koda [Tue, 21 Jan 2014 22:43:06 +0100] rev 10017
fixwhitespace and dos2unix
sheepluva [Sun, 19 Jan 2014 13:41:11 +0100] rev 10016
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
note: not applied to everything yet
note: I'll probably merge the two functions that do the same thing (one for 1darray, one for 2darray representation of pixels) into a single function
koda [Tue, 21 Jan 2014 22:38:13 +0100] rev 10015
partial merge of the webgl branch
This commit contains the new pas2c conversion tool, the pascal
to c build structure and the opengl2 rendering backend.
Patch reviewed by unC0Rr.
Wohlstand [Sun, 19 Jan 2014 00:18:28 +0400] rev 10014
Fix checker logon process
sheepluva [Sat, 18 Jan 2014 18:20:43 +0100] rev 10013
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
nemo [Sat, 18 Jan 2014 08:09:55 -0500] rev 10012
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo [Fri, 17 Jan 2014 16:13:10 -0500] rev 10011
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous
r2a1483d91977 and was introduced by
r7d925e82e572
nemo [Fri, 17 Jan 2014 15:37:24 -0500] rev 10010
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
unc0rr [Sat, 18 Jan 2014 00:10:33 +0400] rev 10009
Convert some ansistrings to pchars
koda [Fri, 17 Jan 2014 18:17:47 +0100] rev 10008
drop redundancies for lua and physfs
koda [Fri, 17 Jan 2014 18:04:49 +0100] rev 10007
fix linking physfs after a run of cmake
koda [Fri, 17 Jan 2014 16:50:01 +0100] rev 10006
happy 10000th commit
also fix the travis build by adding a system physfs library
unC0Rr [Fri, 17 Jan 2014 16:29:11 +0100] rev 10005
fix build on travis
koda [Fri, 17 Jan 2014 16:31:36 +0100] rev 10004
use bundled physfs on win and osx
koda [Fri, 17 Jan 2014 16:16:28 +0100] rev 10003
fix some travis BUILD_ARGS and add a new one
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 17 Jan 2014 06:58:28 -0800] rev 10002
Merge pull request #11 from LocutusOfBorg/fix-arm
Added cast to qreal, avoiding ftbfs due to
issue #758
sheepluva [Fri, 17 Jan 2014 15:32:50 +0100] rev 10001
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva [Fri, 17 Jan 2014 13:51:47 +0100] rev 10000
position "finger"/pointer over current hog above tags
sheepluva [Fri, 17 Jan 2014 01:42:12 +0100] rev 9999
style tweaks
sheepluva [Fri, 17 Jan 2014 01:06:54 +0100] rev 9998
update copyright to 2014
sheepluva [Fri, 17 Jan 2014 00:24:23 +0100] rev 9997
move room state filter
sheepluva [Thu, 16 Jan 2014 22:38:43 +0100] rev 9996
unCORr likes PChar arrays
unc0rr [Thu, 16 Jan 2014 23:47:36 +0400] rev 9995
In special rooms game starts when all players are ready
sheepluva [Thu, 16 Jan 2014 19:50:18 +0100] rev 9994
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
* the build system will use the paths to lookup fonts and install those not found
* the engine will load the paths into physfs (mountpoint /Fonts) to make the fonts available at runtime
* overriding fonts in packages should be possible again now
sheepluva [Thu, 16 Jan 2014 17:18:53 +0100] rev 9993
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
sheepluva [Thu, 16 Jan 2014 12:28:41 +0100] rev 9992
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
sheepluva [Wed, 15 Jan 2014 23:48:18 +0100] rev 9991
add compatibility for physicsfs 2.0
unc0rr [Thu, 16 Jan 2014 01:27:44 +0400] rev 9990
oops, fix build
unc0rr [Thu, 16 Jan 2014 01:19:21 +0400] rev 9989
Also define default value of THEME
sheepluva [Tue, 14 Jan 2014 22:56:13 +0100] rev 9988
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva [Tue, 14 Jan 2014 11:45:52 +0100] rev 9987
fix seteffect documentation, lua wiki misled me there
unc0rr [Sun, 19 Jan 2014 23:57:52 +0400] rev 9986
ifdef for now
unc0rr [Tue, 14 Jan 2014 12:44:29 +0400] rev 9985
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
TODO: security concerns? script name to load is passed via game scheme.
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 09 Jan 2014 19:10:12 +0100] rev 9984
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
nemo [Mon, 13 Jan 2014 14:40:06 -0500] rev 9983
Free cached ammo menu tex on quit.
unc0rr [Thu, 09 Jan 2014 23:54:40 +0400] rev 9982
'-d' option to pas2c
unc0rr [Mon, 13 Jan 2014 23:07:27 +0400] rev 9981
Parse " and \ escaping in binds
koda [Wed, 08 Jan 2014 23:49:08 +0100] rev 9980
rename NOPASCAL option to BUILD_ENGINE_C
sheepluva [Mon, 13 Jan 2014 19:34:39 +0100] rev 9979
fix missing escape for usernick used in regexp
koda [Wed, 08 Jan 2014 16:44:23 +0100] rev 9978
cosmetics
unc0rr [Sun, 12 Jan 2014 16:21:57 +0400] rev 9977
Oops, forgot 'hg add' this file
koda [Wed, 08 Jan 2014 16:43:49 +0100] rev 9976
call pas2c on hwengine only
unc0rr [Sun, 12 Jan 2014 16:12:25 +0400] rev 9975
Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
unc0rr [Wed, 08 Jan 2014 13:04:50 +0400] rev 9974
Oops
unc0rr [Sun, 12 Jan 2014 15:15:59 +0400] rev 9973
Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
unc0rr [Wed, 08 Jan 2014 01:16:20 +0400] rev 9972
Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy
unc0rr [Sun, 12 Jan 2014 11:07:49 +0400] rev 9971
That check was too weird and complicated
unc0rr [Wed, 08 Jan 2014 00:31:30 +0400] rev 9970
Fix these too
unc0rr [Fri, 10 Jan 2014 22:56:10 +0400] rev 9969
Cake falls when loses ground
unc0rr [Wed, 08 Jan 2014 00:13:12 +0400] rev 9968
Fix two desync causes
nemo [Fri, 10 Jan 2014 11:35:02 -0500] rev 9967
keep velocity from fluttering between 2 and 3px / ms when falling...
unc0rr [Tue, 07 Jan 2014 22:08:02 +0400] rev 9966
pas2c engine now writes debug log
koda [Wed, 08 Jan 2014 23:46:02 +0100] rev 9965
fix a few uses of VERSION_* checks
unc0rr [Tue, 07 Jan 2014 01:58:23 +0400] rev 9964
Render chars as hex numbers
koda [Wed, 08 Jan 2014 23:39:43 +0100] rev 9963
drop extra spaces from a few CMakeLists.txt files
unc0rr [Tue, 07 Jan 2014 00:02:58 +0400] rev 9962
oh those signed chars
koda [Wed, 08 Jan 2014 23:29:30 +0100] rev 9961
consistent cmake checks
unc0rr [Mon, 06 Jan 2014 01:36:33 +0400] rev 9960
Fix doStepHandlers confusion
koda [Wed, 08 Jan 2014 19:19:09 +0100] rev 9959
use mainstream project name
unc0rr [Sun, 05 Jan 2014 23:58:13 +0400] rev 9958
- Don't define NOCONSOLE
- Fix initialization with a pointer to stack (pas2c can't handle typed consts in functions) in uMisc.initModule
koda [Wed, 08 Jan 2014 18:57:23 +0100] rev 9957
add other libav library versions
unc0rr [Sun, 05 Jan 2014 13:08:50 +0400] rev 9956
Prevent assertion on uninitialized variable
unc0rr [Wed, 08 Jan 2014 20:29:34 +0400] rev 9955
21 now
unc0rr [Sun, 05 Jan 2014 10:54:03 +0400] rev 9954
- Fix build via pas2c
- Remove pas2c hacks in uLandTemplates
unc0rr [Wed, 08 Jan 2014 19:34:12 +0400] rev 9953
Ban arch.c from source tarball
unc0rr [Sun, 05 Jan 2014 00:46:26 +0400] rev 9952
Fix build (no idea what's going on in this branch btw)
nemo [Tue, 07 Jan 2014 13:56:03 -0500] rev 9951
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
unc0rr [Sat, 04 Jan 2014 23:55:54 +0400] rev 9950
merge default
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 07 Jan 2014 11:40:58 +0100] rev 9949
Added cast to qreal, avoiding ftbfs due to
issue #758
More explanation here
https://wiki.debian.org/ArmEabiFixes
And on qt-project.org reference website:
"Typedef for double on all platforms except for those using CPUs with ARM architectures. On ARM-based platforms, qreal is a typedef for float for performance reasons."
unc0rr [Sat, 04 Jan 2014 23:30:52 +0400] rev 9948
+speedup in binds config (fixes
issue #749)
koda [Sat, 04 Jan 2014 02:41:23 +0100] rev 9947
enable verbosity in travis builds
koda [Sat, 04 Jan 2014 02:36:55 +0100] rev 9946
revert 58dee07f7552
koda [Sat, 04 Jan 2014 02:15:01 +0100] rev 9945
hwlibrary also depends on hwengine
koda [Sat, 04 Jan 2014 02:00:12 +0100] rev 9944
correctly set this pascal flag for future compatibility
koda [Sat, 04 Jan 2014 01:56:22 +0100] rev 9943
update copyright year (twice) for Info.plist
koda [Sat, 04 Jan 2014 01:55:43 +0100] rev 9942
set common pascal library search path once
koda [Sat, 04 Jan 2014 01:51:33 +0100] rev 9941
explicitly set linker library path for pascal when deploying an older version
koda [Sat, 04 Jan 2014 01:50:23 +0100] rev 9940
allow specifying a different CMAKE_OSX_SYSROOT
koda [Fri, 03 Jan 2014 20:15:43 +0100] rev 9939
less spam
nemo [Fri, 03 Jan 2014 14:11:16 -0500] rev 9938
I'd meant for this to match the frontend
koda [Fri, 03 Jan 2014 19:28:14 +0100] rev 9937
fix git hash reporting
koda [Fri, 03 Jan 2014 19:17:42 +0100] rev 9936
enable travis bot
koda [Fri, 03 Jan 2014 17:20:06 +0100] rev 9935
add more travis tests
koda [Mon, 01 Jun 2015 14:39:25 +0200] rev 9934
Close branch
koda [Fri, 03 Jan 2014 17:14:19 +0100] rev 9933
have revinfo also try to pick up git hashes
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 9932
Fix building on OSX when autoupdate is disabled
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:50:42 -0800] rev 9931
Merge pull request #10 from LocutusOfBorg/fix-avwrapper2
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
sheepluva [Wed, 05 Mar 2014 12:35:51 +0100] rev 9930
don't stack bye/teleport sounds of hogs (when a team is gone)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 16:24:49 +0100] rev 9929
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 07 Jan 2014 11:40:58 +0100] rev 9928
backport of
r2aa9cf5badfcc978268a9bf06950942f27dfd366
Added cast to qreal, avoiding ftbfs due to
issue #758
More explanation here
https://wiki.debian.org/ArmEabiFixes
And on qt-project.org reference website:
"Typedef for double on all platforms except for those using CPUs with ARM architectures. On ARM-based platforms, qreal is a typedef for float for performance reasons."
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:19:04 -0800] rev 9927
Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls
Fixed avwrapper exit calls, fixing
issue #752
koda [Sat, 04 Jan 2014 02:36:55 +0100] rev 9926
revert 58dee07f7552
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 14:21:39 +0100] rev 9925
Fixed avwrapper exit calls, fixing
issue #752
koda [Sat, 04 Jan 2014 02:15:01 +0100] rev 9924
hwlibrary also depends on hwengine
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:09:28 -0800] rev 9923
Merge pull request #7 from LocutusOfBorg/fix-FPIC
Fixed fPIC link failure with arm and sparc architectures, fixing
issue #757
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9922
correctly set this pascal flag for future compatibility
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 13:07:19 +0100] rev 9921
Fixed fPIC link failure with arm and sparc architectures, fixing
issue #757
Added TargetArch.cmake, from
https://github.com/petroules/solar-cmake/blob/master/TargetArch.cmake
koda [Fri, 03 Jan 2014 15:24:22 +0100] rev 9920
unsynced remote changes...
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9919
update copyright year (twice) for Info.plist
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 05:58:18 -0800] rev 9918
Merge pull request #6 from LocutusOfBorg/added-travis
Added simple travis file for automated github testing
nemo [Fri, 03 Jan 2014 00:31:07 -0500] rev 9917
tweak
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9916
set common pascal library search path once
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 10:41:16 +0100] rev 9915
Added simple travis file
nemo [Thu, 02 Jan 2014 23:52:34 -0500] rev 9914
hey, if unc0rr can screw with gravity...
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9913
explicitly set linker library path for pascal when deploying an older version
koda [Fri, 03 Jan 2014 01:41:32 +0100] rev 9912
merge cmake osx sdk changes
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9911
allow specifying a different CMAKE_OSX_SYSROOT
unc0rr [Fri, 03 Jan 2014 00:46:23 +0400] rev 9910
Oops, fix message
nemo [Sat, 04 Jan 2014 02:18:57 +0100] rev 9909
I'd meant for this to match the frontend
unc0rr [Fri, 03 Jan 2014 00:37:48 +0400] rev 9908
- Utility script for parameters handling
- Add varying gravity to Gravity script
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9907
fix git hash reporting
unc0rr [Wed, 01 Jan 2014 23:41:49 +0400] rev 9906
Only emit roomNameUpdated when it actually is changed
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9905
have revinfo also try to pick up git hashes
unc0rr [Wed, 01 Jan 2014 23:28:24 +0400] rev 9904
Prepend '!' to 42nd scheme parameter in network traffic
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9903
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
unc0rr [Wed, 01 Jan 2014 14:16:01 +0400] rev 9902
Special script parameter variable in game scheme
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9901
Fixed avwrapper exit calls, fixing
issue #752
unc0rr [Wed, 01 Jan 2014 13:42:38 +0400] rev 9900
Try to keep old weapon sets (not tested at all)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9899
Fixed fPIC link failure with arm and sparc architectures, fixing
issue #757
Added TargetArch.cmake, from
https://github.com/petroules/solar-cmake/blob/master/TargetArch.cmake
unc0rr [Wed, 01 Jan 2014 13:22:46 +0400] rev 9898
Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
unc0rr [Wed, 01 Jan 2014 00:45:28 +0400] rev 9897
This is the way I like it:
- Only call fpc on hwengine.pas, let compiler rule the dependencies
- Make hwengine.pas depend on all other source files, so 'make' always calls fpc
nemo [Wed, 01 Jan 2014 00:18:10 -0500] rev 9896
tip is no longer .20 compatible
unc0rr [Tue, 31 Dec 2013 00:53:29 +0400] rev 9895
Some fixes
unc0rr [Wed, 01 Jan 2014 00:45:28 +0400] rev 9894
This is the way I like it:
- Only call fpc on hwengine.pas, let compiler rule the dependencies
- Make hwengine.pas depend on all other source files, so 'make' always calls fpc
unc0rr [Tue, 31 Dec 2013 00:17:58 +0400] rev 9893
Not a thing which is needed in release tarball
nemo [Mon, 30 Dec 2013 23:28:47 -0500] rev 9892
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
nemo [Mon, 30 Dec 2013 23:28:47 -0500] rev 9891
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
koda [Tue, 31 Dec 2013 04:56:16 +0100] rev 9890
Added tag 0.9.20-release for
changeset af0520a6bf00
koda [Fri, 03 Jan 2014 01:40:50 +0100] rev 9889
remove one spurious WARNING tag from cmake message
koda [Tue, 31 Dec 2013 01:33:49 +0100] rev 9888
merge from .20 again
koda [Fri, 03 Jan 2014 01:40:23 +0100] rev 9887
improve OSX SDK selection when build and deploy target don't match
koda [Tue, 31 Dec 2013 00:32:55 +0100] rev 9886
switch every optimization from Os to O2
Also move 'disable optimizations' in the internal pascal file for debug mode.
nemo [Mon, 30 Dec 2013 18:29:23 -0500] rev 9885
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
unc0rr [Tue, 31 Dec 2013 00:53:29 +0400] rev 9884
Some fixes
koda [Tue, 31 Dec 2013 00:19:12 +0100] rev 9883
move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten
unc0rr [Tue, 31 Dec 2013 00:17:58 +0400] rev 9882
Not a thing which is needed in release tarball
nemo [Mon, 30 Dec 2013 14:56:47 -0500] rev 9881
merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image
nemo [Mon, 30 Dec 2013 13:34:24 -0500] rev 9880
merge from .20
koda [Sun, 29 Dec 2013 12:37:05 +0100] rev 9879
merge
unc0rr [Sun, 29 Dec 2013 15:08:52 +0400] rev 9878
Uberfix. TODO: ask fpc guys wtf.
unc0rr [Sun, 29 Dec 2013 15:07:51 +0400] rev 9877
A bit of formatting
unc0rr [Sun, 29 Dec 2013 12:32:36 +0400] rev 9876
Be friendly with pas2c
nemo [Sat, 28 Dec 2013 12:35:30 -0500] rev 9875
debian is pedantic and isn't aware this is just a dev comment
nemo [Sat, 28 Dec 2013 11:01:28 -0500] rev 9874
Delete Application
nemo [Sat, 28 Dec 2013 08:18:41 -0500] rev 9873
also make drill much much less likely to explode on shallow angles
nemo [Fri, 27 Dec 2013 23:52:04 -0500] rev 9872
reset X/Y too (make drill less explodey. mask fixes revealed an issue)
nemo [Fri, 27 Dec 2013 17:06:21 -0500] rev 9871
add the source image so it doesn't get misplaced again
koda [Sun, 29 Dec 2013 12:36:16 +0100] rev 9870
merge further changes from 0.9.20
nemo [Mon, 30 Dec 2013 13:33:58 -0500] rev 9869
I don't trust fpc with -O3
unc0rr [Fri, 27 Dec 2013 01:23:12 +0400] rev 9868
Store protocol number in database for replays
unc0rr [Sun, 29 Dec 2013 15:08:52 +0400] rev 9867
Uberfix. TODO: ask fpc guys wtf.
unc0rr [Fri, 27 Dec 2013 01:22:42 +0400] rev 9866
Heh, hardcoded paths :D
nemo [Sat, 28 Dec 2013 12:35:30 -0500] rev 9865
debian is pedantic and isn't aware this is just a dev comment
unc0rr [Fri, 27 Dec 2013 01:22:12 +0400] rev 9864
Oops, meant Land
nemo [Sat, 28 Dec 2013 11:01:28 -0500] rev 9863
Delete Application
hasufell <hasufell@gentoo.org> [Thu, 26 Dec 2013 16:52:51 +0100] rev 9862
BUILD: make binary/libdir destinations modifiable
hasufell <hasufell@gentoo.org> [Thu, 26 Dec 2013 16:52:51 +0100] rev 9861
BUILD: make binary/libdir destinations modifiable
koda [Sat, 28 Dec 2013 22:00:57 +0100] rev 9860
include paths before platform, move config code around
koda [Thu, 26 Dec 2013 16:51:46 +0100] rev 9859
merge a few changes from 0.9.20
koda [Sat, 28 Dec 2013 21:53:17 +0100] rev 9858
drop 10.4 support, needed after introduction of @rpath
koda [Thu, 26 Dec 2013 16:51:11 +0100] rev 9857
Added tag 0.9.20-release for
changeset 2b8f928faa14
koda [Sat, 28 Dec 2013 21:24:23 +0100] rev 9856
correctly handle @rpath
Vittorio Giovara <vittorio.giovara@gmail.com> [Thu, 26 Dec 2013 05:48:51 -0800] rev 9855
Merge pull request #5 from AMDmi3/freebsd
Fixes required to build hw on freebsd
unc0rr [Fri, 27 Dec 2013 01:25:03 +0400] rev 9854
merge
nemo [Wed, 25 Dec 2013 08:44:39 -0500] rev 9853
give cake a tiny initial push so it does something useful in zerog
unc0rr [Wed, 25 Dec 2013 11:52:09 +0400] rev 9852
Prevent div by zero
koda [Thu, 26 Dec 2013 16:18:19 +0100] rev 9851
skip writing the full destination name
nemo [Tue, 24 Dec 2013 18:39:23 -0500] rev 9850
merge w/ 0.9.20
koda [Thu, 26 Dec 2013 16:17:22 +0100] rev 9849
copy the png library
nemo [Tue, 24 Dec 2013 18:38:27 -0500] rev 9848
forgot this one too
nemo [Tue, 24 Dec 2013 17:00:17 -0500] rev 9847
pick up trunk changes (AI, encoding)
nemo [Tue, 24 Dec 2013 16:58:49 -0500] rev 9846
I hate windows. This probably fixes text.
unc0rr [Wed, 25 Dec 2013 00:56:44 +0400] rev 9845
merge from default
nemo [Tue, 24 Dec 2013 15:55:22 -0500] rev 9844
quick sanity change for AI + zerog
unc0rr [Wed, 25 Dec 2013 00:55:26 +0400] rev 9843
Bump up protocol number
nemo [Tue, 24 Dec 2013 15:44:50 -0500] rev 9842
few more changes
unc0rr [Wed, 25 Dec 2013 00:32:41 +0400] rev 9841
this is really annoying
nemo [Tue, 24 Dec 2013 15:21:28 -0500] rev 9840
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
unc0rr [Wed, 25 Dec 2013 00:30:50 +0400] rev 9839
Allow skip in move
unc0rr [Wed, 25 Dec 2013 00:10:16 +0400] rev 9838
merge
unc0rr [Tue, 24 Dec 2013 23:17:44 +0400] rev 9837
Make server aware of new versions
unc0rr [Tue, 24 Dec 2013 22:16:07 +0400] rev 9836
Rework of No Gravity script:
- Now called Gravity, gravity is derived from get away time percentage in game scheme
- Watchdog which sets gravity to normal when TurnTimeLeft is frozen for more than 15 seconds
nemo [Tue, 24 Dec 2013 15:07:41 -0500] rev 9835
Remove some wtfism that was breaking localisation
nemo [Tue, 24 Dec 2013 12:52:08 -0500] rev 9834
Recover old tips from .ts files. This addresses
bug #740
nemo [Tue, 24 Dec 2013 10:10:56 -0500] rev 9833
Pick random tip from the tip file each time front page is viewed.
nemo [Tue, 24 Dec 2013 09:53:08 -0500] rev 9832
Localise tips again. Including new german contribution from
bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 24 Dec 2013 01:10:38 +0200] rev 9831
typos correction
nemo [Mon, 23 Dec 2013 15:11:55 -0500] rev 9830
svg
unc0rr [Mon, 23 Dec 2013 23:08:40 +0400] rev 9829
'Open packages directory' button on dlc page
nemo [Mon, 23 Dec 2013 13:51:51 -0500] rev 9828
merge of volkan's commit followed by lupdate to pick up the new strings
nemo [Mon, 23 Dec 2013 12:52:39 -0500] rev 9827
Purely a whitespace change. Going to try to stick to consistent line endings in the future.
wuzzy [Mon, 23 Dec 2013 12:49:45 -0500] rev 9826
update german
nemo [Mon, 23 Dec 2013 12:22:55 -0500] rev 9825
more advbounce flagging
nemo [Mon, 23 Dec 2013 00:52:02 -0500] rev 9824
make punch usable with no gravity lua
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 03:15:39 +0200] rev 9823
code formatting/consistency
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 03:11:17 +0200] rev 9822
oops, remove debug message
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 02:59:44 +0200] rev 9821
check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see
issue #722
nemo [Sun, 22 Dec 2013 15:49:01 -0500] rev 9820
stricter check of dY and collision
unc0rr [Mon, 23 Dec 2013 00:20:02 +0400] rev 9819
Move to No_Gravity and add .cfg
nemo [Sun, 22 Dec 2013 15:11:13 -0500] rev 9818
Default to ...
nemo [Sun, 22 Dec 2013 14:46:30 -0500] rev 9817
allow poison clouds to flag active using tmpflag
unc0rr [Sun, 22 Dec 2013 23:17:42 +0400] rev 9816
No gravity mode
unc0rr [Sun, 22 Dec 2013 23:16:55 +0400] rev 9815
- Fix typo in frontend debug output
- Expose gravity to scripts (in percents, 100 = normal)
nemo [Sun, 22 Dec 2013 13:44:28 -0500] rev 9814
Graves should not be kicked for EXPLDoNotTouchAny
wuzzy [Sun, 22 Dec 2013 08:37:10 -0500] rev 9813
add a preliminary description
nemo [Sat, 21 Dec 2013 15:39:16 -0500] rev 9812
redraw ownertex to fix tinting issue
nemo [Fri, 20 Dec 2013 22:25:06 -0500] rev 9811
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 21 Dec 2013 02:18:40 +0200] rev 9810
changing math functions that may cause desyncs
unC0Rr [Sat, 21 Dec 2013 01:14:59 +0400] rev 9809
Fix warnings
unc0rr [Fri, 20 Dec 2013 15:06:18 +0400] rev 9808
Some updates to ru localization
nemo [Wed, 18 Dec 2013 18:43:43 -0500] rev 9807
christmas eve too (matches frontend)
nemo [Wed, 18 Dec 2013 15:13:58 -0500] rev 9806
merge since this was committed prior to the hat addition
Vatten [Wed, 18 Dec 2013 21:05:53 +0100] rev 9805
Updated continental to the latest
nemo [Wed, 18 Dec 2013 14:50:05 -0500] rev 9804
New hats. Variety of authors. Collected from hats thread by Randi.
unc0rr [Wed, 18 Dec 2013 16:10:22 +0400] rev 9803
merge
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Dec 2013 03:06:37 +0200] rev 9802
desert01 fixed destructible terrain marks and cosmos marks for completed main missions
Dmitry Marakasov <amdmi3@amdmi3.ru> [Wed, 25 Dec 2013 23:25:25 +0400] rev 9801
Move physfs includes before all others
This prevents system physfs includes from being picked up when bundled physfs is used
unc0rr [Wed, 18 Dec 2013 01:05:15 +0400] rev 9800
No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
Dmitry Marakasov <amdmi3@amdmi3.ru> [Wed, 25 Dec 2013 23:23:48 +0400] rev 9799
Fix off-by-one in physfs
This change was integrated into physfs upstream as baecd71ae0e7
unc0rr [Tue, 17 Dec 2013 00:02:52 +0400] rev 9798
merge default here
nemo [Sun, 15 Dec 2013 14:05:42 -0500] rev 9797
remove state from check, just to see if this was why we just desynced
nemo [Sat, 14 Dec 2013 14:29:14 -0500] rev 9796
state too "why not"
nemo [Sat, 14 Dec 2013 14:24:03 -0500] rev 9795
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
unc0rr [Sat, 14 Dec 2013 01:03:10 +0400] rev 9794
merge
nemo [Fri, 13 Dec 2013 13:52:10 -0500] rev 9793
lupdate-qt4
unc0rr [Sat, 14 Dec 2013 01:00:26 +0400] rev 9792
This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr [Fri, 13 Dec 2013 22:38:09 +0400] rev 9791
Display team owner in teams widget (addresses
issue #174)
unc0rr [Fri, 13 Dec 2013 22:14:02 +0400] rev 9790
- /owner command to specify team owner
- Move team-related handlers to uTeams
unc0rr [Fri, 13 Dec 2013 21:55:19 +0400] rev 9789
merge
cairo [Fri, 13 Dec 2013 11:49:00 -0500] rev 9788
add SetHogTeamName
unc0rr [Fri, 13 Dec 2013 00:16:02 +0400] rev 9787
- /greeting command for room greeting message
- Remove some obsolete stuff, some fixes to special rooms
unc0rr [Fri, 13 Dec 2013 00:00:49 +0400] rev 9786
- Remove obsolete protocol message
- Fix some warnings
unc0rr [Thu, 12 Dec 2013 22:57:51 +0400] rev 9785
More sane default weapons: remove rc, freezer, portals and landspray
nemo [Thu, 12 Dec 2013 13:33:33 -0500] rev 9784
reduce # of freezers to 1
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Dec 2013 13:50:14 +0200] rev 9783
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Dec 2013 02:52:37 +0200] rev 9782
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Dec 2013 17:58:32 +0200] rev 9781
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
nemo [Tue, 10 Dec 2013 13:43:13 -0500] rev 9780
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
nemo [Tue, 10 Dec 2013 13:26:42 -0500] rev 9779
oups. accidentally commented out both lines
unc0rr [Tue, 10 Dec 2013 22:09:57 +0400] rev 9778
Better diagnostic message when failing to load theme.cfg
nemo [Tue, 10 Dec 2013 00:20:53 -0500] rev 9777
can't use parsecommand since it does sendipc
nemo [Tue, 10 Dec 2013 00:05:27 -0500] rev 9776
fix for fail to place using ammo
nemo [Mon, 09 Dec 2013 23:30:41 -0500] rev 9775
match girder on this one.
nemo [Mon, 09 Dec 2013 23:13:47 -0500] rev 9774
clear hat if load fails
cairo [Mon, 09 Dec 2013 23:13:17 -0500] rev 9773
set holiday hats for nohat hogs
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 10 Dec 2013 02:30:53 +0200] rev 9772
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
unc0rr [Tue, 10 Dec 2013 00:00:08 +0400] rev 9771
Don't send empty theme in config
unc0rr [Mon, 09 Dec 2013 23:32:57 +0400] rev 9770
- Restrict game config changes in special rooms
- /unfix command
nemo [Mon, 09 Dec 2013 10:59:38 -0500] rev 9769
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo [Sun, 08 Dec 2013 16:04:40 -0500] rev 9768
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo [Sun, 08 Dec 2013 13:49:11 -0500] rev 9767
Add missing gstCollision
bug #725
sheepluva [Sun, 08 Dec 2013 17:58:45 +0100] rev 9766
fix
issue #724: Bee sound never stops (underwater when timer is 0)
also: instead of flowers add bubbles while underwater
sheepluva [Sun, 08 Dec 2013 12:19:30 +0100] rev 9765
string/typo fixes
nemo [Sat, 07 Dec 2013 22:09:55 -0500] rev 9764
revert
r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that
r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
nemo [Sat, 07 Dec 2013 21:41:34 -0500] rev 9763
use a variable that allows negative values instead.
sheepluva [Sun, 08 Dec 2013 02:43:06 +0100] rev 9762
disallow speech bubbles to go offscreen
no tint or tail-directio adjustments for indicating it's offscreen yet though
sheepluva [Sun, 08 Dec 2013 02:36:14 +0100] rev 9761
fix speechbubbles assigning negative values to a Longword value, overflowing it
sheepluva [Fri, 06 Dec 2013 23:53:35 +0100] rev 9760
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time)
Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)!
the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true
sheepluva [Fri, 06 Dec 2013 22:48:30 +0100] rev 9759
* turned out the no-flight zone is also a no-climb-and-progress zone
* also changed it to not completely nullify velocity (otherwise cliffjumpers can get stuck in midair), just make sure dy is not negative
sheepluva [Fri, 06 Dec 2013 20:38:48 +0100] rev 9758
some more campaign string tweaks
sheepluva [Fri, 06 Dec 2013 17:01:40 +0100] rev 9757
string tweaks and whitespace fixes