hedgewars/uGearsHedgehog.pas
2018-10-27 Wuzzy Add 7 new taunts
2018-10-26 Wuzzy Display "0 remaining" if multi-shoot weapon has been used up
2018-10-26 Wuzzy Add separate sound symbols for case impact and extra damage
2018-10-09 nemo make explicit for pas2c some string casts that fpc was probably doing automatically
2018-10-05 Wuzzy Make sure AddChatString is only fed with shortstrings
2018-10-05 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
2018-10-04 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
2018-09-19 Wuzzy Fix hedgehog being able to make walk/jump sounds before it was placed
2018-09-19 Wuzzy Ignore gmTimer after attack or hog is no longer controlled
2018-09-05 Wuzzy Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
2018-09-03 Wuzzy Add missing nil check in AfterAttack (oops!)
2018-09-02 Wuzzy Don't start retreat time if hog has lost control in the meantime
2018-09-01 Wuzzy Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
2018-08-21 Wuzzy Make engine chat syntax translatable
2018-08-14 Wuzzy Prevent wrapping of turn time when using extra time
2018-08-08 Wuzzy Refactor text color variable names, export 2 color values to Lua
2018-08-06 Wuzzy Suppress "X remaining" caption in multishoot with gfMultiWeapon
2018-08-06 Wuzzy Show correct health increase when hog health cap is reached
2018-08-06 Wuzzy Fix hog turning around when blowtorching through wrap world edge
2018-08-06 Wuzzy Fix projectiles reacing incorrectly with land just behind the wrap world edge
2018-08-02 Wuzzy Cap hedgehog health to prevent overflow bugs
2018-07-28 nemo merge of 0.9.24 - hopefully correctly this time
2018-07-26 Wuzzy Fix /hta, /hsa and /hya commands not writing message in chat 0.9.24
2018-07-26 Wuzzy Fix /hta, /hsa and /hya commands not writing message in chat
2018-07-20 Wuzzy Add control to cycle through timer/bounciness values
2018-07-20 Wuzzy Move hardcoded bounciness values to uConsts
2018-07-10 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
2018-05-24 nemo Allow freezing airmines because whyyy not
2018-04-13 nemo wuzzy is a spoilsport
2018-03-15 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
2018-03-11 alfadur Add new minigun sound
2018-03-10 Wuzzy Make a few more engine strings translatable
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-02-14 Wuzzy Rename AFK Mode to “Auto Skip” (bug 78)
2018-02-09 Wuzzy Refactor health gain effects and message into util fuction HHHeal
2018-02-07 Wuzzy Calling SetWeapon with amNothing now unselects weapon
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-11-22 nemo infinite attack resets flags so probably should skip this
2017-11-01 unc0rr Don't send taunt message for automatically happening taunt animation
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-09-29 sheepluva pas2c happiness initiative 2017, continued
2017-09-22 Wuzzy Fix charging sound continuing to play on hog damage (#236)
2017-09-21 Wuzzy Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
2017-09-20 Wuzzy Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
2017-06-15 nemo bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-24 Wuzzy Drop rubber duck like dynamite
2017-04-22 Wuzzy Backed out changeset 071a05275798
2017-04-22 Wuzzy Fix warning caused in uGearsHedgehog.pas
2017-04-22 Wuzzy Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
2017-04-20 Wuzzy Make health gain message translatable
2017-04-19 Wuzzy New Lua call: EndTurn to end turn
2016-05-12 Wuzzy Don't play duck drop sound when duck spawns in water
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-07 Wuzzy Add support for hog name in home run message
2017-04-06 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2016-11-23 Wuzzy Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
2016-05-09 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
2016-05-01 Wuzzy Add “boring” voice to voice queue to avoid voice overlapping
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-04-30 Wuzzy Make the timer red when it is the get-away time
2016-11-19 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-11-15 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
2016-09-15 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
2016-09-15 sheepluva Lua API: IsHogLocal(gearUid)
2016-05-15 unc0rr - Use IntToStr() in preference to Str()
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-03-28 nemo RC planes should not pick up frozen crates
2016-01-15 sheepluva fix comment; revert unintentional commit of some testing png
2016-01-15 sheepluva serious anti wall sticking protection for hedgewars
2016-01-13 unc0rr Damaged hog is not in a jumping state
2016-01-05 nemo limit Y increment to 6 (saucer/birdy bug)
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-11-01 nemo do the same thing for the chute/birdy/saucer block 0.9.22-release
2015-10-08 nemo restore uid on resurrection as well
2015-10-04 nemo Avoid waiting past end of turn for smine.
2015-08-10 sheepluva more copyright fixes
2015-05-26 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-11 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
2015-04-05 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-24 nemo fix for issue #894
2014-12-14 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-11-29 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-10-19 nemo allow hogs to repeatedly enter portals placed on the ground
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
2014-02-19 unc0rr Fix tinting of AI kills counter
2014-02-19 unc0rr Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-12 unc0rr That check was too weird and complicated
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr merge default webgl
2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone) 0.9.20
2014-01-03 nemo tweak
2014-01-03 nemo hey, if unc0rr can screw with gravity...
2013-12-20 unC0Rr Fix warnings
2013-12-14 nemo clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
2013-12-10 nemo fix for fail to place using ammo
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-01 nemo don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
2013-12-01 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-05 nemo cleanup of timer accidentally exposed prob w/ timebox
2013-11-03 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-11-01 nemo ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
2013-10-26 nemo Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
2013-10-14 nemo don't kill rope if not extended
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