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hedgewars/uStore.pas
Tue, 22 Jun 2010 23:08:57 -0400
nemo
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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Sun, 20 Jun 2010 23:05:11 +0200
koda
some memory caring code
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Sun, 20 Jun 2010 18:35:59 +0200
koda
fix zoom smoothness
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Thu, 17 Jun 2010 19:57:51 +0200
koda
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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Thu, 17 Jun 2010 11:41:38 -0400
nemo
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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Thu, 03 Jun 2010 14:03:48 +0000
smxx
Engine:
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Wed, 02 Jun 2010 13:52:23 +0000
koda
a bunch of minor stuff
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