Tue, 22 Jun 2010 23:08:57 -0400 | nemo | New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway. | file | diff | annotate |
Sun, 20 Jun 2010 23:05:11 +0200 | koda | some memory caring code | file | diff | annotate |
Sun, 20 Jun 2010 18:35:59 +0200 | koda | fix zoom smoothness | file | diff | annotate |
Thu, 17 Jun 2010 19:57:51 +0200 | koda | now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) | file | diff | annotate |
Thu, 17 Jun 2010 11:41:38 -0400 | nemo | Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag) | file | diff | annotate |
Thu, 03 Jun 2010 14:03:48 +0000 | smxx | Engine: | file | diff | annotate |