hedgewars/GSHandlers.inc
2010-08-25 tiyuri Some survival mode changes by burp
2010-08-24 smaxx Engine:
2010-08-22 smaxx Engine:
2010-08-06 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-01 smaxx Engine:
2010-08-01 smaxx Engine:
2010-07-29 smaxx Engine:
2010-07-13 nemo Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-03 nemo Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
2010-07-01 nemo Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-29 sheepluva bee:
2010-06-29 sheepluva rope: another, small optimization
2010-06-29 sheepluva rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29 sheepluva rope: another small optimization
2010-06-29 sheepluva rope: tiny optimisation
2010-06-28 sheepluva portal: angle preservation tweaking
2010-06-27 sheepluva portal: I accidentally flipped the exit angle in last commit
2010-06-27 sheepluva portal: some moar tweaks
2010-06-27 sheepluva portal: entry angle is now affecting exit angle
2010-06-26 sheepluva portal / slope detection:
2010-06-26 sheepluva portal:
2010-06-26 sheepluva portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
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