Wed, 26 Jun 2013 21:40:10 -0400 |
nemo |
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
|
file |
diff |
annotate
|
Sun, 23 Jun 2013 22:31:12 -0400 |
nemo |
need to switch to frozen after deleteCI
|
file |
diff |
annotate
|
Mon, 17 Jun 2013 23:10:45 +0200 |
koda |
really update with default
webgl
|
file |
diff |
annotate
|
Thu, 13 Jun 2013 22:27:23 +0200 |
koda |
merge cmake_pascal branch in default
|
file |
diff |
annotate
|
Sun, 16 Jun 2013 00:46:11 +0400 |
unc0rr |
Some fixes to make pas2c+clang compile all engine files
webgl
|
file |
diff |
annotate
|
Sat, 15 Jun 2013 23:45:53 +0400 |
unc0rr |
- Fix 'and not' without parentheses
webgl
|
file |
diff |
annotate
|
Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
|
file |
diff |
annotate
|
Fri, 07 Jun 2013 15:23:04 +0400 |
unc0rr |
Fix more warnings (lol @ icegun "consts")
|
file |
diff |
annotate
|
Wed, 05 Jun 2013 16:28:30 +0200 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
|
file |
diff |
annotate
|
Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
Wed, 29 May 2013 07:45:00 -0400 |
nemo |
Waddaya think. Add it for iced up water and mines/cases/explosives
|
file |
diff |
annotate
|
Wed, 29 May 2013 06:51:12 -0400 |
nemo |
cancel on slide
|
file |
diff |
annotate
|
Wed, 29 May 2013 10:43:40 +0200 |
koda |
add hog freeze sound
|
file |
diff |
annotate
|
Tue, 28 May 2013 21:30:02 -0400 |
nemo |
add ice beam sound
|
file |
diff |
annotate
|
Mon, 27 May 2013 14:41:48 -0400 |
nemo |
should unfreeze on your turn
|
file |
diff |
annotate
|
Wed, 22 May 2013 09:46:42 -0400 |
nemo |
sheepluva suggestion for frozen barrel behaviour. untested.
|
file |
diff |
annotate
|
Tue, 21 May 2013 23:17:28 -0400 |
nemo |
fix dud mine explosion
|
file |
diff |
annotate
|
Tue, 21 May 2013 22:56:31 -0400 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
|
file |
diff |
annotate
|
Tue, 21 May 2013 16:13:32 -0400 |
nemo |
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
|
file |
diff |
annotate
|
Tue, 14 May 2013 09:25:53 -0400 |
nemo |
use bubbles underwater
|
file |
diff |
annotate
|
Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
|
file |
diff |
annotate
|
Tue, 14 May 2013 07:14:41 -0400 |
nemo |
more drowning fixes
|
file |
diff |
annotate
|
Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
|
file |
diff |
annotate
|
Fri, 10 May 2013 12:00:51 -0400 |
nemo |
cases have no health
|
file |
diff |
annotate
|
Thu, 09 May 2013 23:11:56 -0400 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
|
file |
diff |
annotate
|
Sun, 05 May 2013 22:50:17 -0400 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
|
file |
diff |
annotate
|
Sat, 04 May 2013 14:46:29 -0400 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
|
file |
diff |
annotate
|
Fri, 03 May 2013 21:36:01 -0400 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
|
file |
diff |
annotate
|
Thu, 02 May 2013 13:09:12 -0400 |
nemo |
this should improve consistency of mortar cluster spread and snowball knocks
|
file |
diff |
annotate
|