Thu, 12 Jan 2006 16:33:26 +0000 Show team health bars, without sorting yet
unc0rr [Thu, 12 Jan 2006 16:33:26 +0000] rev 47
Show team health bars, without sorting yet
Wed, 11 Jan 2006 20:01:36 +0000 - Fixed dynamit sprite
unc0rr [Wed, 11 Jan 2006 20:01:36 +0000] rev 46
- Fixed dynamit sprite - Console with autocompletion
Tue, 10 Jan 2006 22:29:51 +0000 DefaultTeam is now default to play with single and network game
displacer [Tue, 10 Jan 2006 22:29:51 +0000] rev 45
DefaultTeam is now default to play with single and network game
Tue, 10 Jan 2006 21:57:41 +0000 added default team on loading
displacer [Tue, 10 Jan 2006 21:57:41 +0000] rev 44
added default team on loading
Tue, 10 Jan 2006 19:53:18 +0000 - Removed dark pixels on the corners of health case
unc0rr [Tue, 10 Jan 2006 19:53:18 +0000] rev 43
- Removed dark pixels on the corners of health case - Cleaned up dynamite code - Dynamite sprite - Frontend shows error messages from engine (except IPC-related :) ) - changed IPC-related stuff in frontend
Mon, 09 Jan 2006 20:33:12 +0000 - Fixed console behavior
unc0rr [Mon, 09 Jan 2006 20:33:12 +0000] rev 42
- Fixed console behavior - Fixed pickhammer - Fixed bots using of shotgun and desert eagle - Fixed shotgun and desert eagle - Added health cases
Mon, 09 Jan 2006 20:29:14 +0000 - Fixed crash in IPC code
unc0rr [Mon, 09 Jan 2006 20:29:14 +0000] rev 41
- Fixed crash in IPC code - Fix exec engine by frontend
Sat, 07 Jan 2006 15:23:45 +0000 - More binds
unc0rr [Sat, 07 Jan 2006 15:23:45 +0000] rev 40
- More binds - Caching buffer fixes
Sat, 07 Jan 2006 15:21:44 +0000 - Increased FPS
unc0rr [Sat, 07 Jan 2006 15:21:44 +0000] rev 39
- Increased FPS - Dynamite, not full implemetation - Bots can use Desert Eagle - Various fixes for collisions with hhs and ammo - Simplified mine code
Thu, 05 Jan 2006 22:55:45 +0000 Better Desert Eagle and Shotgun
unc0rr [Thu, 05 Jan 2006 22:55:45 +0000] rev 38
Better Desert Eagle and Shotgun
Thu, 05 Jan 2006 15:54:22 +0000 - Properly get seed in net game
unc0rr [Thu, 05 Jan 2006 15:54:22 +0000] rev 37
- Properly get seed in net game - Changed graphics to not get different collisions array in different bit depth - Make log files of different clients look more similar in net game - Start to implement new ammo - Properly handle intersections with current hedgehog
Sat, 31 Dec 2005 13:46:49 +0000 - Anti-flood and anti-lag changes
unc0rr [Sat, 31 Dec 2005 13:46:49 +0000] rev 36
- Anti-flood and anti-lag changes - Fixed crash on connect to net server
Sat, 31 Dec 2005 13:45:09 +0000 - New rope
unc0rr [Sat, 31 Dec 2005 13:45:09 +0000] rev 35
- New rope - Increased speed in windowed mode - Surfaces with alpha channel blit poperly in windowed mode - +1 land template
Wed, 28 Dec 2005 23:34:22 +0000 fixed "hang" on first run
unc0rr [Wed, 28 Dec 2005 23:34:22 +0000] rev 34
fixed "hang" on first run
Wed, 28 Dec 2005 23:30:33 +0000 fix to compile on Linux
unc0rr [Wed, 28 Dec 2005 23:30:33 +0000] rev 33
fix to compile on Linux
Wed, 28 Dec 2005 22:18:11 +0000 With this patch the game doesn't crash when gaming by net
unc0rr [Wed, 28 Dec 2005 22:18:11 +0000] rev 32
With this patch the game doesn't crash when gaming by net
Tue, 27 Dec 2005 10:20:55 +0000 Now net game is near available, but exception occurs...
unc0rr [Tue, 27 Dec 2005 10:20:55 +0000] rev 31
Now net game is near available, but exception occurs...
Tue, 27 Dec 2005 10:19:21 +0000 - Fixed slow sprite blt
unc0rr [Tue, 27 Dec 2005 10:19:21 +0000] rev 30
- Fixed slow sprite blt - More and better land templates
Fri, 23 Dec 2005 23:14:31 +0000 More work on net game, still far from complete
unc0rr [Fri, 23 Dec 2005 23:14:31 +0000] rev 29
More work on net game, still far from complete
Fri, 16 Dec 2005 20:59:49 +0000 - clear demos list before adding items
unc0rr [Fri, 16 Dec 2005 20:59:49 +0000] rev 28
- clear demos list before adding items - start to implement net game
Fri, 16 Dec 2005 20:57:14 +0000 - improve land generation
unc0rr [Fri, 16 Dec 2005 20:57:14 +0000] rev 27
- improve land generation - don't use themes with no objects
Wed, 07 Dec 2005 20:36:55 +0000 Frontend lets define more binds
unc0rr [Wed, 07 Dec 2005 20:36:55 +0000] rev 26
Frontend lets define more binds
Tue, 06 Dec 2005 19:46:40 +0000 - Get rid of old frontend
unc0rr [Tue, 06 Dec 2005 19:46:40 +0000] rev 25
- Get rid of old frontend - additions to avematan theme - many work on frontend
Mon, 05 Dec 2005 21:46:15 +0000 Add theme objects to land
unc0rr [Mon, 05 Dec 2005 21:46:15 +0000] rev 24
Add theme objects to land
Sun, 04 Dec 2005 19:06:56 +0000 - Land generator uses templates to generate
unc0rr [Sun, 04 Dec 2005 19:06:56 +0000] rev 23
- Land generator uses templates to generate - Small fixes
Sun, 04 Dec 2005 15:28:31 +0000 - Fixed spawning boxes under water
unc0rr [Sun, 04 Dec 2005 15:28:31 +0000] rev 22
- Fixed spawning boxes under water - Don't spawn mines in forts mode - Changed ping?pong! messages - Small optimization of random - New cool land generator
Sun, 13 Nov 2005 22:13:58 +0000 - Many improvements to frontend
unc0rr [Sun, 13 Nov 2005 22:13:58 +0000] rev 21
- Many improvements to frontend - Small optimization of generating random data in uRandom.pas
Wed, 09 Nov 2005 18:31:11 +0000 frontend rewrite for QT4
unc0rr [Wed, 09 Nov 2005 18:31:11 +0000] rev 20
frontend rewrite for QT4
Wed, 26 Oct 2005 21:15:35 +0000 Binds and various fixes
unc0rr [Wed, 26 Oct 2005 21:15:35 +0000] rev 19
Binds and various fixes
Wed, 26 Oct 2005 17:26:39 +0000 Start to write QT frontend
unc0rr [Wed, 26 Oct 2005 17:26:39 +0000] rev 18
Start to write QT frontend
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