2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-10-28 |
koda |
cleanup in initEverything and freeEverything
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2012-06-13 |
koda |
it was inevitable
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2012-06-13 |
koda |
DPI for everyone
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2012-06-05 |
Xeli |
Android: first attempt at using the density call from java
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2012-05-21 |
koda |
add a nilcheck
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2012-05-17 |
Xeli |
dont allow choosing weapons when the AI is playing
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2012-05-11 |
unc0rr |
sysutils -> SysUtils
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2012-05-05 |
Xeli |
fix breakage
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2012-04-29 |
Xeli |
implement switch for the touch interface
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2012-04-29 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
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2012-04-29 |
Xeli |
target using the utility button, this fixes bee
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2012-04-29 |
Xeli |
enabled grenade timer, needs a button image
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2012-04-28 |
Xeli |
wops, removed some writeln
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2012-04-28 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
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2012-04-28 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
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2012-04-27 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
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2012-04-23 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
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2012-03-23 |
Xeli |
unbreak engine
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2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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2012-02-19 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
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2012-02-18 |
koda |
two more this time
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2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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2012-02-18 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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2012-02-18 |
koda |
one more USE_TOUCH_INTERFACE
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2012-02-17 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
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2012-02-17 |
Xeli |
change power() to sqr
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2012-02-17 |
Xeli |
fix crosshair aiming
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2012-02-17 |
Xeli |
remove all hwFloat calculations
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2012-02-17 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-17 |
Xeli |
forgot begin
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2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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2012-02-16 |
koda |
carried out some cosmetic TODOs in uTouch
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2012-02-15 |
Xeli |
use realtick rather than SDL_GetTicks
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2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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2012-02-15 |
Xeli |
unbreak uTouch
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2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
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2012-02-09 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
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2012-02-07 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
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2012-02-07 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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2012-02-06 |
Xeli |
the buttons actually work now!
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2012-02-05 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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2011-11-12 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
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2011-09-25 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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2011-09-16 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
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2011-09-16 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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2011-09-09 |
Xeli |
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
hedgeroid
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2011-08-21 |
Xeli |
added licenses
hedgeroid
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2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-20 |
Xeli |
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
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2011-08-19 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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2011-08-19 |
Xeli |
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
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2011-08-19 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
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2011-08-18 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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2011-08-17 |
Xeli |
open ammo when clicking the current hog
hedgeroid
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2011-08-17 |
Xeli |
Now able to select a weapon
hedgeroid
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