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hedgewars/uLand.pas
2010-07-31
koda
remove trailing spaces from end of line
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2010-07-10
koda
fix land check fo' real
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2010-07-08
koda
fix land check
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2010-07-08
koda
fix static land loading on desktop
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2010-07-03
koda
a couple of fixes i missed previously
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2010-07-02
koda
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-07-02
nemo
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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2010-07-01
nemo
Initialise to 0
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2010-07-01
nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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2010-06-30
koda
tiy new overlay graphics
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2010-06-30
koda
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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2010-06-26
koda
moar zoom, fixed fort mode, other glitches
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2010-06-21
nemo
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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2010-06-18
nemo
rename flags
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2010-06-17
koda
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-06-17
nemo
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-05-16
koda
update sdl functions to latest revision
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2010-05-02
smxx
Engine:
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2010-04-26
koda
add other controls for map preview, also fix a bug in digest
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2010-04-25
koda
wow all these files only for land preview and seed generation
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2010-04-03
nemo
New game scheme option to turn off land objects
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2010-04-01
nemo
Suppress warning
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2010-04-01
nemo
this was not checking all of Land[]
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-04-01
unc0rr
- update russian translation a bit
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2010-04-01
nemo
another uninitialised value radz[k] for corresponding pa.ar of NTPX
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2010-04-01
sheepluva
possible map gen desync "fix" -- test please
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2010-03-30
smxx
Engine/Frontend:
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2010-03-29
koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-28
nemo
prg adds option to toggle girders in maze, adjusts some frontend strings
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