2012-07-06 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-06-05 |
Wolfgang Steffens |
Merge
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2012-06-04 |
Stepan777 |
here it is
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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2012-05-28 |
unc0rr |
Some improvements to pas2c
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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2012-05-25 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
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2012-05-25 |
Wolfgang Steffens |
merge
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2012-05-23 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
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2012-05-22 |
Wolfgang Steffens |
Merge
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2012-05-21 |
koda |
better lazy loading for cScaleFactor
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2012-05-17 |
Xeli |
fix sdl13 build
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2012-05-14 |
Wolfgang Steffens |
readded optimization for SetScale
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2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
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2012-05-05 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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2012-05-03 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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2012-05-02 |
koda |
rename a few Draw* routines
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-04-12 |
koda |
minor gl debug/comments
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2012-02-28 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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2012-02-12 |
koda |
gather context restoration under a single keyword
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2012-02-06 |
Xeli |
fix compiler error for non android build
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2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-30 |
koda |
ahem, fix build
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
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2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-12-03 |
unc0rr |
No more nested functions in code
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-14 |
nemo |
reset chat lines too
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2011-11-14 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-06 |
koda |
(a lot of) ooops
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2011-09-30 |
koda |
a little code cleanup
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2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25 |
Xeli |
merge
hedgeroid
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