Thu, 22 Oct 2020 12:50:24 +0200 |
unC0Rr |
Fix some problems caught by C compiler
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Thu, 08 Oct 2020 12:33:14 +0200 |
Wuzzy |
Fix hammer not digging when hitting hog with 0 health
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Thu, 08 Oct 2020 11:12:22 +0200 |
Wuzzy |
Fix hog not returning from TimeBox when all land was destroyed
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Sun, 19 Jul 2020 23:28:45 +0200 |
Wuzzy |
Fix piano spawning vgtNote if slot key without sound was pressed
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Thu, 16 Jul 2020 22:30:32 +0300 |
alfadur |
make water sentries more resistant to sinking
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Sun, 12 Jul 2020 03:03:52 +0300 |
alfadur |
don't delete shotgun shot after it has parted
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Sun, 12 Jul 2020 01:27:27 +0300 |
alfadur |
add collision to land sentries
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Sun, 12 Jul 2020 01:08:42 +0300 |
alfadur |
world wrap water sentries
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Sat, 11 Jul 2020 20:33:23 +0300 |
alfadur |
improve sentry jumping out
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Sat, 11 Jul 2020 20:01:35 +0300 |
alfadur |
improve sentry target selection
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Sat, 11 Jul 2020 19:03:14 +0300 |
alfadur |
port behavior to water sentries
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Sat, 11 Jul 2020 17:35:36 +0300 |
alfadur |
allow deploying sentries on water
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Sat, 11 Jul 2020 02:12:02 +0300 |
alfadur |
add sentry deployment step
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Sat, 11 Jul 2020 01:09:56 +0300 |
alfadur |
prevent sentries from getting stuck in the corners
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Thu, 09 Jul 2020 02:41:51 +0300 |
alfadur |
fix sentry left jump
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Thu, 09 Jul 2020 00:45:27 +0300 |
alfadur |
make sentries reload after being hit
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Thu, 09 Jul 2020 00:32:53 +0300 |
alfadur |
add smoking to damaged sentries
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Thu, 09 Jul 2020 00:22:40 +0300 |
alfadur |
allow damaging sentries
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Mon, 06 Jul 2020 22:48:20 +0200 |
Wuzzy |
Fix hog sometimes not falling after using resurrector
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Sun, 05 Jul 2020 20:36:27 +0200 |
Wuzzy |
Follow airplane gear on spawn
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Sun, 05 Jul 2020 04:00:29 +0300 |
alfadur |
add basic jumping to sentries
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Tue, 30 Jun 2020 23:25:52 +0300 |
alfadur |
prevent sentries from getting stuck on mines
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Tue, 30 Jun 2020 22:36:53 +0300 |
alfadur |
increase sentry vision angle
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Tue, 30 Jun 2020 21:25:48 +0300 |
alfadur |
don't shoot if the target moves out of range while aiming
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Tue, 30 Jun 2020 20:02:04 +0300 |
alfadur |
turn away when starting walking on a cliff edge
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Tue, 30 Jun 2020 19:09:04 +0300 |
alfadur |
add some target tracking to sentries
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Tue, 30 Jun 2020 02:18:54 +0300 |
alfadur |
downgrade sentries to miniguns
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Mon, 29 Jun 2020 13:40:13 +0200 |
Wuzzy |
Tweak airplane spawn point to avoid appear out of nowhere
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Sun, 28 Jun 2020 23:19:49 +0300 |
alfadur |
limit sentry attacks through land
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Sun, 28 Jun 2020 22:39:38 +0300 |
alfadur |
prevent sentries from falling off cliffs
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Sat, 27 Jun 2020 23:38:45 +0300 |
alfadur |
reduce sentry damange
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Sat, 27 Jun 2020 22:58:33 +0300 |
alfadur |
add aiming timeout to sentry
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Sat, 27 Jun 2020 02:22:31 +0300 |
alfadur |
add current 🦔 targeting to sentry
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Fri, 26 Jun 2020 19:35:16 +0300 |
alfadur |
add sentry walking cycle
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Fri, 26 Jun 2020 17:40:22 +0300 |
alfadur |
add sentry 🤖 stub
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Thu, 25 Jun 2020 07:15:58 +0200 |
Wuzzy |
Don't check speed and land for MoreWind check in doFallingGear
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Wed, 24 Jun 2020 22:34:12 +0300 |
alfadur |
remove forced position change from blowtorch
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Wed, 24 Jun 2020 19:50:58 +0300 |
alfadur |
remove wiggle throttling in anticipation of a real collision fix 🥁
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Sun, 21 Jun 2020 03:08:21 +0300 |
alfadur |
merge blowtorch draft
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Sun, 21 Jun 2020 02:04:20 +0300 |
alfadur |
throttle wiggling
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Sat, 06 Jun 2020 15:43:17 +0200 |
Wuzzy |
Merge b988d3be7100
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Sat, 06 Jun 2020 15:40:51 +0200 |
Wuzzy |
Disable gfMoreWind for land objects on turn end only after a fixed-time delay
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Sat, 06 Jun 2020 15:10:41 +0200 |
Wuzzy |
Fix many gears not being affected by gfMoreWind on turn end
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Fri, 05 Jun 2020 21:58:17 +0300 |
alfadur |
experimental blowtorching
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Fri, 05 Jun 2020 21:21:48 +0300 |
alfadur |
remove blowtorching tautology
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Wed, 27 May 2020 06:52:13 +0200 |
Wuzzy |
Add dynamite impact sound
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Sat, 30 Nov 2019 02:54:49 +0100 |
Wuzzy |
Remove parachute early if hog is inside land
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Sat, 12 Oct 2019 02:06:11 +0200 |
Wuzzy |
Add dynamite fuse sound
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Fri, 11 Oct 2019 19:10:14 +0200 |
Wuzzy |
Fix incorrect dynamite drown check
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Fri, 11 Oct 2019 18:59:48 +0200 |
Wuzzy |
Fix closing bracket
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Fri, 11 Oct 2019 18:56:50 +0200 |
Wuzzy |
Dynamite handler: Exit early when drowning
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Mon, 26 Aug 2019 14:27:03 -0400 |
nemo |
flag some of the renderstringtex which are taking up a ton of processing time with --stats-only and pas2c
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Fri, 16 Aug 2019 10:59:50 -0600 |
raptor |
Merge 0.9.25 branch pre-macOS fixes. Discard desyncing changes at nemo's direction
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Thu, 15 Aug 2019 22:03:43 +0200 |
Wuzzy |
Fix switching arrows overlapping with hog tags of own hog (while finger is active)
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Tue, 06 Aug 2019 23:47:02 +0300 |
alfadur |
disallow placing girders over airmines and moving hogs
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Mon, 05 Aug 2019 22:57:12 +0200 |
Wuzzy |
Saucer: Restore dX after "freeze" state
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Mon, 05 Aug 2019 22:28:59 +0200 |
Wuzzy |
Fix movement stopping when activating saucer after longjump
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Sat, 27 Jul 2019 03:42:17 +0200 |
Wuzzy |
Prevent saving of demo after /lua command was used
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Thu, 18 Jul 2019 18:45:30 +0200 |
Wuzzy |
Fix multiple timeboxes spawning when hog moves before timebox arrived
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Wed, 17 Jul 2019 00:33:55 +0200 |
Wuzzy |
Fix cursor not being disabled when teleporting hog into water
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Mon, 15 Jul 2019 21:13:01 +0200 |
Wuzzy |
Drowning gears: Delete big gears when they're *completely* out of visible area
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Mon, 15 Jul 2019 20:46:50 +0200 |
Wuzzy |
Add small plane sound fade-in in weWrap
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Thu, 11 Jul 2019 22:31:29 +0200 |
Wuzzy |
Give snorkel to air plane pilot in weSea
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Thu, 11 Jul 2019 20:23:42 +0200 |
Wuzzy |
Air attack: Fix infintie sound when target is at extreme X pos
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Thu, 11 Jul 2019 19:58:35 +0200 |
Wuzzy |
Remove gtAirAttack when completely out of visible bounds
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Thu, 11 Jul 2019 19:14:54 +0200 |
Wuzzy |
Cleanup gtAirAttack behaviour in weWrap
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Thu, 11 Jul 2019 17:15:30 +0200 |
Wuzzy |
Air attack: Add simple appear/disappear effect in weWrap
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Thu, 11 Jul 2019 06:24:03 +0200 |
Wuzzy |
Add air plane underwater sound and add water splashes
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Thu, 11 Jul 2019 05:44:43 +0200 |
Wuzzy |
Air attack: Fix some issues with sound channel
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Thu, 11 Jul 2019 05:07:55 +0200 |
Wuzzy |
Air attack: Replace smoke with bubbles when underwater
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Thu, 11 Jul 2019 03:22:35 +0200 |
Wuzzy |
Spawn bubbles instead of sparkles when air mine is stunned underwater
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Thu, 11 Jul 2019 02:25:07 +0200 |
Wuzzy |
Make flames collide with bounce world edge again, properly this time
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Thu, 11 Jul 2019 00:53:29 +0200 |
Wuzzy |
Remove all placement restrictions of air attack and friends
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Tue, 09 Jul 2019 12:55:58 +0200 |
Wuzzy |
TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
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Mon, 08 Jul 2019 22:29:20 +0200 |
Wuzzy |
Remove excessive console output of gtAirAttack
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Sat, 29 Jun 2019 22:52:14 +0200 |
Wuzzy |
Bee: Call HomingWrap in pre-homing phase, too
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Mon, 24 Jun 2019 11:25:15 +0200 |
Wuzzy |
Fix buggy kamikaze when hog took damage during short waiting phase at start
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Wed, 19 Jun 2019 17:19:52 -0400 |
nemo |
make airmines less of CPU hogs
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Wed, 19 Jun 2019 20:37:02 +0200 |
Wuzzy |
Make flames ignore bouncy world edge
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Wed, 19 Jun 2019 19:02:49 +0200 |
Wuzzy |
uLand.pas: Remove unused variable
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Sat, 15 Jun 2019 13:20:29 +0200 |
Wuzzy |
Fix hog facing direction when landing with parachute
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Sat, 15 Jun 2019 12:10:42 +0200 |
Wuzzy |
Properly set dx/dy of hedgehog on parachute
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Tue, 11 Jun 2019 16:02:29 +0200 |
Wuzzy |
Fix floating hog when switching to moving hog
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Sat, 25 May 2019 18:18:42 +0300 |
alfadur |
scatter bottle pieces
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Fri, 24 May 2019 14:55:48 +0200 |
Wuzzy |
Add drill rocket animation
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Wed, 22 May 2019 10:45:35 +0200 |
Wuzzy |
Fix health case/barrel health texture being sometimes not created
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Fri, 17 May 2019 19:15:03 +0200 |
Wuzzy |
Document the flame code a bit
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Thu, 16 May 2019 20:31:41 +0200 |
Wuzzy |
Add Lua callback onHogSwitch
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Wed, 15 May 2019 14:12:15 +0300 |
alfadur |
if at all possible, don't regenerate arbitrary number of health textures each tick
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Tue, 14 May 2019 03:23:34 +0200 |
Wuzzy |
Don't render health crate and barrel health when drowning
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Tue, 14 May 2019 02:29:29 +0200 |
Wuzzy |
Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
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Sat, 04 May 2019 21:37:22 +0200 |
Wuzzy |
Some fixes to make Pas2C happy again
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Sat, 20 Apr 2019 05:39:57 +0200 |
Wuzzy |
Separate Yoohoo.ogg into "Yoohoo" voice and kiss sound
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Sun, 07 Apr 2019 23:39:30 +0200 |
Wuzzy |
Fix health crate health display not respecting Karma value properly
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Sun, 07 Apr 2019 23:21:07 +0200 |
Wuzzy |
Hide health of fake health crates
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Sun, 07 Apr 2019 23:08:33 +0200 |
Wuzzy |
Don't show SMine timer if drowning
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Sun, 07 Apr 2019 19:26:16 +0200 |
Wuzzy |
Render mine timer if gear info is active
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Sun, 07 Apr 2019 18:21:14 +0200 |
Wuzzy |
Add key to display extra gear info tags
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Wed, 03 Apr 2019 13:00:05 +0200 |
Wuzzy |
Fix air mine not colliding with crates initially (bug 679)
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Tue, 02 Apr 2019 14:51:55 +0200 |
Wuzzy |
Fix air attack placement in HedgeEditor/Construction Mode
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Mon, 01 Apr 2019 20:08:34 +0200 |
Wuzzy |
Fix turn end if placing air attack in bouncy world edge map was denied
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Mon, 01 Apr 2019 18:49:08 +0200 |
Wuzzy |
Fix right limit of piano placement in bounce world edge
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Wed, 13 Feb 2019 19:39:14 -0500 |
nemo |
give frozen hogs a break
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Fri, 18 Jan 2019 07:24:39 +0100 |
Wuzzy |
Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
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Wed, 16 Jan 2019 22:39:27 +0100 |
Wuzzy |
Update clan passive status when team died / got resurrected
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Mon, 14 Jan 2019 15:11:15 -0500 |
nemo |
just focus on the unsafe deletes in a hopefully branch-safe fashion
0.9.25
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Mon, 14 Jan 2019 15:01:43 -0500 |
nemo |
aaagh can't just move delete like that due to our RNG scrambling... reverting on branch. we'll just have to take our chances w/ the bad code
0.9.25
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Mon, 14 Jan 2019 04:30:31 +0100 |
Wuzzy |
Tweak bounce effects of some gears
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Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
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Mon, 14 Jan 2019 02:48:36 +0100 |
Wuzzy |
Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
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Sun, 13 Jan 2019 18:07:04 +0100 |
Wuzzy |
Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
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Sun, 13 Jan 2019 17:49:29 +0100 |
Wuzzy |
Tweak height limit of air attack in bounce edge maps
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Sun, 13 Jan 2019 17:28:33 +0100 |
Wuzzy |
Disallow placement of piano beyond bounce world edge
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Sun, 13 Jan 2019 17:02:15 +0100 |
Wuzzy |
Deny air attack in bounce world edge if target is in "impossible" position
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Sat, 12 Jan 2019 23:26:33 +0100 |
Wuzzy |
Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
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Fri, 11 Jan 2019 08:51:11 -0500 |
nemo |
merge release branch
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Fri, 11 Jan 2019 08:45:11 -0500 |
nemo |
tabs to spaces
0.9.25
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Fri, 11 Jan 2019 08:42:15 -0500 |
nemo |
deletegear rearrangement applied to branch too. if this causes desyncs you're probably in a crashy state already
0.9.25
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Fri, 11 Jan 2019 08:08:28 -0500 |
nemo |
couple more use after frees for gear deletion.
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Thu, 03 Jan 2019 19:46:48 +0100 |
Wuzzy |
Fix bee targeting fail across wrap world edge
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Mon, 10 Dec 2018 02:30:14 +0100 |
Wuzzy |
Fix some King Mode bugs causing minions not always being properly killed
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Sat, 01 Dec 2018 23:39:49 +0100 |
Wuzzy |
Make sad Pas2C happy again (add missing parenthesis around a "not")
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Thu, 29 Nov 2018 20:09:01 +0100 |
Wuzzy |
Fix freezer failing to freeze gears with negative coordinate
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Thu, 29 Nov 2018 19:06:33 +0100 |
Wuzzy |
Do not call AddCI when air mine is frozen without creating land
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Thu, 29 Nov 2018 18:41:21 +0100 |
Wuzzy |
Frozen air mines: Don't erase land if gstNoGravity state is off
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Thu, 29 Nov 2018 17:13:09 +0100 |
Wuzzy |
Pixel-perfect removal of exploding frozen air mines
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Thu, 29 Nov 2018 10:56:06 -0500 |
nemo |
kill stray icicle pixel
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Thu, 29 Nov 2018 10:49:08 -0500 |
nemo |
fix bounds check, make out of bounds air mines fall since there's no land to check them into
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Thu, 29 Nov 2018 08:41:18 -0500 |
nemo |
Remove airmines on solid land too
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Thu, 29 Nov 2018 01:43:41 +0300 |
alfadur |
add frozen airmines to collision array to make them shovable by blowtorch
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Thu, 29 Nov 2018 01:34:58 +0300 |
alfadur |
😢
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Thu, 29 Nov 2018 01:23:14 +0300 |
alfadur |
make blowtorch hit moving gears
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Fri, 23 Nov 2018 21:38:34 -0500 |
nemo |
topY too
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Fri, 23 Nov 2018 16:20:55 -0500 |
nemo |
more uninitialised values
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Tue, 13 Nov 2018 08:11:31 +0300 |
alfadur |
reset airmine timer on stun recovery
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Tue, 13 Nov 2018 03:57:27 +0300 |
alfadur |
add sparkles to stunned airmines
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Tue, 13 Nov 2018 03:22:16 +0300 |
alfadur |
update kamikaze collision cache after portalling
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Tue, 13 Nov 2018 01:56:42 +0300 |
alfadur |
stun airmines on shove
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Sun, 11 Nov 2018 00:14:13 +0100 |
unc0rr |
Fix birdy appearance/disappearance animation
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Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Sat, 03 Nov 2018 17:40:21 +0100 |
Wuzzy |
Fix portal color being switchable after losing control
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Fri, 02 Nov 2018 14:33:05 +0100 |
unC0Rr |
abs(hwRound()) is nonsense
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Fri, 02 Nov 2018 14:05:08 +0100 |
Wuzzy |
Fix ambigious abs in uGearsHandlersMess
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Fri, 02 Nov 2018 01:58:27 +0300 |
alfadur |
fix overflow check in airmine handling
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Thu, 01 Nov 2018 04:04:33 +0300 |
alfadur |
prevent minigun bullet land impacts from pushing hedgehogs
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Wed, 31 Oct 2018 13:08:56 +0100 |
Wuzzy |
Stop using dsUnknown, replace with concrete damage sources
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Sat, 27 Oct 2018 19:50:01 +0200 |
Wuzzy |
New taunt: Runaway, when something is about to blow up near current hog
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Sat, 27 Oct 2018 15:55:19 +0200 |
Wuzzy |
Add 7 new taunts
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Sat, 27 Oct 2018 13:27:45 +0200 |
Wuzzy |
Add Grenade taunt when grenade close to hog is about to blow up
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Sat, 27 Oct 2018 08:12:22 +0300 |
alfadur |
and finally make the bat hit moving gears for completeness
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Sat, 27 Oct 2018 07:53:27 +0300 |
alfadur |
make whip hit moving gears
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Sat, 27 Oct 2018 07:39:44 +0300 |
alfadur |
make kamikaze hit moving gears as well
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Sat, 27 Oct 2018 07:20:07 +0300 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
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Sat, 27 Oct 2018 05:17:46 +0300 |
alfadur |
prevent firepunch from hitting the same gear multiple times
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Sat, 27 Oct 2018 00:01:53 +0200 |
Wuzzy |
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
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Fri, 26 Oct 2018 23:09:50 +0200 |
Wuzzy |
Fix resurrector handling turn time manually, use correct ammoprop instead
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Fri, 26 Oct 2018 22:46:37 +0200 |
Wuzzy |
Fix seduction not stopping if hog took damage before attack was complete
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Fri, 26 Oct 2018 15:55:48 +0200 |
Wuzzy |
Add sound for landspray
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Fri, 26 Oct 2018 15:52:07 +0200 |
Wuzzy |
Add ice beam idle sound
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Fri, 26 Oct 2018 15:48:52 +0200 |
Wuzzy |
Add flamethrower sound
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Fri, 26 Oct 2018 04:54:29 +0200 |
Wuzzy |
If u play Piano, you can now hear the notes if sound effects OR music is enabled
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Fri, 26 Oct 2018 03:59:20 +0200 |
Wuzzy |
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
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Thu, 25 Oct 2018 23:46:31 +0200 |
Wuzzy |
Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
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Wed, 24 Oct 2018 21:07:26 +0200 |
Wuzzy |
Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
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Tue, 09 Oct 2018 09:58:33 -0400 |
nemo |
bunch more of those shortstring/ansistrings
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|
Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Fri, 05 Oct 2018 16:49:17 +0200 |
Wuzzy |
Remove unused doStepDuck gear handler
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Wed, 19 Sep 2018 09:31:06 +0200 |
Wuzzy |
Clear gmSwitch before activating switcher
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Tue, 04 Sep 2018 16:12:53 +0200 |
Wuzzy |
Fix player rankings getting confused if a clan was revived
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|
Sun, 02 Sep 2018 01:25:37 +0200 |
Wuzzy |
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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|
Sat, 11 Aug 2018 21:43:55 +0200 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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|
Wed, 08 Aug 2018 14:38:54 +0200 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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Wed, 08 Aug 2018 13:34:39 +0200 |
Wuzzy |
Use full string for sidFuel and avoid string concatenation
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|
Tue, 07 Aug 2018 02:18:19 +0200 |
Wuzzy |
Fix drill rocket exploding when digging at bounce/wrap world edge
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Mon, 06 Aug 2018 21:35:08 +0200 |
Wuzzy |
Fix cake walking through land when reaching wrap world edge
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Mon, 06 Aug 2018 19:33:46 +0200 |
Wuzzy |
Remove unused variables of creeper handler
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Mon, 06 Aug 2018 18:55:22 +0200 |
Wuzzy |
Fix projectiles reacing incorrectly with land just behind the wrap world edge
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Mon, 06 Aug 2018 15:56:03 +0200 |
Wuzzy |
Add bounce effect to cake when it touches bounce edge
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Mon, 06 Aug 2018 15:20:25 +0200 |
Wuzzy |
Fix cake rotation angle after bounce from bounce edge
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|
Fri, 03 Aug 2018 00:39:50 +0200 |
Wuzzy |
Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
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|
Thu, 02 Aug 2018 20:27:20 -0400 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
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|
Thu, 02 Aug 2018 23:43:31 +0200 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
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|
Thu, 02 Aug 2018 23:24:27 +0200 |
Wuzzy |
Backed out changeset 0d920e370a78
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Thu, 02 Aug 2018 12:54:30 +0200 |
Wuzzy |
Fix hammer shoving gears into indestructible land
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|
Thu, 02 Aug 2018 01:24:40 +0200 |
Wuzzy |
Add support for infinite fly time of jetpack and Birdy
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|
Mon, 30 Jul 2018 13:20:01 +0200 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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|
Fri, 27 Jul 2018 19:58:02 +0200 |
Wuzzy |
Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
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|
Tue, 10 Jul 2018 18:35:31 +0200 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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|
Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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|
Tue, 29 May 2018 19:12:53 -0400 |
alfadur |
bullet bubbles
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Mon, 28 May 2018 19:50:15 -0400 |
alfadur |
ensure shotgun works with portals and make it hit airmines
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|
Sun, 27 May 2018 20:32:06 -0400 |
nemo |
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
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|
Sun, 27 May 2018 13:10:32 -0400 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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|
Sat, 26 May 2018 10:54:17 -0400 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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Thu, 24 May 2018 13:04:56 -0400 |
nemo |
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
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Thu, 24 May 2018 09:51:11 -0400 |
nemo |
zero damage on air mine too
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Wed, 23 May 2018 20:45:42 -0400 |
nemo |
Allow freezing airmines because whyyy not
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|
Thu, 03 May 2018 14:44:17 -0400 |
alfadur |
fix trace when bullets skip on water
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|
Wed, 02 May 2018 15:29:21 -0400 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
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|
Tue, 24 Apr 2018 19:10:19 +0200 |
Wuzzy |
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
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|
Fri, 13 Apr 2018 20:35:35 +0200 |
alfadur |
Stop minigun sound when gtMinigun is destroyed
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|
Fri, 13 Apr 2018 00:17:30 +0200 |
alfadur |
Fix bullet trails overlapping when the pass through wrap or bounce world edge
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|
Thu, 12 Apr 2018 01:51:38 +0200 |
alfadur |
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
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|
Tue, 27 Mar 2018 13:45:58 -0400 |
nemo |
might as well put this after the last mining
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Sat, 24 Mar 2018 19:05:46 -0400 |
nemo |
oops
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Sat, 24 Mar 2018 11:07:44 -0400 |
nemo |
bug #598 - this was kinda entertaining but is, yeah, a bit too weird
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Thu, 15 Mar 2018 02:59:37 +0100 |
Wuzzy |
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
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Sun, 11 Mar 2018 10:50:02 +0100 |
alfadur |
Add new minigun sound
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|
Sat, 10 Mar 2018 01:46:51 +0100 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
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Sat, 10 Mar 2018 01:28:15 +0100 |
Wuzzy |
Reduce number of minigun bullets from 71 to 70
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|
Sat, 10 Mar 2018 00:54:00 +0100 |
alfadur |
Fix minigun not pausing the turn timer properly
|
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|
Fri, 09 Mar 2018 23:34:46 +0100 |
alfadur |
Improve appearance of bullet trails, slight fade out at beginning
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|
Fri, 09 Mar 2018 19:45:21 +0100 |
alfadur |
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
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|
Fri, 09 Mar 2018 12:43:36 +0100 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
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Wed, 07 Mar 2018 22:47:55 +0100 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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Thu, 22 Feb 2018 20:10:22 -0500 |
nemo |
Enemy hogs should at least try to get to you in low gravity
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|
Mon, 12 Feb 2018 23:23:07 +0100 |
Wuzzy |
Show remaining ammo when using Birdy egg or RC Plane bomb
|
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|
Wed, 07 Feb 2018 05:36:32 +0100 |
Wuzzy |
Remove unused variable in uGearsHandlersMess
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|
Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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|
Wed, 15 Nov 2017 17:07:46 -0500 |
nemo |
remove the annoying ????
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|
Thu, 09 Nov 2017 09:56:35 -0500 |
alfadur |
animation tweak
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|
Fri, 03 Nov 2017 13:40:30 +0100 |
Wuzzy |
Remove unused uCommands from uGearsHandlersMess
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|
Fri, 03 Nov 2017 04:14:33 +0100 |
Wuzzy |
Fix desync when dropping weapon from parachute or jetpack
|
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|
Wed, 01 Nov 2017 20:52:06 +0100 |
unc0rr |
Don't send taunt message for automatically happening taunt animation
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|
Mon, 30 Oct 2017 22:16:37 +0100 |
Wuzzy |
Backed out changeset c162995831d8
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Mon, 30 Oct 2017 22:06:43 +0100 |
Wuzzy |
Backed out changeset 058a5d373e4a
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Mon, 30 Oct 2017 21:59:25 +0100 |
Wuzzy |
Backed out changeset d08afea02908
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Sat, 28 Oct 2017 04:53:21 +0200 |
Wuzzy |
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
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|
Wed, 25 Oct 2017 23:47:07 +0200 |
Wuzzy |
Make gtDuck use DirAngle instead of Angle for rotation
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Mon, 23 Oct 2017 23:43:36 +0200 |
Wuzzy |
Use Gear^.Boom to calculate cake party faces
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|
Mon, 23 Oct 2017 23:26:34 +0200 |
Wuzzy |
Fix cake party face not working across wrap world border
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|
Mon, 23 Oct 2017 22:45:35 +0200 |
Wuzzy |
Make air mines follow hedgehogs across wrap world edge
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|
Mon, 23 Oct 2017 17:29:56 +0200 |
Wuzzy |
Make GearsNear and CheckGearNear check gears across wrap world edge
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Sun, 22 Oct 2017 02:25:27 +0200 |
Wuzzy |
Fix bee homing incorrectly when target is across wrap world edge
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Fri, 20 Oct 2017 14:17:56 +0200 |
Wuzzy |
Fix bubbles drawn on the wrong side when hog drowns and faces right
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Fri, 20 Oct 2017 13:27:48 +0200 |
Wuzzy |
AI player checks if it can use tardis before selecting it
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Fri, 13 Oct 2017 17:09:45 +0200 |
Wuzzy |
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
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|
Wed, 11 Oct 2017 17:05:35 -0400 |
nemo |
wind blowing around mines off-turn was too annoying.
|
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|
Wed, 11 Oct 2017 23:01:07 +0200 |
Wuzzy |
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
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|
Mon, 09 Oct 2017 14:31:46 +0200 |
Wuzzy |
Fix player being able to switch to dying hog
|
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|
Sun, 08 Oct 2017 20:24:58 +0200 |
Wuzzy |
No longer jiggle sticky mines if using portable portal device
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Sun, 08 Oct 2017 16:30:42 +0200 |
Wuzzy |
Fix short sound breakdown shortly after using time box
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Fri, 06 Oct 2017 14:03:13 +0200 |
Wuzzy |
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
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Wed, 04 Oct 2017 18:34:02 +0200 |
Wuzzy |
Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
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Wed, 04 Oct 2017 15:37:42 +0200 |
Wuzzy |
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Thu, 28 Sep 2017 01:15:25 +0200 |
Wuzzy |
Don't play “missed” taunt if a target has been hit
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Fri, 28 Apr 2017 17:56:36 +0200 |
alfadur |
Fix bullets being reflected too early on bouncy world edge border while digging land
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Sat, 22 Apr 2017 23:06:47 +0200 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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Sat, 22 Apr 2017 18:12:58 +0200 |
Wuzzy |
Make sticky mines fall off the map when frozen
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Sat, 22 Apr 2017 18:00:57 +0200 |
Wuzzy |
Freezer allows to freeze sticky mines (currently only disables them)
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Thu, 20 Apr 2017 00:04:35 +0200 |
Wuzzy |
Take sacrifices into account for the “Stupid” taunt
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Mon, 17 Apr 2017 23:17:47 +0200 |
sheepluva |
engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
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Fri, 13 May 2016 01:19:28 +0200 |
Wuzzy |
Fix duck issues with Sea edge swimming
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Fri, 13 May 2016 00:08:09 +0200 |
Wuzzy |
Make duck rise to surface when spawning underwater
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Thu, 12 May 2016 19:45:26 +0200 |
Wuzzy |
Add a few comments for rubber duck
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Thu, 12 May 2016 19:33:30 +0200 |
Wuzzy |
Put duck speed factor into gear variable
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Thu, 12 May 2016 19:22:53 +0200 |
Wuzzy |
Fix rubber duck speed when hitting sea edge initially
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Thu, 12 May 2016 18:16:09 +0200 |
Wuzzy |
Fix rubber duck not bouncing off diagonal rubber
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Thu, 12 May 2016 17:23:06 +0200 |
Wuzzy |
Render rubber duck timer when <6s
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Thu, 12 May 2016 16:20:17 +0200 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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Sat, 08 Apr 2017 21:48:25 +0200 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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Sat, 08 Apr 2017 18:36:12 +0200 |
Wuzzy |
Add gear gtDuck: rubber duck
|
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Thu, 06 Apr 2017 22:02:29 +0200 |
Wuzzy |
Show random event message on round start, instead of the static one
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Thu, 06 Apr 2017 20:14:05 +0200 |
Wuzzy |
Add back accidental removal of random mines
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Thu, 06 Apr 2017 07:34:00 +0200 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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Sun, 15 Jan 2017 15:11:07 -0500 |
alfadur+copherneue |
fix of offsets and size to prior commits
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Sun, 15 Jan 2017 12:50:27 -0500 |
alfadur |
code changes to make the new bat animation work
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Sun, 27 Nov 2016 12:58:41 +0100 |
sheepluva |
make random timers less easy to predict
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Sun, 01 May 2016 01:04:45 +0200 |
Wuzzy |
Fix sniper rifle making timer gray all the time
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Sat, 30 Apr 2016 23:30:34 +0200 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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Sat, 19 Nov 2016 06:43:44 +0100 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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Sun, 02 Oct 2016 01:26:59 +0200 |
sheepluva |
increase heart count in seduction effect. FPS are overrated anyway
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Sun, 02 Oct 2016 00:42:29 +0200 |
sheepluva |
and while I'm at it, fix seduction... kinda ♥
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Thu, 28 Apr 2016 21:15:08 +0200 |
sheepluva |
merge 3 new sound effects added by Wuzzy
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Wed, 13 Apr 2016 12:17:30 +0200 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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Mon, 25 Apr 2016 16:11:39 +0200 |
sheepluva |
Fix issue 12: “Yoohoo” sound for seduction is missing
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Tue, 16 Feb 2016 11:31:55 -0500 |
nemo |
sniper rifle too
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Tue, 16 Feb 2016 11:29:36 -0500 |
nemo |
reduce by 1, probably should avoid tunnel issue
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Tue, 16 Feb 2016 04:25:00 +0100 |
sheepluva |
apply to deagle and sniper only
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Tue, 16 Feb 2016 03:19:23 +0100 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
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Tue, 09 Feb 2016 15:10:01 -0500 |
nemo |
crosshair on hog won't cause a direct hit anymore
|
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Sun, 24 Jan 2016 00:02:57 +0100 |
sheepluva |
rename doStepCakeWork to doStepCakeWalk
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Sun, 24 Jan 2016 00:00:25 +0100 |
sheepluva |
party tweak
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Sat, 23 Jan 2016 17:29:44 -0500 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
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Sat, 23 Jan 2016 16:07:14 -0500 |
nemo |
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
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Sat, 23 Jan 2016 11:00:31 +0100 |
sheepluva |
recognize proper birthday parties
|
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Sat, 23 Jan 2016 07:53:57 +0100 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
|
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Wed, 30 Dec 2015 08:50:19 -0500 |
nemo |
call this faller scrambling less often.
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Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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Sun, 15 Nov 2015 14:14:50 -0500 |
nemo |
avoid double applying wind on drill
|
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Sun, 15 Nov 2015 10:22:42 -0500 |
nemo |
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
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Mon, 09 Nov 2015 19:21:40 +0100 |
sheepluva |
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
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Thu, 05 Nov 2015 04:42:22 +0100 |
sheepluva |
fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
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Wed, 04 Nov 2015 01:36:34 +0100 |
sheepluva |
wrap bee during pre-flight too
|
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Tue, 03 Nov 2015 21:18:25 +0100 |
sheepluva |
make hammer non-lethal again (as requested by unC0Rr)
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Sat, 24 Oct 2015 00:21:15 +0200 |
sheepluva |
fixed: poison clouds could bounce
|
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Thu, 08 Oct 2015 10:48:16 -0400 |
nemo |
Pass overridden uid into AddGear instead
|
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Thu, 08 Oct 2015 10:42:00 -0400 |
nemo |
restore uid on resurrection as well
|
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Wed, 23 Sep 2015 07:49:46 +0200 |
sheepluva |
fp complained about this line being too long
|
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Sun, 13 Sep 2015 16:23:32 -0400 |
nemo |
Allow for arbitrary number of airstrike bombs and spacing.
|
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|
Sun, 13 Sep 2015 15:36:06 -0400 |
nemo |
Move health:= 6 to gear addition so lua can more easily override it.
|
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Thu, 10 Sep 2015 18:50:39 +0200 |
sheepluva |
stop rc plane prop/engine sound when out of fuel
|
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Thu, 03 Sep 2015 11:51:08 -0400 |
nemo |
Add some HHGear nil checks to teleport. google bug #974
|
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|
Tue, 01 Sep 2015 23:54:13 +0200 |
sheepluva |
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sun, 09 Aug 2015 05:19:56 +0200 |
sheepluva |
this should prevent hogs from hovering in air after using hammer
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Sun, 09 Aug 2015 04:02:23 +0200 |
sheepluva |
fix the fix
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Sun, 09 Aug 2015 00:25:35 +0200 |
sheepluva |
tweak prev commit
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Sun, 09 Aug 2015 00:19:33 +0200 |
sheepluva |
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
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Sat, 18 Jul 2015 19:10:57 +0200 |
sheepluva |
fix pickhammer collision when moving upwards, thanks to MK for reporting
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Fri, 12 Jun 2015 17:28:20 -0400 |
nemo |
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
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Tue, 26 May 2015 11:59:46 +0300 |
unC0Rr |
Make sure to have gstMoving flag cleared
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Fri, 22 May 2015 13:39:12 -0400 |
nemo |
don't decrement 0 timer for air mines...
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Fri, 10 Apr 2015 11:14:53 -0400 |
nemo |
bouncy/noportal check after spawn
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Wed, 08 Apr 2015 15:04:48 -0400 |
nemo |
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
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Sun, 05 Apr 2015 16:41:39 -0400 |
nemo |
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
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Fri, 03 Apr 2015 15:20:08 -0400 |
nemo |
Make FP tunnel 2px wider.
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Wed, 25 Mar 2015 21:30:04 +0100 |
sheepluva |
only display cake timer if it is low
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Wed, 25 Mar 2015 20:30:52 +0100 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
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Tue, 17 Feb 2015 16:05:54 -0500 |
nemo |
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
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Mon, 16 Feb 2015 13:58:32 -0500 |
nemo |
make mines submersible
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Sat, 14 Feb 2015 22:25:31 -0500 |
nemo |
hook up to frontend
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Sat, 07 Feb 2015 11:53:08 +0300 |
unc0rr |
Fix pas2c?
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Sat, 24 Jan 2015 13:49:57 -0500 |
nemo |
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
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Wed, 21 Jan 2015 16:00:08 -0500 |
nemo |
more turn-based-y
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Sun, 18 Jan 2015 16:57:32 -0500 |
nemo |
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
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Sun, 18 Jan 2015 16:01:09 -0500 |
nemo |
more tweakery
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Sun, 18 Jan 2015 15:12:54 -0500 |
nemo |
initialise trackSpeed, add nil check before resetting seek timer
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Sun, 18 Jan 2015 15:03:35 -0500 |
nemo |
er... didn't mean to leave this line in
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Sun, 18 Jan 2015 20:59:37 +0100 |
sheepluva |
begin/end
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Sun, 18 Jan 2015 14:48:23 -0500 |
nemo |
merge
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Sun, 18 Jan 2015 15:36:36 +0100 |
sheepluva |
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
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Sun, 18 Jan 2015 14:47:25 -0500 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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Sat, 17 Jan 2015 10:07:12 -0500 |
nemo |
tweak a few params. still something wtf going on when on rope
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Thu, 01 Jan 2015 12:43:00 -0500 |
nemo |
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
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Tue, 16 Dec 2014 08:04:18 -0500 |
nemo |
add a couple of onGearDamage callbacks to mine/barrel fall damage
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Mon, 15 Dec 2014 19:37:44 +0100 |
sheepluva |
fix for Issue 855: Failure to teleport rarely makes engine crash
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Thu, 11 Dec 2014 21:32:24 -0500 |
nemo |
remove a not that somehow magically appeared in a prior commit.
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Thu, 11 Dec 2014 15:20:23 +0100 |
sheepluva |
pas2c doesn't like semi-colons after repeat
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Thu, 11 Dec 2014 13:35:35 +0100 |
sheepluva |
let sinegun bounce on weBounce
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Thu, 11 Dec 2014 09:50:31 +0100 |
sheepluva |
wrap sinegun
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Thu, 11 Dec 2014 01:24:27 +0100 |
sheepluva |
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
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Tue, 09 Dec 2014 22:56:34 -0500 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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Mon, 08 Dec 2014 23:00:13 +0300 |
unc0rr |
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Mon, 01 Dec 2014 13:07:42 +0300 |
unC0Rr |
oops
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Sun, 30 Nov 2014 23:36:22 +0300 |
unc0rr |
Limit fire particles speed to 2
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Sun, 30 Nov 2014 15:30:51 -0500 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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Sun, 30 Nov 2014 15:07:01 -0500 |
nemo |
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
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Sun, 30 Nov 2014 02:41:49 +0100 |
sheepluva |
give sea world edges some icegun love
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Sat, 29 Nov 2014 15:30:33 -0500 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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Sat, 29 Nov 2014 14:57:07 -0500 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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Sat, 29 Nov 2014 14:00:40 -0500 |
nemo |
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
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Mon, 24 Nov 2014 20:44:45 +0100 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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Sun, 23 Nov 2014 18:25:11 -0500 |
nemo |
make seduction thaw a frozen hog.
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Sun, 23 Nov 2014 18:10:15 -0500 |
nemo |
prevent seduction of frozen hogs
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Mon, 17 Nov 2014 23:23:10 +0100 |
sheepluva |
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Sun, 16 Nov 2014 17:56:27 +0100 |
sheepluva |
add bounce effect to bouncy world edges
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Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
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Tue, 11 Nov 2014 23:57:46 +0300 |
unc0rr |
Fix some stuff from coverity
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Wed, 17 Sep 2014 23:03:24 -0400 |
nemo |
Make it a bit easier/safer to build ice bridges
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Wed, 13 Aug 2014 13:36:35 +0200 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
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Sat, 02 Aug 2014 02:20:48 +0200 |
sheepluva |
"fix" sinegun
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Fri, 25 Jul 2014 20:41:52 +0400 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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Mon, 07 Jul 2014 16:07:49 +0200 |
sheepluva |
burst drowning gears into bubbles after timeout
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Mon, 07 Jul 2014 15:43:48 +0200 |
sheepluva |
drowning tweaks
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Sun, 06 Jul 2014 12:19:24 +0200 |
sheepluva |
one finger ought to be enough for everybody
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Sat, 05 Jul 2014 21:22:42 +0200 |
sheepluva |
for real this time
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Sat, 05 Jul 2014 18:51:45 +0200 |
sheepluva |
simplify some code
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Fri, 13 Jun 2014 17:51:55 +0200 |
sheepluva |
make using the teleporter a bit less challenging
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Thu, 12 Jun 2014 15:17:53 +0200 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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Sun, 01 Jun 2014 16:13:47 -0400 |
nemo |
allow teleporting outside Land[]
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Sun, 01 Jun 2014 04:17:27 +0200 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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Wed, 30 Apr 2014 14:17:06 +0400 |
unc0rr |
Fix crashers in rc plane code
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Mon, 03 Mar 2014 22:36:30 +0400 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
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Fri, 28 Feb 2014 13:55:16 +0400 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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Tue, 18 Feb 2014 06:02:22 +0100 |
sheepluva |
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
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Thu, 13 Feb 2014 22:04:56 +0400 |
unc0rr |
Fix read of freed memory found with valgrind
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Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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Sun, 09 Feb 2014 18:35:11 +0100 |
sheepluva |
fix misleading indentation
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Sat, 08 Feb 2014 16:29:34 +0400 |
unc0rr |
Implicit type casts to help pas2c
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Fri, 07 Feb 2014 10:11:10 +0100 |
sheepluva |
disallow sinegun to penetrate solid land
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Thu, 06 Feb 2014 20:18:10 +0100 |
sheepluva |
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
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Thu, 06 Feb 2014 19:05:22 +0100 |
sheepluva |
simplify rc-plane's angle-adjustment-after-wrap code
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
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Tue, 21 Jan 2014 21:16:52 +0100 |
sheepluva |
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 16:13:10 -0500 |
nemo |
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Fri, 10 Jan 2014 22:56:10 +0400 |
unc0rr |
Cake falls when loses ground
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Fri, 10 Jan 2014 11:35:02 -0500 |
nemo |
keep velocity from fluttering between 2 and 3px / ms when falling...
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Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Mon, 30 Dec 2013 18:29:23 -0500 |
nemo |
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
0.9.20
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Mon, 30 Dec 2013 14:56:47 -0500 |
nemo |
merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image
0.9.20
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Sun, 29 Dec 2013 12:32:36 +0400 |
unc0rr |
Be friendly with pas2c
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Sat, 28 Dec 2013 08:18:41 -0500 |
nemo |
also make drill much much less likely to explode on shallow angles
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Fri, 27 Dec 2013 23:52:04 -0500 |
nemo |
reset X/Y too (make drill less explodey. mask fixes revealed an issue)
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Wed, 25 Dec 2013 08:44:39 -0500 |
nemo |
give cake a tiny initial push so it does something useful in zerog
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Mon, 23 Dec 2013 00:52:02 -0500 |
nemo |
make punch usable with no gravity lua
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Sun, 22 Dec 2013 15:49:01 -0500 |
nemo |
stricter check of dY and collision
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Sun, 22 Dec 2013 14:46:30 -0500 |
nemo |
allow poison clouds to flag active using tmpflag
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Fri, 20 Dec 2013 22:25:06 -0500 |
nemo |
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
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Sat, 21 Dec 2013 01:14:59 +0400 |
unC0Rr |
Fix warnings
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Mon, 09 Dec 2013 10:59:38 -0500 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Sun, 08 Dec 2013 13:49:11 -0500 |
nemo |
Add missing gstCollision bug #725
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Sun, 08 Dec 2013 17:58:45 +0100 |
sheepluva |
fix Issue #724: Bee sound never stops (underwater when timer is 0)
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Tue, 03 Dec 2013 12:10:51 -0500 |
nemo |
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
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Sat, 30 Nov 2013 22:34:39 -0500 |
nemo |
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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Sat, 30 Nov 2013 11:14:32 +0100 |
sheepluva |
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
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Fri, 29 Nov 2013 18:46:32 +0100 |
sheepluva |
whip: visual enhancements (hat'n'dust) as suggested by nemo
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Thu, 28 Nov 2013 21:13:49 -0500 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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Tue, 19 Nov 2013 22:15:40 -0500 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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Thu, 14 Nov 2013 12:47:22 -0500 |
nemo |
Make birdy fly away if hog gear is deleted.
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Fri, 08 Nov 2013 23:11:13 -0500 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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Sun, 20 Oct 2013 20:10:09 -0400 |
nemo |
avoid infinite loop
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Sun, 20 Oct 2013 18:25:58 -0400 |
nemo |
make landspray build across too
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Sat, 19 Oct 2013 16:10:57 -0400 |
nemo |
Prevent attacking yourself w/ plane from crashing
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Sat, 19 Oct 2013 15:59:47 -0400 |
nemo |
differentiate borders a bit
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Mon, 14 Oct 2013 00:33:10 -0400 |
nemo |
don't kill rope if not extended
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Sun, 13 Oct 2013 13:14:32 -0400 |
nemo |
make wrapping nicer when there's collision
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Wed, 09 Oct 2013 20:16:34 -0400 |
nemo |
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
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Thu, 03 Oct 2013 12:22:12 -0400 |
nemo |
couple more wrap calls. freezer still doesn't propagate properly. mostly due to
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Thu, 03 Oct 2013 12:10:30 -0400 |
nemo |
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
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Mon, 30 Sep 2013 12:37:44 -0400 |
nemo |
move border back a bit from left/right bounds, bee tweak
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Sun, 29 Sep 2013 19:03:15 -0400 |
nemo |
Make a few more gears honour world edge checks
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Sun, 29 Sep 2013 16:10:32 -0400 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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Fri, 27 Sep 2013 21:52:21 -0400 |
nemo |
was a bit hard to read
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Tue, 13 Aug 2013 00:12:11 -0400 |
nemo |
I'm guessing this takes care of issue #689
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Fri, 19 Jul 2013 22:55:07 -0400 |
nemo |
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
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Thu, 18 Jul 2013 16:58:28 -0400 |
nemo |
oups. accidentally dropped health check
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Sun, 30 Jun 2013 21:37:29 -0400 |
nemo |
bug #668 + reorder conditions for kick slightly, to call the math last
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Thu, 27 Jun 2013 14:01:43 -0400 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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Thu, 27 Jun 2013 15:51:20 +0400 |
unc0rr |
Merge
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Thu, 27 Jun 2013 15:33:02 +0400 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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| base
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