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hedgewars/uTypes.pas
2014-11-03
nemo
swap off/on
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2014-10-30
nemo
Add Auto Camera messages to localisation
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2014-09-29
unc0rr
Themes model, also add some files I forgot to add previously
qmlfrontend
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2014-08-24
nemo
rename of variable typo for readability
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2014-07-06
sheepluva
simplifying some code
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2014-06-29
unc0rr
Make team disappear after 3 turns in 'gone' state
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2014-06-29
unc0rr
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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2014-06-28
unc0rr
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
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2014-06-24
nemo
couple of custom sprites for mikade to override in a lua sidecar if he wants to
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2014-06-01
sheepluva
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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2014-02-26
unc0rr
Add alpha channel to preview
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
merge
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2014-01-21
nemo
This adds idle hog tinting. Active hog tinting still needed.
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-10
unc0rr
Cake falls when loses ground
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2014-01-04
unc0rr
merge default
webgl
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2013-12-13
unc0rr
- /owner command to specify team owner
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2013-12-09
nemo
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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2013-12-08
nemo
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-27
unc0rr
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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2013-11-13
nemo
Delete now toggles hiding team area
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2013-11-09
nemo
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-11-03
unc0rr
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29
unc0rr
- More HealthTex to clan structure
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2013-10-29
unc0rr
Tinted crosshair (without that cool white dot in the middle)
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-29
nemo
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-07-26
koda
remove old and unused getScreenDPI code
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