hedgewars/uTypes.pas
2014-11-03 nemo swap off/on
2014-10-30 nemo Add Auto Camera messages to localisation
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-08-24 nemo rename of variable typo for readability
2014-07-06 sheepluva simplifying some code
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-02-26 unc0rr Add alpha channel to preview
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda merge
2014-01-21 nemo This adds idle hog tinting. Active hog tinting still needed.
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-10 unc0rr Cake falls when loses ground
2014-01-04 unc0rr merge default webgl
2013-12-13 unc0rr - /owner command to specify team owner
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-11-27 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-13 nemo Delete now toggles hiding team area
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr Tinted crosshair (without that cool white dot in the middle)
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-07-26 koda remove old and unused getScreenDPI code
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