2018-10-31 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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2018-10-27 |
Wuzzy |
Use sndWatchThis for molotov attack
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2018-10-27 |
Wuzzy |
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
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2018-10-26 |
Wuzzy |
Fix resurrector handling turn time manually, use correct ammoprop instead
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2018-10-05 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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2018-09-15 |
Wuzzy |
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
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2018-08-07 |
Wuzzy |
Move max. number of crate spawns into variable
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2018-07-16 |
Wuzzy |
Add variable to make state of sound system clear
0.9.24
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2018-08-01 |
Wuzzy |
Lua: Allow to use negative value for AddTeam to select a default clan color
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2018-07-28 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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2018-07-24 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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2018-07-20 |
Wuzzy |
Move hardcoded bounciness values to uConsts
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2018-07-16 |
Wuzzy |
Add variable to make state of sound system clear
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2018-07-10 |
Wuzzy |
Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
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2018-07-10 |
Wuzzy |
Add dedicated key to display mission panel: M
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2018-07-10 |
Wuzzy |
Add /help chat command for engine
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2018-07-08 |
Wuzzy |
Fix GetAmmo getting wrong ammo count
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2018-05-27 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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2018-05-26 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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2018-05-16 |
sheepluva |
add chat size to misc settings. persist in settings.ini
ui-scaling
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2018-05-15 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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2018-05-03 |
Wuzzy |
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
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|
2018-03-12 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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|
2018-03-08 |
Wuzzy |
Lua API: Add SetSoundMask to disable playing certain sounds
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|
2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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|
2018-03-03 |
unc0rr |
Having chat mode as game state was a mistake
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|
2018-02-20 |
Wuzzy |
Fix volume caption not being shown when hitting mute key
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2018-02-14 |
Wuzzy |
Switch + Change hog tags now turns on and off all tags
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2018-02-08 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2018-01-07 |
sheepluva |
also put GL2 fixes into default
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|
2018-01-05 |
unc0rr |
Fix missing default values
qmlfrontend
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2017-12-16 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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2017-11-25 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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2017-11-17 |
nemo |
alt damage should default to false
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2017-10-24 |
Wuzzy |
Lua API: Fix Goals text being cut off at ca. 255 characters
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2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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2017-10-18 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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2017-10-13 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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2017-10-10 |
Wuzzy |
Fix cursor still being visible after using piano strike
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2017-10-07 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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2017-10-04 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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2017-04-25 |
nemo |
turn hwp Ammos overrides into overlays. untested.
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2017-04-25 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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2017-04-24 |
Wuzzy |
Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
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2017-04-22 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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2017-04-19 |
Wuzzy |
New Lua call: EndTurn to end turn
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2017-04-18 |
KoBeWi |
Change water speed range for better precision
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2016-05-12 |
Wuzzy |
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
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2016-05-12 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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|
2017-04-08 |
KoBeWi |
Fix bad water flow animation
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2017-04-08 |
KoBeWi |
Water can now be animated
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|
2017-04-05 |
Wuzzy |
Set default theme water color to blue
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|
2016-10-09 |
KoBeWi |
added CloudsL and FlakeL
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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|
2016-12-10 |
sheepluva |
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
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|
2016-05-09 |
Wuzzy |
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
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|
2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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2016-04-30 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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|
2016-04-30 |
Wuzzy |
Make the timer red when it is the get-away time
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2016-04-30 |
Wuzzy |
Turn timer digits green when it's still the ready timer
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|
2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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|
2016-11-15 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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|
2016-07-15 |
unc0rr |
merge default
qmlfrontend
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|
2016-06-21 |
nemo |
bit of a start on HDPI monitor support. Fonts.
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|
2016-05-17 |
unc0rr |
Merge default
qmlfrontend
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|
2016-04-26 |
sheepluva |
create forts in random order
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|
2016-04-26 |
sheepluva |
fix clouds/flakes area not being adjusted after ResizeLand()
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|
2016-02-09 |
unc0rr |
Merge default
qmlfrontend
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|
2016-01-23 |
sheepluva |
Lua API: SetCinematicMode(enable)
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2016-01-23 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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|
2016-01-01 |
unc0rr |
merge default
qmlfrontend
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|
2015-12-31 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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2015-11-10 |
sheepluva |
use SDL2 to paste clipboard contents
sdl2transition
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-11-06 |
antonc27 |
- Merge from default
ios-revival
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2015-10-15 |
antonc27 |
- Mortar, Mudball and Land Spray need up/down buttons on mobile
ios-revival
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2015-10-15 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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2015-10-15 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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|
2015-10-15 |
antonc27 |
- Timer button added to mobile touch controls
ios-revival
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|
2015-09-13 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
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2015-09-12 |
antonc27 |
Merge
ios-revival
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|
2015-09-12 |
antonc27 |
- Revert of 'Reset for previously selected static map'
ios-revival
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2015-09-12 |
sheepluva |
uVariables: also initialize arrays and records in initModule
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2015-09-12 |
antonc27 |
- Reset for previously selected static map
ios-revival
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2015-09-11 |
sheepluva |
make uVariables not depend on implicit one-time initialization by FPC
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2015-09-10 |
sheepluva |
merge branch ios-revival into default
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2015-08-17 |
antonc27 |
- Fix for iPhone 4S screen size
ios-revival
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2015-08-12 |
antonc27 |
- Name fixing for buttons
ios-revival
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2015-08-08 |
antonc27 |
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app
ios-revival
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2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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2015-09-01 |
sheepluva |
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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2015-09-01 |
sheepluva |
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-19 |
sheepluva |
fix timebox sprite
|
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|
2015-05-24 |
nemo |
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
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2015-04-02 |
unc0rr |
- Merge default
qmlfrontend
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2015-03-31 |
sheepluva |
small pixel jizz tweak
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2015-03-31 |
sheepluva |
alternative explosion border smoothing
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2015-03-22 |
sheepluva |
make using hog speech a bit more comfortable
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2015-03-08 |
sheepluva |
copy to/paste from system clipboard (via frontend)
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|
2015-02-14 |
nemo |
Fix bug, undo debug level in server, set air mine number to something non-debug
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-02-07 |
unc0rr |
merge with default
qmlfrontend
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2015-01-18 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2015-01-03 |
unc0rr |
merge default
qmlfrontend
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|
2014-12-07 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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2014-12-04 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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2014-12-02 |
unc0rr |
merge default
qmlfrontend
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2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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2014-11-23 |
sheepluva |
fix view limits in stereo 3d
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2014-11-22 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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2014-11-18 |
unc0rr |
merge default
qmlfrontend
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2014-11-08 |
nemo |
Partially hook up feature size so horrorcat has something to test.
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2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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