hedgewars/uVariables.pas
2018-10-31 Wuzzy Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
2018-10-27 Wuzzy Use sndWatchThis for molotov attack
2018-10-27 Wuzzy Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
2018-10-26 Wuzzy Fix resurrector handling turn time manually, use correct ammoprop instead
2018-10-05 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
2018-09-15 Wuzzy Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
2018-08-07 Wuzzy Move max. number of crate spawns into variable
2018-07-16 Wuzzy Add variable to make state of sound system clear 0.9.24
2018-08-01 Wuzzy Lua: Allow to use negative value for AddTeam to select a default clan color
2018-07-28 nemo merge of 0.9.24 - hopefully correctly this time
2018-07-24 Wuzzy Limit max droplet count to 50 (fix for 0.9.24 branch only) 0.9.24
2018-07-20 Wuzzy Move hardcoded bounciness values to uConsts
2018-07-16 Wuzzy Add variable to make state of sound system clear
2018-07-10 Wuzzy Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
2018-07-10 Wuzzy Add dedicated key to display mission panel: M
2018-07-10 Wuzzy Add /help chat command for engine
2018-07-08 Wuzzy Fix GetAmmo getting wrong ammo count
2018-05-27 nemo make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
2018-05-26 nemo Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
2018-05-16 sheepluva add chat size to misc settings. persist in settings.ini ui-scaling
2018-05-15 sheepluva WIP: allow changing chat size ui-scaling
2018-05-03 Wuzzy Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
2018-03-12 Wuzzy Use visible team count instead of total team count to determine rendered team bar height
2018-03-08 Wuzzy Lua API: Add SetSoundMask to disable playing certain sounds
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-03-03 unc0rr Having chat mode as game state was a mistake
2018-02-20 Wuzzy Fix volume caption not being shown when hitting mute key
2018-02-14 Wuzzy Switch + Change hog tags now turns on and off all tags
2018-02-08 Wuzzy Fix timebox being usable in SD w/ damage=0
2018-01-31 alfadur Machinegun. also tweaked ignore
2018-01-07 sheepluva also put GL2 fixes into default
2018-01-05 unc0rr Fix missing default values qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-11-25 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-17 nemo alt damage should default to false
2017-10-24 Wuzzy Lua API: Fix Goals text being cut off at ca. 255 characters
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-18 Wuzzy Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
2017-10-13 nemo mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
2017-10-10 Wuzzy Fix cursor still being visible after using piano strike
2017-10-07 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-04-25 nemo turn hwp Ammos overrides into overlays. untested.
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-24 Wuzzy Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
2017-04-22 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
2017-04-19 Wuzzy New Lua call: EndTurn to end turn
2017-04-18 KoBeWi Change water speed range for better precision
2016-05-12 Wuzzy Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
2016-05-12 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-08 KoBeWi Fix bad water flow animation
2017-04-08 KoBeWi Water can now be animated
2017-04-05 Wuzzy Set default theme water color to blue
2016-10-09 KoBeWi added CloudsL and FlakeL
2017-01-15 alfadur code changes to make the new bat animation work
2016-12-10 sheepluva Bug #108 - Phyfs/Pathz: Fix binds not being loaded
2016-05-09 Wuzzy Add SetAmmoDescriptionAppendix to Lua API, see issue 82
2016-05-09 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-04-30 Wuzzy Make the timer red when it is the get-away time
2016-04-30 Wuzzy Turn timer digits green when it's still the ready timer
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-15 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
2016-07-15 unc0rr merge default qmlfrontend
2016-06-21 nemo bit of a start on HDPI monitor support. Fonts.
2016-05-17 unc0rr Merge default qmlfrontend
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
2016-02-09 unc0rr Merge default qmlfrontend
2016-01-23 sheepluva Lua API: SetCinematicMode(enable)
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-01 unc0rr merge default qmlfrontend
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-10 sheepluva use SDL2 to paste clipboard contents sdl2transition
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-06 antonc27 - Merge from default ios-revival
2015-10-15 antonc27 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Timer button added to mobile touch controls ios-revival
2015-09-13 nemo airmine hand sprite by wuzzy. totally temporary...
2015-09-12 antonc27 Merge ios-revival
2015-09-12 antonc27 - Revert of 'Reset for previously selected static map' ios-revival
2015-09-12 sheepluva uVariables: also initialize arrays and records in initModule
2015-09-12 antonc27 - Reset for previously selected static map ios-revival
2015-09-11 sheepluva make uVariables not depend on implicit one-time initialization by FPC
2015-09-10 sheepluva merge branch ios-revival into default
2015-08-17 antonc27 - Fix for iPhone 4S screen size ios-revival
2015-08-12 antonc27 - Name fixing for buttons ios-revival
2015-08-08 antonc27 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
2015-09-03 unc0rr Merge default qmlfrontend
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-01 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva fix timebox sprite
2015-05-24 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-04-02 unc0rr - Merge default qmlfrontend
2015-03-31 sheepluva small pixel jizz tweak
2015-03-31 sheepluva alternative explosion border smoothing
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-03-08 sheepluva copy to/paste from system clipboard (via frontend)
2015-02-14 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-07 unc0rr merge with default qmlfrontend
2015-01-18 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-03 unc0rr merge default qmlfrontend
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-02 unc0rr merge default qmlfrontend
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-11-23 sheepluva fix view limits in stereo 3d
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-18 unc0rr merge default qmlfrontend
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
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