hedgewars/SDLh.pas
2013-04-05 koda use SDL_Threads everywhere
2013-04-02 koda update webgl branch webgl
2013-03-19 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
2013-03-26 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-19 koda apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
2013-03-17 koda use SDL keycode for shortcuts (doesn't fix layout issues)
2013-03-17 koda ingore moar keys
2013-03-17 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-02-22 koda workaround static physfs static linking on linux physfslayer
2012-11-21 koda updated branch webgl
2012-11-19 koda win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-13 unc0rr - Add physfsrwops library physfslayer
2012-08-19 Stepan777 merge
2012-08-17 nemo This union hasn't been needed for 5 years, and makes using other headers harder.
2012-06-24 Stepan777 merge
2012-06-13 koda DPI for everyone
2012-06-07 Stepan777 merge
2012-06-07 Stepan777 merge
2012-06-07 Xeli ignore keymodifers other than ctrl/alt/shift
2012-06-06 Xeli first attempt at implementing support for keys with modifiers
2012-06-04 Stepan777 here it is
2012-06-02 Xeli Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-09 nemo Reflects change in previous revision to uTypes
2012-05-03 koda HAPPY 7000th COMMIT HEDGEWARS
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-05-01 koda oops^2
2012-05-01 koda minor changes for more compatibilities with other compilers
2012-05-01 koda remove SDL_SCANCODE_*
2012-04-23 Xeli - change uKeys to be event based rather than polling
2012-04-21 Xeli - Added support for keyboards on android
2012-04-14 unc0rr Improve rendering of function types, ranges, and more
2012-04-11 unc0rr Simplify converter's life
2012-02-17 koda the most important commit of the year
2012-02-16 koda carried out some cosmetic TODOs in uTouch
2012-02-10 unc0rr Workaround pointers to not yet defined types
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-06 koda fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-13 koda modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-12 Xeli and now it even works for sdl12 \o/ hedgeroid
2011-11-12 Xeli use the new SDL_CreateThread call hedgeroid
2011-11-12 Xeli merge hedgeroid
2011-11-12 Xeli merge fix hedgeroid
2011-11-12 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-12 nemo Add an event mask for SDL1.2
2011-11-05 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05 koda ooops :D
2011-11-05 koda fix signedness of sdl bindings
2011-11-05 koda oops, fix the size of a few event structs i just added
2011-11-05 koda just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05 koda avoid linking compatible code from sdl library, let's provide our own
2011-11-04 nemo Avoid overflowing event
2011-10-28 koda one dangerous merge hedgeroid
2011-09-30 koda a little code cleanup
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-09-25 Xeli merge hedgeroid
2011-09-25 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
2011-09-24 unc0rr Fix some warnings
2011-09-14 Xeli Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
2011-09-09 Xeli merge hedgeroid
2011-09-03 koda allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-09-01 Xeli Changed SDL_PollEvent to SDL_PeepEvents
2011-08-23 koda enable window resizing (tested only on linux) - fix issue 103
2011-08-22 koda set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-15 Xeli merge hedgeroid
2011-08-14 koda smaller code cleanup
2011-08-15 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
2011-08-11 Xeli SDL_FINGERUP/DOWN/MOTION events added hedgeroid
2011-08-09 Xeli merge hedgeroid
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-09 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
2011-08-04 Xeli merge hedgeroid
2011-07-31 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-06-22 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
2011-06-21 Xeli First commit.. hedgeroid
2011-04-29 koda make sdl1.3 window creation code more readable
2011-04-26 koda remove unusued voices also for ios
2011-04-05 koda fix windows compilation
2011-04-04 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-03-26 koda fix a couple of loose ends
2011-03-25 nemo unbreak SDL 1.2 build. Koda needs to look at this
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-23 nemo Fix endianness
2011-03-17 koda and or is not or and is not and
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-01 koda Happy 2011 :)
2011-02-26 koda usound: added function for loops with fade in and out
2011-02-07 koda update sdl apis to use the new rendering functions
2011-02-02 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2010-12-04 koda more retina support and multitasking support
2010-11-18 unC0Rr Introduce uRenderUtils
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-08-21 zuloo Fixed gamepad/joystick axes using SDL 1.2
2010-08-01 koda rewrite portions of some uiviewcontrollers
2010-07-31 koda remove trailing spaces from end of line
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-06-30 koda tiy new overlay graphics
2010-05-16 koda update sdl functions to latest revision
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-01 koda fix zoom
2010-05-01 koda add automatic rotation in ipad (landscape only)
2010-04-17 koda fix build
2010-04-16 koda update ifrontend to latest ammostore protocol
2010-04-15 smxx Engine:
2010-03-29 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-12 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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