sheepluva [Sat, 30 Apr 2016 21:06:46 +0200] rev 11782
update changelog
sheepluva [Sat, 30 Apr 2016 20:55:02 +0200] rev 11781
update changelog
sheepluva [Sat, 30 Apr 2016 00:13:11 +0200] rev 11780
indentation fixes
sheepluva [Sat, 30 Apr 2016 00:02:33 +0200] rev 11779
koda told me that putting in one finger wasn't enough
sheepluva [Fri, 29 Apr 2016 23:52:44 +0200] rev 11778
koda told me to put the finger in
sheepluva [Fri, 29 Apr 2016 23:42:37 +0200] rev 11777
fix memory corruptions caused by outofbounds-writes in uTouch
sheepluva [Fri, 29 Apr 2016 19:01:52 +0200] rev 11776
show credits only briefly
sheepluva [Fri, 29 Apr 2016 18:18:32 +0200] rev 11775
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
sheepluva [Fri, 29 Apr 2016 15:10:27 +0200] rev 11774
more credits updates
sheepluva [Fri, 29 Apr 2016 13:36:59 +0200] rev 11773
add some more credits
sheepluva [Fri, 29 Apr 2016 13:12:26 +0200] rev 11772
music credits etc.
sheepluva [Fri, 29 Apr 2016 12:26:13 +0200] rev 11771
do not show credits in stats-only mode
sheepluva [Fri, 29 Apr 2016 12:11:19 +0200] rev 11770
move function
sheepluva [Fri, 29 Apr 2016 00:56:04 +0200] rev 11769
some initial credits-display implementation
sheepluva [Thu, 28 Apr 2016 21:28:22 +0200] rev 11768
merge target practice patch by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 15:44:42 +0200] rev 11767
Target Practice: Make targets respawn after drowning, and minor code cleanup
sheepluva [Thu, 28 Apr 2016 21:15:08 +0200] rev 11766
merge 3 new sound effects added by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:17:30 +0200] rev 11765
Add sound effects for: cleaver impact, air mine impact, using extra time
sheepluva [Thu, 28 Apr 2016 20:28:53 +0200] rev 11764
merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:13:34 +0200] rev 11763
Add empty weapons scheme (instead of default) when using “New” button
sheepluva [Thu, 28 Apr 2016 20:07:10 +0200] rev 11762
merge more construction mode patches by Wuzzy
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 18:00:15 +0200] rev 11761
Construction Mode: Make weapon crate mode be initial selection in crate tool
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:54:48 +0200] rev 11760
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:40:29 +0200] rev 11759
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:33:51 +0200] rev 11758
Construction Mode: Fix landspray being considered a weapon instead of utility
sheepluva [Thu, 28 Apr 2016 18:32:50 +0200] rev 11757
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva [Thu, 28 Apr 2016 17:42:43 +0200] rev 11756
lupdate
Wuzzy [Thu, 28 Apr 2016 17:38:30 +0200] rev 11755
fix for
bug #117: Incorrect description of modifier “divide teams”
sheepluva [Thu, 28 Apr 2016 15:23:02 +0200] rev 11754
rollback last commit (bad approach, as item index confusion can happen)
sheepluva [Thu, 28 Apr 2016 02:06:35 +0200] rev 11753
exclude DLC theme from random theme selection