Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
|
file |
diff |
annotate
|
Sat, 11 Jun 2011 17:27:26 -0400 |
nemo |
Should reduce rope skip fail and unrealistic rope drownings
|
file |
diff |
annotate
|
Thu, 09 Jun 2011 00:22:57 -0400 |
nemo |
fix splash
|
file |
diff |
annotate
|
Sat, 04 Jun 2011 16:09:12 -0400 |
nemo |
Nerf RC a bit
|
file |
diff |
annotate
|
Sun, 29 May 2011 20:28:27 +0400 |
unc0rr |
Tiny optimization
|
file |
diff |
annotate
|
Sat, 28 May 2011 16:59:09 -0400 |
nemo |
Fix bug that made me lose my tournament match
|
file |
diff |
annotate
|
Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
|
file |
diff |
annotate
|
Thu, 28 Apr 2011 01:01:07 +0200 |
koda |
fix some more warnings
|
file |
diff |
annotate
|
Mon, 25 Apr 2011 02:25:25 +0200 |
koda |
small trailing changes
|
file |
diff |
annotate
|
Mon, 18 Apr 2011 23:35:44 -0400 |
nemo |
oops
|
file |
diff |
annotate
|
Sun, 17 Apr 2011 12:48:32 -0400 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
|
file |
diff |
annotate
|
Sun, 17 Apr 2011 11:57:46 -0400 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
|
file |
diff |
annotate
|
Mon, 11 Apr 2011 01:30:43 +0200 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
|
file |
diff |
annotate
|
Sun, 10 Apr 2011 17:25:34 -0400 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
|
file |
diff |
annotate
|
Sat, 09 Apr 2011 15:54:28 -0400 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
|
file |
diff |
annotate
|
Thu, 07 Apr 2011 23:54:09 +0200 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
|
file |
diff |
annotate
|
Fri, 01 Apr 2011 16:22:49 -0400 |
nemo |
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
|
file |
diff |
annotate
|
Tue, 29 Mar 2011 21:10:35 +0200 |
sheepluva |
fix for Issue 207: To far left for Napalm (and other weapons)
|
file |
diff |
annotate
|
Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
|
file |
diff |
annotate
|
Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
|
file |
diff |
annotate
|
Wed, 23 Mar 2011 16:32:24 +0100 |
Colin Rice (clr_) |
I changed r. Still not a perfect fix.
|
file |
diff |
annotate
|
Wed, 23 Mar 2011 14:15:20 +0100 |
Colin Rice (clr_) |
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
|
file |
diff |
annotate
|
Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
|
file |
diff |
annotate
|
Sat, 19 Mar 2011 19:41:59 -0400 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
|
file |
diff |
annotate
|
Sat, 19 Mar 2011 17:49:27 -0400 |
nemo |
Landgun, first pass. At sdw's request.
|
file |
diff |
annotate
|
Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
|
file |
diff |
annotate
|
Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
|
file |
diff |
annotate
|
Wed, 02 Mar 2011 11:48:02 -0500 |
nemo |
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
|
file |
diff |
annotate
|
Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
|
file |
diff |
annotate
|
Sun, 27 Feb 2011 13:35:08 -0500 |
nemo |
visual tweak to smoke
|
file |
diff |
annotate
|