2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-22 |
koda |
ok really fix the command line utility
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2010-06-22 |
koda |
fix build and permissions problems when launching hwengine from command line
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-05-16 |
koda |
unbreak build (everyone saw this coming)
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-02 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
koda |
add option to look at the previous debug log
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2010-04-25 |
koda |
wow all these files only for land preview and seed generation
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2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-04-16 |
smxx |
Engine:
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2010-04-12 |
smxx |
Engine:
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2010-04-04 |
koda |
merged code from ipad and iphone frontends
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2010-04-03 |
koda |
fix building without DEBUGFILE
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2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-28 |
nemo |
prg's maze generator
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06 |
unc0rr |
hate Smaxx (tested)
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2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-01 |
smxx |
Engine:
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2010-02-28 |
nemo |
Dude mine probability spinner
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2010-02-13 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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2010-02-10 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-04 |
koda |
update iphone port to new code from Smaxx
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2010-02-04 |
smxx |
Server:
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2010-02-04 |
smxx |
Engine:
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2010-01-31 |
smxx |
Engine:
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2010-01-31 |
nemo |
Update translation files, add "King Mode"
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-16 |
koda |
objc/pascal finally working
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2010-01-16 |
koda |
code cleanup and opengles optimizations
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2010-01-13 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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2010-01-10 |
koda |
initial support for engine protocol
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2010-01-09 |
koda |
move mixed functions in PascalExports
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2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-12-24 |
koda |
regression, powerpc colors working again
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2009-12-19 |
koda |
update SDLMain.m/.h to latest version
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2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
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2009-12-18 |
koda |
powerpc and gameserver compilation disabled temporarily
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2009-11-29 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-22 |
koda |
fix build
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-15 |
koda |
fix chat color in ppc
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2009-11-14 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-09 |
unc0rr |
wtf is this, koda?
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-10-23 |
koda |
err, complete previous commit
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2009-10-22 |
koda |
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
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2009-10-22 |
koda |
update color management for new sdl_image on mac
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2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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2009-10-15 |
nemo |
Adjustments to training mode and credits by Smaxx
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2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-09-22 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
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2009-09-22 |
unc0rr |
- Remove cake fix
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2009-09-16 |
unc0rr |
Optimize network traffic a bit:
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-09-10 |
unc0rr |
Implement smooth zoom
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2009-08-19 |
koda |
restored volumen control (hoorray)
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2009-07-30 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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2009-07-28 |
unc0rr |
Fix hwSign to give 1 on -0 value
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2009-07-24 |
nemo |
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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2009-07-24 |
nemo |
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
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2009-07-12 |
nemo |
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
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2009-07-12 |
nemo |
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
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2009-07-10 |
nemo |
untested
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2009-07-10 |
nemo |
Try reenabling these two - shouldn't impact flakes
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2009-07-10 |
koda |
real fix for iphone color (reverting previous commit)
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2009-07-08 |
koda |
initial support for touch input
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2009-06-29 |
koda |
initial bugfix for volume setup
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2009-06-18 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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2009-06-14 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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2009-06-13 |
unc0rr |
- Implement zoom-in and zoom-out
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2009-06-12 |
unc0rr |
Fix r2201
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2009-06-12 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-06-03 |
nemo |
typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
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2009-05-31 |
unc0rr |
Fix lines arise when zooming. Doesn't fix water sprites.
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2009-05-07 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-19 |
unc0rr |
Patch by koda:
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2009-04-17 |
unc0rr |
Don't crash engine after round in reduced quality mode
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2009-03-23 |
unc0rr |
patch by koda:
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2009-03-22 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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2009-03-22 |
unc0rr |
use glVertexPointer to render water
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-16 |
unc0rr |
Don't use GLU
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2009-03-15 |
unc0rr |
More game options by nemo
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2009-03-12 |
unc0rr |
Add an ability to run engine without IPC connection.
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2009-03-05 |
unc0rr |
nemo:
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-02-20 |
unc0rr |
'Reduce quality' patch by nemo
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2009-02-15 |
unc0rr |
Templates filter by nemo
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2009-02-01 |
unc0rr |
Apply nemo's patch polished by me:
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2009-01-31 |
unc0rr |
Options for bonus box probability tuning and number of turn until sudden death
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2009-01-26 |
unc0rr |
Fix nemo's large land patch
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-09 |
unc0rr |
Initial health graphic implementation
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2009-01-02 |
unc0rr |
Quick replay round to spectators until current move
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2008-12-05 |
unc0rr |
Implement Solid Land checkbox
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2008-10-13 |
unc0rr |
Make messages be more debug-friendly
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2008-09-29 |
unc0rr |
- Fix water rise
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2008-09-28 |
unc0rr |
Start flames rework
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2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-27 |
unc0rr |
Add an option to engine for turning music off
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