hedgewars/uLandGraphics.pas
2010-02-03 nemo Fix crash in DrawTunnel
2010-01-31 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-12-19 koda update SDLMain.m/.h to latest version
2009-11-29 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-29 nemo New despeckle by Palewolf that pretty well on-the-fly
2009-11-20 koda revamped file access and debug display
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda move compiler directives to standard pascal
2009-09-10 nemo Strip trailing spaces
2009-08-25 nemo Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
2009-07-07 nemo the -1 was a bad idea
2009-07-07 nemo multi-column support
2009-06-15 nemo Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
2009-03-15 unc0rr Some tweaks by nemo
2009-03-05 unc0rr nemo:
2009-03-01 unc0rr 4 utilities by nemo
2009-02-19 unc0rr Some optimization of land texture updating
2009-02-18 unc0rr Split land texture into small ones:
2009-02-18 unc0rr More reorganization
2009-02-14 unc0rr engine part of nemo's patch
2009-01-26 unc0rr Fix width/height dependant consts
2009-01-26 unc0rr Fix nemo's large land patch
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-22 unc0rr Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
2008-07-07 unc0rr Update copyright headers a bit
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-21 unc0rr - Fix too long delay between shotgun and deagle shots
2008-04-13 unc0rr Fix warnings
2008-04-01 unc0rr Fix tunnel drawing (specially for desert eagle)
2008-03-21 unc0rr Fix drill bug
2008-01-28 unc0rr Don't update all land texture when drawing tunnel (saves video throughput)
2008-01-27 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27 unc0rr Store Land surface in memory:
2008-01-27 unc0rr Introduce UpdateLandTexture function to update just parts of surface
2008-01-27 unc0rr - Update land texture after explosions
2008-01-25 unc0rr Now show sprites too
2008-01-11 unc0rr - Revert previous debug things
2008-01-11 unc0rr Some debug stuff
2007-05-24 unc0rr Teleportation tool
2007-05-09 unc0rr - Further work on new collisions implementation
2007-05-04 unc0rr Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
2007-05-02 unc0rr Fix collision info artifacts in Land array when two objects intersect
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-07 unc0rr Construction tool
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-23 unc0rr - New Land Generator
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-16 unc0rr Some fixes, revert debug code
2006-10-12 unc0rr - Many small fixes
2006-10-05 unc0rr Cardinal -> Longword
2006-10-05 unc0rr - Update more headers
2006-08-12 unc0rr - Initialize translations earlier
2006-08-11 unc0rr - Many type fixes
2006-08-06 unc0rr Get rid of pointer <> integer typecasts
2006-06-14 unc0rr - Start AI rewrite
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