Mercurial
Mercurial
>
hedgewars-draft
/ file revisions
summary
|
shortlog
|
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
file
| revisions |
annotate
|
diff
|
comparison
|
rss
|
help
(0)
-30
-10
-7
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m
Sat, 12 Nov 2011 21:59:10 +0100
koda
in class methods you can call [self alloc], as per objc specifications
file
|
diff
|
annotate
Sat, 12 Nov 2011 17:06:49 +0100
Xeli
merge...i think
hedgeroid
file
|
diff
|
annotate
Fri, 11 Nov 2011 01:40:23 +0100
koda
further engine interaction refactoring
file
|
diff
|
annotate
Sun, 06 Nov 2011 17:43:57 +0100
koda
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
file
|
diff
|
annotate
Fri, 04 Nov 2011 00:38:37 +0100
koda
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
file
|
diff
|
annotate
Thu, 03 Nov 2011 01:10:25 +0100
koda
convert gameinterfacebridge in simple-to-use class methods
file
|
diff
|
annotate
Thu, 03 Nov 2011 00:56:44 +0100
koda
aaand remove also ipcport from the class interface as well
file
|
diff
|
annotate
less
more
(0)
-30
-10
-7
tip