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hedgewars/uLandTexture.pas
2010-03-29
koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-22
unc0rr
Clean Augean stables
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2010-01-18
koda
replace initialization/finalization statements with custom init functions
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2009-11-05
koda
move compiler directives to standard pascal
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2009-10-29
koda
fix missing land on ppc
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2009-10-25
koda
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-09-10
nemo
Strip trailing spaces
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2009-07-10
koda
real fix for iphone color (reverting previous commit)
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2009-06-14
unc0rr
koda's patch fixing some iphone port troubles (color, mouse)
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2009-06-11
unc0rr
Patch by koda:
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2009-03-22
unc0rr
Apply koda's OpenGL ES compatibility patch
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2009-03-04
unc0rr
Pixels2 proc, which uses Land array when updating textures
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2009-03-01
unc0rr
Fix crash when explosion is outside of the map (check was lost while refactoring)
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2009-02-18
unc0rr
Fix a bug with updating
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2009-02-18
unc0rr
Split land texture into small ones:
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2009-02-18
unc0rr
More reorganization
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