nemo [Fri, 01 Jan 2016 10:49:59 -0500] rev 11479
add 32px to top offset
nemo [Thu, 31 Dec 2015 15:11:44 -0500] rev 11478
Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo [Thu, 31 Dec 2015 12:47:33 -0500] rev 11477
Force locations for hogs if even TryHard fails on initial spawn.
nemo [Thu, 31 Dec 2015 10:17:15 -0500] rev 11476
Disable digging on solid land
unc0rr [Thu, 31 Dec 2015 16:26:21 +0300] rev 11475
AI is pretty good at using Bee weapon
unC0Rr [Thu, 31 Dec 2015 14:00:27 +0300] rev 11474
Some WIP for bee
nemo [Wed, 30 Dec 2015 23:30:00 -0500] rev 11473
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo [Wed, 30 Dec 2015 23:20:57 -0500] rev 11472
remove hardcoded shotgun val
nemo [Wed, 30 Dec 2015 15:26:25 -0500] rev 11471
set TryHard for placing hog automatically
nemo [Wed, 30 Dec 2015 11:59:43 -0500] rev 11470
remove space from key binding name
nemo [Wed, 30 Dec 2015 08:50:19 -0500] rev 11469
call this faller scrambling less often.
nemo [Tue, 29 Dec 2015 14:44:32 -0500] rev 11468
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
unc0rr [Mon, 28 Dec 2015 23:37:44 +0300] rev 11467
Allow server admins to join passworded/restricted rooms when it is really needed
unc0rr [Mon, 28 Dec 2015 21:51:12 +0300] rev 11466
Defer kicking to the time when everything is in consistent state
unc0rr [Mon, 28 Dec 2015 21:21:02 +0300] rev 11465
Allow toggling registration requirement on live server
unc0rr [Mon, 28 Dec 2015 09:06:29 +0300] rev 11464
Allow only one query per session
unc0rr [Mon, 28 Dec 2015 08:43:38 +0300] rev 11463
Don't send LIST command on join
unc0rr [Sat, 26 Dec 2015 22:29:57 +0300] rev 11462
- Fix passing of ansistrings via ipc
- Some work on getting drawn maps from network (missing zlib unpack)
nemo [Tue, 22 Dec 2015 11:18:40 -0500] rev 11461
assume frontend buffer utf-8 to avoid garbage strings in debug
unc0rr [Sun, 20 Dec 2015 12:45:49 +0300] rev 11460
Fix two bugs, and yay, spectating works now
unc0rr [Thu, 17 Dec 2015 00:51:20 +0300] rev 11459
Fix a ton of bugs in engine instances queue and ipc
unc0rr [Wed, 16 Dec 2015 00:20:56 +0300] rev 11458
Send full game config to the engine
unc0rr [Tue, 15 Dec 2015 20:38:51 +0300] rev 11457
Dunno why those were here at all
sheepluva [Tue, 15 Dec 2015 18:19:12 +0100] rev 11456
uFLData was renamed, update "uses"
unc0rr [Tue, 15 Dec 2015 20:11:18 +0300] rev 11455
Fix command sent to engine so it works for real
unc0rr [Mon, 14 Dec 2015 00:24:03 +0300] rev 11454
- Improve IPC handling in engine
- Handle EM protocol command
- Some fixes for net game
unc0rr [Sat, 12 Dec 2015 23:42:40 +0300] rev 11453
Also send config in network game
unc0rr [Sat, 12 Dec 2015 23:38:18 +0300] rev 11452
Introduce barriers between messages to different engine instances
unc0rr [Thu, 10 Dec 2015 23:49:12 +0300] rev 11451
Start work on running engine in network game
unc0rr [Thu, 10 Dec 2015 00:33:45 +0300] rev 11450
- Use queues instead of single buffer to communicate between threads
- Fix build