Mon, 25 Apr 2016 22:10:06 +0300 |
unc0rr |
Merge default
qmlfrontend
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Sat, 23 Apr 2016 16:57:20 -0400 |
koda |
Add workaround to force string concatenation in pas2c
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Sat, 02 Apr 2016 23:32:57 +0300 |
unc0rr |
- Init physfs before creating debug log
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Sat, 02 Apr 2016 10:45:33 +0300 |
unc0rr |
Fix pas2c build
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Tue, 29 Mar 2016 22:09:13 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 15 Mar 2016 22:29:40 +0300 |
unc0rr |
logging via physfs
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Tue, 29 Mar 2016 22:00:34 +0300 |
unc0rr |
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
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Tue, 15 Mar 2016 22:29:40 +0300 |
unc0rr |
logging via physfs
qmlfrontend
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Mon, 16 Nov 2015 22:57:24 +0300 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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Fri, 11 Sep 2015 07:39:01 +0200 |
sheepluva |
pas2c doesn't like {$ENDIF} with argument
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Thu, 27 Aug 2015 23:18:29 +0200 |
antonc27 |
- Load fonts on init if not 'mobile'
ios-revival
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Sat, 08 Aug 2015 21:45:38 +0200 |
antonc27 |
- Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths"
ios-revival
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Wed, 08 Apr 2015 23:39:18 +0300 |
unc0rr |
Ammo schemes list, almost works
qmlfrontend
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Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
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Sat, 29 Nov 2014 05:15:27 +0100 |
sheepluva |
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
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Tue, 30 Sep 2014 00:54:04 +0400 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
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Sat, 27 Sep 2014 12:49:08 +0400 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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Tue, 11 Feb 2014 01:19:44 +0400 |
unc0rr |
- Pas2C: make use of 'external' function decorator
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Sat, 08 Feb 2014 16:29:34 +0400 |
unc0rr |
Implicit type casts to help pas2c
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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Tue, 04 Feb 2014 13:37:12 +0100 |
sheepluva |
use uConsts rather than including config.inc more than once
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Mon, 27 Jan 2014 22:34:06 +0400 |
unc0rr |
Even more love to pas2c
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Mon, 27 Jan 2014 00:33:42 +0400 |
unc0rr |
Some love to pas2c
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
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Thu, 16 Jan 2014 22:38:43 +0100 |
sheepluva |
unCORr likes PChar arrays
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Thu, 16 Jan 2014 19:50:18 +0100 |
sheepluva |
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
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Thu, 16 Jan 2014 17:18:53 +0100 |
sheepluva |
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
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Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Sun, 13 Oct 2013 22:31:51 +0400 |
unc0rr |
Unbreak access to Data dir in profile broken in r8b48c27201af
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Fri, 27 Sep 2013 00:54:18 +0400 |
unc0rr |
- Load default binds from settings.ini
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Fri, 23 Aug 2013 16:02:08 +0400 |
unc0rr |
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
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Sat, 27 Jul 2013 01:06:47 +0200 |
koda |
update physlayer and sdl bindings to the new rwops interface
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Wed, 19 Jun 2013 00:52:21 +0400 |
unc0rr |
engine links
webgl
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Wed, 19 Jun 2013 00:19:33 +0400 |
unc0rr |
Reduce number of link errors
webgl
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Mon, 17 Jun 2013 23:10:45 +0200 |
koda |
really update with default
webgl
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Thu, 13 Jun 2013 22:27:23 +0200 |
koda |
merge cmake_pascal branch in default
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Wed, 12 Jun 2013 01:04:30 +0200 |
koda |
drop the '_'
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Wed, 12 Jun 2013 01:00:47 +0200 |
koda |
also physlayer can be comiled as static or shared now
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Mon, 03 Jun 2013 23:23:46 +0200 |
koda |
yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies)
0.9.19
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Sat, 11 May 2013 21:50:14 -0400 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
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Sat, 20 Apr 2013 20:13:23 +0200 |
koda |
resolve divdi3 on ppc
0.9.19
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Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
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Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
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Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Tue, 19 Mar 2013 16:18:40 +0100 |
koda |
improve physfs static linking, sdl libraries cleanup
cmake_pascal
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Sun, 10 Mar 2013 08:49:40 +0400 |
unc0rr |
Prepend, not append
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Mon, 25 Feb 2013 19:48:35 +0100 |
koda |
on windows fpc-linking is the funniest of all
physfslayer
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Sun, 24 Feb 2013 19:11:58 +0100 |
koda |
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
physfslayer
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Fri, 22 Feb 2013 10:12:17 +0100 |
koda |
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
physfslayer
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Fri, 22 Feb 2013 06:39:16 +0100 |
koda |
and now compile and link properly
physfslayer
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Tue, 18 Dec 2012 03:07:45 +0100 |
koda |
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
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Sun, 09 Dec 2012 18:00:01 +0100 |
koda |
cmake verbosity/documentation/cleanup/formatting
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Thu, 29 Nov 2012 14:47:36 -0500 |
nemo |
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
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