2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-02 |
smaxx |
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2010-09-01 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-08-24 |
smaxx |
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-07-31 |
koda |
merge
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2010-08-02 |
koda |
these were removed by mistake
experimental3D
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2010-07-30 |
smaxx |
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
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2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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2010-07-31 |
koda |
fix panning when zoomed (finally)
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
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2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-05-28 |
smxx |
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2010-05-16 |
koda |
unbreak build (everyone saw this coming)
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-07 |
smxx |
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2010-05-07 |
sheepluva |
* no zooming when game is paused
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2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
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2010-05-02 |
smxx |
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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2010-05-01 |
smxx |
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2010-04-29 |
smxx |
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2010-04-29 |
smxx |
Commited wrong file *grmlrgrml*
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2010-04-29 |
smxx |
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2010-04-04 |
smxx |
Engine:
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2010-04-02 |
palewolf |
- Parallax effect for horizont when water is out of sight
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2010-04-02 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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2010-04-02 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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2010-04-01 |
smxx |
Maps:
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-31 |
smxx |
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29 |
smxx |
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2010-03-27 |
smxx |
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2010-03-27 |
smxx |
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2010-03-27 |
koda |
* port fadeout to opengles
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2010-03-27 |
smxx |
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2010-03-27 |
smxx |
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
palewolf |
Tweaking water depth with Tiy
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2010-03-26 |
palewolf |
First go at water depth
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