QTfrontend/gamecfgwidget.h
2011-03-01 koda Happy 2011 :)
2011-02-08 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-14 unc0rr Try to send drawn map data to net server
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-12 unc0rr Pretension to switch to draw map page
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-11-22 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-21 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 nemo revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
2010-11-10 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-28 nemo prg's maze generator
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2009-05-20 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
2009-04-19 unc0rr TheXception's patch:
2009-03-16 unc0rr Send scheme data over net (but recieving part isn't implemented yet)
2009-03-13 unc0rr Scheme options work now
2009-03-12 unc0rr - Share model between test table and widgets
2009-03-12 unc0rr Continue work on new schemes
2009-03-09 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
2009-03-09 unc0rr Pass template filter
2009-03-09 unc0rr - Send initial room config
2009-03-08 unc0rr - Fix a bug in map widget
2009-03-08 unc0rr Start refactoring some things. Frontend becomes temporarily unusable for network game
2009-02-17 unc0rr Move template filter to map widget (by nemo)
2009-02-15 unc0rr Templates filter by nemo
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-31 unc0rr Custom spinbox for bonus boxes factor
2009-01-31 unc0rr Options for bonus box probability tuning and number of turn until sudden death
2008-12-05 unc0rr - Less crossclass dependancies
2008-12-05 unc0rr Implement Solid Land checkbox
2008-11-27 unc0rr Store ammo info directly in combobox
2008-10-26 unc0rr Add 'Divide teams' option to frontend
2008-08-15 unc0rr Remake gamecfgwidget
2008-07-07 unc0rr Update copyright headers a bit
2008-01-12 displacer weapon names transmitted over network
2008-01-11 displacer pre-alpha network weapons selection
2008-01-09 displacer working multiplayer weapons combo
2007-02-23 unc0rr - Change proto version to 4
2007-01-18 displacer disable widgets if we are slave network client
2007-01-14 unc0rr New signals and slot for GameCFGWidget
2007-01-12 unc0rr - HWMapContainer sets and stores the theme
2007-01-11 unc0rr Game config commands are generated by GameCFGWidget
2007-01-08 unc0rr Use new parameters, small protocol change
2007-01-08 unc0rr - Limit list of teams in game with 200 px
2006-11-18 displacer map choose from files added
2006-10-05 unc0rr - Update more headers
2006-10-05 unc0rr Relicense to GPL
2006-09-24 displacer first map preview added (still experimental)
2006-07-26 unc0rr Convert all pages to classes
2006-07-25 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
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