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hedgewars/VGSHandlers.inc
2010-11-26
nemo
corrected steps
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2010-11-26
nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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2010-11-18
unC0Rr
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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2010-11-17
unc0rr
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-14
Palewolf
Small animation on bullet impact
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2010-11-12
Palewolf
Light trails for bullets
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2010-11-07
unc0rr
Don't use operator /=
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2010-11-07
unc0rr
Remove more int64 casts
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2010-11-06
unc0rr
Prevent vgtFlake's rotation angle to grow too high in its absolute value
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2010-10-31
koda
add some phone rumbling to big explosions, airbomb and sinegun
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2010-10-25
sheepluva
SmokeTrace: animation got aborted before last animation frame was displayed
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2010-10-24
sheepluva
fix/tweak let clouds reflect wind speed and direction again + stronger
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2010-10-14
koda
less warning, no rotation glitch, more comments
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2010-09-26
nemo
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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2010-08-24
smaxx
Engine:
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2010-08-22
smaxx
Engine:
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2010-08-01
smaxx
Engine:
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2010-08-01
smaxx
Engine:
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2010-08-01
nemo
Let's try this instead.
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2010-07-30
smaxx
Engine:
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2010-07-13
koda
save the gl client state to get a nice 80% fps boost
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2010-07-02
koda
interpret parameters before initializing everything
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2010-06-30
sheepluva
visual gears: fixing nemo's c-style assignment/multiplications
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2010-06-30
nemo
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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2010-06-30
sheepluva
clouds: up-and-down-bouncing now without evil loop
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2010-06-29
sheepluva
explosions: cache rounded X,Y values
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2010-06-29
nemo
Optimise vgtSmokeTrace/vgtEvilTrace handler
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2010-05-16
nemo
Comment out the desyncing block, with a suggestion for possible fix
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2010-05-11
nemo
hey sheepluva, how about just this? lets you have an anonymous one too.
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2010-05-07
sheepluva
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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