nemo [Sun, 07 Aug 2011 12:40:14 -0400] rev 5517
Expose TargetX/TargetY to scripting
Xeli [Tue, 09 Aug 2011 21:31:49 +0200] rev 5516
removed prints
nemo [Sun, 07 Aug 2011 12:25:21 -0400] rev 5515
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Xeli [Tue, 09 Aug 2011 20:56:34 +0200] rev 5514
fixed minor download bug
nemo [Sun, 07 Aug 2011 12:06:53 -0400] rev 5513
make a special case for teleport instead. also allows teleporting off of a parachute
Xeli [Tue, 09 Aug 2011 20:56:18 +0200] rev 5512
api level 9 for now
nemo [Sun, 07 Aug 2011 11:52:06 -0400] rev 5511
prevent attempting to teleport in mid-air during inf attack
Xeli [Tue, 09 Aug 2011 20:55:34 +0200] rev 5510
-
nemo [Sun, 07 Aug 2011 11:23:27 -0400] rev 5509
Don't reset attack when Unplaced.
Xeli [Tue, 09 Aug 2011 20:54:56 +0200] rev 5508
Fixed IPC provide gameconfig
nemo [Sun, 07 Aug 2011 11:18:49 -0400] rev 5507
This should make bee/airstrikes play nicer with infinite attack mode
Xeli [Tue, 09 Aug 2011 20:53:37 +0200] rev 5506
Added color and team hog count
koda [Sat, 06 Aug 2011 07:09:30 +0200] rev 5505
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
This is a major sdl1.3 update so it should be tested with care (working great on ios)
Xeli [Tue, 09 Aug 2011 20:52:26 +0200] rev 5504
AI thread is now an SDL_Thread rather than pthread
koda [Fri, 05 Aug 2011 01:22:51 +0200] rev 5503
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
Xeli [Tue, 09 Aug 2011 20:51:20 +0200] rev 5502
changed iphone specific ifdefs to mobile
nemo [Fri, 05 Aug 2011 14:15:19 -0400] rev 5501
merge
Xeli [Mon, 08 Aug 2011 23:52:17 +0200] rev 5500
Removed the (default) qualifier
grammikj [Wed, 10 Aug 2011 16:07:34 +0100] rev 5499
Make sinegun sound a bit louder
nemo [Fri, 05 Aug 2011 14:13:06 -0400] rev 5498
move gstWait - should make detecting drowning easier for mikade
Xeli [Mon, 08 Aug 2011 23:25:21 +0200] rev 5497
added placeholder images for teamcount
grammikj [Wed, 10 Aug 2011 15:41:25 +0100] rev 5496
Fix sounds, add some more for hellish impact and sine gun
Xeli [Thu, 04 Aug 2011 17:44:55 +0200] rev 5495
merge
nemo [Thu, 04 Aug 2011 19:52:27 -0400] rev 5494
Fix crasher. thanks to dagni for the demo file that tracked it down.
grammickj [Fri, 05 Aug 2011 12:19:01 +0100] rev 5493
New sounds: mudball, mine bounce, hammer
koda [Tue, 02 Aug 2011 00:28:49 +0200] rev 5492
add a couple of nilcheck for safety
nemo [Mon, 01 Aug 2011 16:45:45 -0400] rev 5491
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
nemo [Mon, 01 Aug 2011 15:37:27 -0400] rev 5490
Make vgtHealth use Tint
nemo [Mon, 01 Aug 2011 13:29:01 -0400] rev 5489
add getter for effects. untested.
unc0rr [Mon, 01 Aug 2011 10:08:02 +0400] rev 5488
Merge