2008-08-10 |
unc0rr |
Enable back rendering objects that are put on top of land texture
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2008-08-08 |
unc0rr |
Step 4: repair girder rendering (girder is 32bit now)
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2008-08-08 |
unc0rr |
Step 3: Maps are rendered correctly, but without objects yet
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2008-08-08 |
unc0rr |
Step 2: painted maps loading correctly
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2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-22 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-05-27 |
unc0rr |
Fix forts mode to take in account clans, not teams
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-13 |
unc0rr |
Fix warnings
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2008-03-29 |
unc0rr |
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
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2008-03-05 |
unc0rr |
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
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2008-01-27 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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2008-01-27 |
unc0rr |
Store Land surface in memory:
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2008-01-27 |
unc0rr |
Introduce UpdateLandTexture function to update just parts of surface
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2008-01-27 |
unc0rr |
- Update land texture after explosions
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2008-01-27 |
unc0rr |
Now land texture renders properly
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2008-01-26 |
unc0rr |
- Start conveting pngs to have alpha-channel
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2008-01-26 |
unc0rr |
Enable water waves back
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2008-01-25 |
unc0rr |
Now show sprites too
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2008-01-25 |
unc0rr |
Some further work on switching to OpenGL rendering
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2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
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2008-01-11 |
unc0rr |
- Revert previous debug things
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2008-01-11 |
unc0rr |
Fix previous commit
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2008-01-11 |
unc0rr |
Some debug stuff
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2007-07-21 |
unc0rr |
Small fixes
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2007-07-21 |
unc0rr |
Save some memory
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2007-07-15 |
unc0rr |
Improve land generator
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2007-07-02 |
unc0rr |
Convert teams list to array
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2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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2007-03-11 |
unc0rr |
- Fix most of the warnings in hwengine
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2007-02-11 |
unc0rr |
- Two more land templates
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2007-02-11 |
unc0rr |
Small performance optimization
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2007-02-11 |
unc0rr |
One more land template + some templates tuning
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-26 |
unc0rr |
Make SHA really work
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2007-01-26 |
unc0rr |
Check land digest
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2007-01-26 |
unc0rr |
- New land generator feature: islands in the sky
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2007-01-24 |
unc0rr |
- Better land generator
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2007-01-23 |
unc0rr |
- Two more templates
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2007-01-23 |
unc0rr |
- New land templates
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2007-01-23 |
unc0rr |
- New Land Generator
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2007-01-11 |
unc0rr |
Calculate land digest
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2006-10-12 |
unc0rr |
- Many small fixes
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2006-10-08 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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2006-10-05 |
unc0rr |
Relicense to GPL
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2006-09-26 |
unc0rr |
- Better landgen
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2006-09-23 |
unc0rr |
- AmmoMenu
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2006-09-22 |
unc0rr |
Soma small fixes + new land template
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2006-09-20 |
unc0rr |
Engine can generate land preview and send it via IPC
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2006-08-12 |
unc0rr |
- Initialize translations earlier
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2006-08-11 |
unc0rr |
- Many type fixes
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2006-08-07 |
unc0rr |
New faster random generator
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2006-07-27 |
unc0rr |
- Fix various bugs
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2006-07-20 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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2006-07-11 |
unc0rr |
- New First Aid powerup
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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2006-06-23 |
unc0rr |
- Many AI improvements
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