2008-07-27 |
unc0rr |
- Disable ability to resize window
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2008-07-27 |
unc0rr |
Remember initial resolution settings to use when switching to fullscreen mode
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2008-07-27 |
unc0rr |
Add ability to resize engine's window
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-07-06 |
unc0rr |
- Proper turns counting, split SwitchHedgehog into two functions
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2008-07-05 |
unc0rr |
Enable fullscreen switching back, now it's bound on F12
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2008-06-27 |
unc0rr |
Hopefully done taunts implementation
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2008-06-22 |
unc0rr |
Start exit confirmation implementation
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2008-06-11 |
unc0rr |
Enable history (bound on ` key)
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2008-06-11 |
unc0rr |
Implement history for chat (27 entries), no key binding yet
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2008-06-01 |
unc0rr |
- Quick hack for hats
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2008-05-25 |
unc0rr |
Add nickname to message in more appropriate place
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2008-05-24 |
unc0rr |
Preparing to have gsChat gamestate
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2008-05-12 |
unc0rr |
- Continue preparation for implementing attack from rope and parachute
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2008-05-11 |
unc0rr |
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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2008-05-11 |
unc0rr |
Timer as hedgehog message (avoid possible desync in very rare cases)
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2008-05-08 |
unc0rr |
Fix handling '/skip' command during net game
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2008-05-06 |
unc0rr |
More verbose video parameters setting
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2008-05-04 |
unc0rr |
- Better error handling when creating the window
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-25 |
unc0rr |
- Fix sounds when the turn is skipped
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2008-04-24 |
unc0rr |
- Some more sounds
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2008-02-05 |
unc0rr |
- Handle new command in game record and net
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2008-02-05 |
unc0rr |
- New command 'set weapon'
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2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
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2007-12-30 |
unc0rr |
Better tags switching sequence
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2007-12-19 |
unc0rr |
Some misc fixes
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2007-12-02 |
unc0rr |
's' key to speed up demo playing
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2007-09-30 |
unc0rr |
- Add 'Mission Fail' trigger type
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2007-09-27 |
unc0rr |
Add 'Successful finish' trigger
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2007-09-22 |
unc0rr |
Add ammostores in frontend, should help further ammostores implemetation
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2007-09-22 |
unc0rr |
- Make hwengine protocol more obvious
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2007-09-21 |
unc0rr |
Let hedgehog position be taken from config, still more work is needed
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2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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2007-09-15 |
unc0rr |
Triggers PoC: targets are spawned right after the previous damaged
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2007-09-15 |
unc0rr |
- Fix some triggers bugs
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2007-09-14 |
unc0rr |
Triggers proof-of-concept
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2007-09-09 |
unc0rr |
Start implementing triggers in engine
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2007-07-03 |
unc0rr |
- Introduce clans (teams with same color)
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2007-07-02 |
unc0rr |
Convert teams list to array
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2007-07-02 |
unc0rr |
Proto change: set color in addteam command
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2007-07-01 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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2007-06-17 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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2007-06-07 |
unc0rr |
Ability to choose which info is shown above hedgehogs
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2007-06-03 |
unc0rr |
- Fix some bugs
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2007-05-24 |
unc0rr |
Teleportation tool
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2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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2007-03-11 |
unc0rr |
- Fix most of the warnings in hwengine
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2007-02-11 |
unc0rr |
- Two more land templates
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2007-02-10 |
unc0rr |
Fix bug with unexpected jumping after use of air attack or construction tool
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2007-02-07 |
unc0rr |
Construction tool
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2007-02-05 |
unc0rr |
- Implement hack to let ammo stores work without needed assistance of frontend
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2007-02-05 |
unc0rr |
Update copyright information
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2007-02-01 |
unc0rr |
Support unicode input for chat
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2007-01-28 |
unc0rr |
AI works properly
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-23 |
unc0rr |
- New Land Generator
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2007-01-13 |
unc0rr |
Don't show game stats in case of interrupted by command '/quit' game
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