hedgewars/CCHandlers.inc
2008-07-27 unc0rr - Disable ability to resize window
2008-07-27 unc0rr Remember initial resolution settings to use when switching to fullscreen mode
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-07 unc0rr Update copyright headers a bit
2008-07-06 unc0rr - Proper turns counting, split SwitchHedgehog into two functions
2008-07-05 unc0rr Enable fullscreen switching back, now it's bound on F12
2008-06-27 unc0rr Hopefully done taunts implementation
2008-06-22 unc0rr Start exit confirmation implementation
2008-06-11 unc0rr Enable history (bound on ` key)
2008-06-11 unc0rr Implement history for chat (27 entries), no key binding yet
2008-06-01 unc0rr - Quick hack for hats
2008-05-25 unc0rr Add nickname to message in more appropriate place
2008-05-24 unc0rr Preparing to have gsChat gamestate
2008-05-12 unc0rr - Continue preparation for implementing attack from rope and parachute
2008-05-11 unc0rr Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
2008-05-11 unc0rr Timer as hedgehog message (avoid possible desync in very rare cases)
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-05-06 unc0rr More verbose video parameters setting
2008-05-04 unc0rr - Better error handling when creating the window
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-25 unc0rr - Fix sounds when the turn is skipped
2008-04-24 unc0rr - Some more sounds
2008-02-05 unc0rr - Handle new command in game record and net
2008-02-05 unc0rr - New command 'set weapon'
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-25 unc0rr Start conversion to OpenGL rendering
2007-12-30 unc0rr Better tags switching sequence
2007-12-19 unc0rr Some misc fixes
2007-12-02 unc0rr 's' key to speed up demo playing
2007-09-30 unc0rr - Add 'Mission Fail' trigger type
2007-09-27 unc0rr Add 'Successful finish' trigger
2007-09-22 unc0rr Add ammostores in frontend, should help further ammostores implemetation
2007-09-22 unc0rr - Make hwengine protocol more obvious
2007-09-21 unc0rr Let hedgehog position be taken from config, still more work is needed
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-09-15 unc0rr Triggers PoC: targets are spawned right after the previous damaged
2007-09-15 unc0rr - Fix some triggers bugs
2007-09-14 unc0rr Triggers proof-of-concept
2007-09-09 unc0rr Start implementing triggers in engine
2007-07-03 unc0rr - Introduce clans (teams with same color)
2007-07-02 unc0rr Convert teams list to array
2007-07-02 unc0rr Proto change: set color in addteam command
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-17 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
2007-06-07 unc0rr Ability to choose which info is shown above hedgehogs
2007-06-03 unc0rr - Fix some bugs
2007-05-24 unc0rr Teleportation tool
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-11 unc0rr - Two more land templates
2007-02-10 unc0rr Fix bug with unexpected jumping after use of air attack or construction tool
2007-02-07 unc0rr Construction tool
2007-02-05 unc0rr - Implement hack to let ammo stores work without needed assistance of frontend
2007-02-05 unc0rr Update copyright information
2007-02-01 unc0rr Support unicode input for chat
2007-01-28 unc0rr AI works properly
2007-01-27 unc0rr integer -> LongInt
2007-01-23 unc0rr - New Land Generator
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-13 unc0rr Don't show game stats in case of interrupted by command '/quit' game
less more (0) -60 tip