Mon, 03 Jun 2013 23:23:46 +0200 |
koda |
yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies)
0.9.19
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Sat, 11 May 2013 21:50:14 -0400 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
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Sat, 20 Apr 2013 20:13:23 +0200 |
koda |
resolve divdi3 on ppc
0.9.19
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Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
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Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
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Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Tue, 19 Mar 2013 16:18:40 +0100 |
koda |
improve physfs static linking, sdl libraries cleanup
cmake_pascal
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Sun, 10 Mar 2013 08:49:40 +0400 |
unc0rr |
Prepend, not append
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Mon, 25 Feb 2013 19:48:35 +0100 |
koda |
on windows fpc-linking is the funniest of all
physfslayer
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Sun, 24 Feb 2013 19:11:58 +0100 |
koda |
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
physfslayer
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Fri, 22 Feb 2013 10:12:17 +0100 |
koda |
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
physfslayer
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Fri, 22 Feb 2013 06:39:16 +0100 |
koda |
and now compile and link properly
physfslayer
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Tue, 18 Dec 2012 03:07:45 +0100 |
koda |
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
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