Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
|
file |
diff |
annotate
|
Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
|
file |
diff |
annotate
|
Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
|
file |
diff |
annotate
|
Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
|
file |
diff |
annotate
|
Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
|
file |
diff |
annotate
|
Mon, 13 Jul 2015 11:01:01 +0200 |
sheepluva |
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
|
file |
diff |
annotate
|
Mon, 11 May 2015 19:58:54 +0300 |
unc0rr |
- Take girder height into account (fix issue #908)
|
file |
diff |
annotate
|
Tue, 31 Mar 2015 03:41:36 +0200 |
sheepluva |
small pixel jizz tweak
|
file |
diff |
annotate
|
Tue, 31 Mar 2015 02:30:29 +0200 |
sheepluva |
alternative explosion border smoothing
|
file |
diff |
annotate
|
Sat, 29 Nov 2014 01:19:29 +0100 |
sheepluva |
fix some pas2c related issues
|
file |
diff |
annotate
|
Tue, 11 Nov 2014 23:57:46 +0300 |
unc0rr |
Fix some stuff from coverity
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
|
file |
diff |
annotate
|
Mon, 09 Jun 2014 20:45:02 +0200 |
sheepluva |
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
|
file |
diff |
annotate
|
Tue, 03 Jun 2014 11:09:18 -0400 |
nemo |
theme configurable sudden death music. untested
|
file |
diff |
annotate
|
Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
|
file |
diff |
annotate
|
Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
|
file |
diff |
annotate
|
Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
|
file |
diff |
annotate
|
Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
|
file |
diff |
annotate
|
Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
|
file |
diff |
annotate
|
Tue, 17 Dec 2013 00:02:52 +0400 |
unc0rr |
merge default here
sdl2transition
|
file |
diff |
annotate
|
Tue, 10 Dec 2013 22:09:57 +0400 |
unc0rr |
Better diagnostic message when failing to load theme.cfg
|
file |
diff |
annotate
|
Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
|
file |
diff |
annotate
|
Thu, 28 Nov 2013 21:13:49 -0500 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
|
file |
diff |
annotate
|
Thu, 07 Nov 2013 22:51:34 +0400 |
unc0rr |
- Fix TryPut, so really large maps could load
sdl2transition
|
file |
diff |
annotate
|
Thu, 07 Nov 2013 21:06:30 +0400 |
unc0rr |
Provide more information to SDLTry
sdl2transition
|
file |
diff |
annotate
|
Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
|
file |
diff |
annotate
|
Fri, 28 Jun 2013 12:47:54 -0400 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
|
file |
diff |
annotate
|
Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
Thu, 04 Apr 2013 08:10:59 -0400 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
|
file |
diff |
annotate
|
Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
|
file |
diff |
annotate
|
Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
|
file |
diff |
annotate
|
Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
|
file |
diff |
annotate
|
Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
|
file |
diff |
annotate
|
Wed, 14 Nov 2012 23:27:33 +0400 |
unc0rr |
Engine loads fine with basic config
physfslayer
|
file |
diff |
annotate
|
Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
file |
diff |
annotate
|
Wed, 14 Nov 2012 22:45:36 +0400 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
|
file |
diff |
annotate
|
Fri, 31 Aug 2012 22:00:31 +0200 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
|
file |
diff |
annotate
|
Sat, 18 Aug 2012 09:29:40 -0400 |
nemo |
byte order
|
file |
diff |
annotate
|
Fri, 17 Aug 2012 07:49:54 -0400 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
|
file |
diff |
annotate
|
Wed, 15 Aug 2012 16:54:49 -0400 |
nemo |
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
|
file |
diff |
annotate
|
Sat, 12 May 2012 23:55:09 +0400 |
unc0rr |
pas2c stuff again
|
file |
diff |
annotate
|
Fri, 11 May 2012 23:36:42 +0400 |
unc0rr |
sysutils -> SysUtils
|
file |
diff |
annotate
|
Fri, 11 May 2012 20:01:57 +0400 |
unc0rr |
Make pas2c happier with uSound
|
file |
diff |
annotate
|
Wed, 09 May 2012 17:33:25 -0400 |
nemo |
Reflects change in previous revision to uTypes
|
file |
diff |
annotate
|
Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
|
file |
diff |
annotate
|
Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
file |
diff |
annotate
|
Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
file |
diff |
annotate
|
Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
|
file |
diff |
annotate
|
Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
Tue, 27 Dec 2011 14:14:26 -0500 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
|
file |
diff |
annotate
|
Sun, 04 Dec 2011 01:00:18 +0300 |
unc0rr |
No more nested functions in code
|
file |
diff |
annotate
|
Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
file |
diff |
annotate
|
Sun, 06 Nov 2011 13:53:25 -0500 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
|
file |
diff |
annotate
|
Sun, 06 Nov 2011 13:00:25 -0500 |
nemo |
Add missing grayscale conversions
|
file |
diff |
annotate
|
Sun, 06 Nov 2011 12:40:35 -0500 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
file |
diff |
annotate
|
Sat, 05 Nov 2011 11:41:56 -0400 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
file |
diff |
annotate
|
Sun, 09 Oct 2011 19:48:13 -0400 |
nemo |
oops
|
file |
diff |
annotate
|