Sun, 13 Dec 2020 21:21:41 +0100 |
Wuzzy |
Teach vgtSmallDamageTag to use dX, dY and screen coords (Frame<>0)
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Sun, 13 Dec 2020 21:16:25 +0100 |
Wuzzy |
Fix crash when spawning vgtSmallDamageTag in Lua
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Wed, 27 May 2020 01:58:27 +0200 |
Wuzzy |
Add fade-in effect when flake appears at top
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Wed, 27 May 2020 01:24:50 +0200 |
Wuzzy |
Flakes: Only spawn them inside valid area
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Wed, 27 May 2020 00:00:13 +0200 |
Wuzzy |
Fade out rising flakes at the top
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Fri, 12 Jul 2019 00:07:09 +0200 |
Wuzzy |
Fix vgtChunk being never deleted if rqPlainSplash is set
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Thu, 11 Jul 2019 23:53:30 +0200 |
Wuzzy |
Delete vgtDroplet and vgtChunk when hitting the ocean world edge
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Tue, 22 Jan 2019 07:12:02 +0100 |
Wuzzy |
vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
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Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
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Thu, 10 Jan 2019 19:09:06 +0100 |
Wuzzy |
Prevent wind bar from overflowing with high wind values
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Sat, 17 Mar 2018 04:37:13 +0100 |
Wuzzy |
Fix speech bubble briefly rendering at (0,0) after spawning
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Fri, 09 Mar 2018 12:43:36 +0100 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
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Sun, 23 Apr 2017 17:27:07 +0200 |
sheepluva |
clean up flake falling/rising code. this should fix issue #157
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Fri, 14 Oct 2016 22:52:04 +0200 |
KoBeWi |
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
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Sun, 15 May 2016 14:29:37 +0300 |
unc0rr |
- Use IntToStr() in preference to Str()
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Wed, 27 Apr 2016 01:34:59 +0200 |
sheepluva |
fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Wed, 18 Mar 2015 22:57:29 +0300 |
unc0rr |
Only allow one instance of vgtSmoothWindbar also
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Tue, 17 Mar 2015 23:57:26 +0300 |
unc0rr |
Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
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Thu, 01 Jan 2015 12:41:28 -0500 |
nemo |
tweaks to try and make flakes better behaved in negative gravity. branch safe.
0.9.21
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Thu, 04 Dec 2014 20:15:03 +0100 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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Thu, 04 Dec 2014 11:19:38 -0500 |
nemo |
☹
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Thu, 04 Dec 2014 11:11:17 -0500 |
nemo |
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
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Sat, 22 Nov 2014 10:22:07 -0500 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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Sat, 05 Jul 2014 20:27:42 +0200 |
sheepluva |
fix pas2c build
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Fri, 13 Jun 2014 21:17:50 +0200 |
sheepluva |
grmlgrmlpas2cgrmlgrml
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Fri, 13 Jun 2014 17:51:55 +0200 |
sheepluva |
make using the teleporter a bit less challenging
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Sun, 01 Jun 2014 04:17:27 +0200 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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Wed, 12 Mar 2014 22:40:49 -0400 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
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