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hedgewars/uAIAmmoTests.pas
2019-12-24
nemo
disable fall tracing for cheese. it will probably be incorrect.
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2019-08-27
unC0Rr
Fix a couple more uses of uninitialized variables
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2019-01-14
nemo
branch merge
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2019-01-14
nemo
ai improvements are release branch safe
0.9.25
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2019-01-10
unc0rr
Fix dy hardcoded value in kamikaze test
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2019-01-10
unc0rr
Fix broken kamikaze logic when target position is close to attacker
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2018-11-18
nemo
fpc likes brackets
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2018-11-18
unc0rr
AI is bazooka genius
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2018-11-17
nemo
verify impact before explosion rating, since the offsets might cause water splashes
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2018-11-15
nemo
adding X offset seems to improve chance of drownings
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2018-11-10
Wuzzy
Remove all traces of dead code related to amStructure/gtStructure
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2018-10-05
Wuzzy
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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2018-08-19
nemo
and melon for Mutant
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2018-08-18
nemo
stray line
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2018-08-18
nemo
more wrapping
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2018-08-18
nemo
basic AI bazooka wrapping.
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2018-07-11
Wuzzy
Fix aihDoesntMatter still being attacked with air attack
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2018-07-10
Wuzzy
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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2018-01-31
alfadur
Machinegun. also tweaked ignore
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2017-09-30
sheepluva
fix some fpc hints
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2017-04-08
Wuzzy
Add ammotype amDuck for rubber duck
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2015-12-31
nemo
Disable digging on solid land
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2015-12-31
unc0rr
AI is pretty good at using Bee weapon
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2015-12-31
unC0Rr
Some WIP for bee
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2015-08-10
sheepluva
more copyright fixes
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2015-01-16
nemo
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-08
nemo
init timer to 0
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-03
unc0rr
Tiny optimization
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2014-01-21
koda
partial merge of the webgl branch
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