Fri, 07 Jun 2013 14:44:34 -0400 | nemo | move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage. | file | diff | annotate |
Tue, 04 Jun 2013 22:28:12 +0200 | koda | update branch | file | diff | annotate |
Wed, 29 May 2013 15:12:06 -0400 | unc0rr | bump copyright year for Andrey entries | file | diff | annotate |
Tue, 28 May 2013 14:09:19 -0400 | nemo | frozen hog impact. koda says he'll add the beam | file | diff | annotate |
Tue, 14 May 2013 08:57:30 -0400 | nemo | Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance | file | diff | annotate |
Tue, 14 May 2013 07:16:14 -0400 | nemo | Actually, let's use *4 since could be fired from lower down | file | diff | annotate |