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hedgewars/uFloat.pas
2012-05-10
unc0rr
Some work to make more units compile after conversion to c
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2012-05-10
unc0rr
Support overloaded operators on (hwFloat op hwFloat) calls
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2012-04-11
unc0rr
Simplify converter's life
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2012-03-15
nemo
Allow RC plane to go through portals
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2012-03-12
nemo
Change rest of AI tests to floats, reenable snowball
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2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-02
unc0rr
Some tiny optimizations
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2011-11-26
unc0rr
- Help parser by dropping that insane formatting syntax in str function
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2011-11-24
koda
GSoC 2011: Android port - merged mainstream
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2011-11-12
Xeli
merge...i think
hedgeroid
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2011-11-09
unc0rr
Less precision - less confusion
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2011-11-06
nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
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2011-09-16
Xeli
merge
hedgeroid
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2011-09-11
nemo
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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2011-09-09
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-08-28
Xeli
fixed = operator in uFloat
hedgeroid
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2011-08-18
Xeli
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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2011-06-26
nemo
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-04-29
unc0rr
Optimize hwFloat2Float a bit
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2011-04-17
nemo
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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2011-04-08
sheepluva
comments
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2011-04-08
sheepluva
some more comments *yawns*
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2011-03-01
koda
Happy 2011 :)
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2011-02-01
koda
addfilelog <3 debugfile
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2010-11-22
unc0rr
SinTable.inc -> uSinTable.pas
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2010-11-18
unC0Rr
Move some stuff from uMisc to uUtils
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2010-10-06
nemo
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-06-30
koda
sheepluva's inline patch, fix a crash in overlay
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2010-06-29
sheepluva
bee:
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