2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-30 |
Joe Doyle (Ginto8) |
Remove unused global variables
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-17 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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2012-11-11 |
koda |
finally hwengine in c links without errors
webgl
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2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-13 |
unc0rr |
- Add physfsrwops library
physfslayer
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2012-11-11 |
koda |
merge with latest default
webgl
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2012-11-11 |
nemo |
fix demo playback
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2012-11-08 |
nemo |
this wasn't needed IMO
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2012-11-07 |
nemo |
oups
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-11-06 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
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2012-11-06 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-11-07 |
koda |
parentheses for everyone
webgl
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2012-11-06 |
nemo |
support ridiculously large maps
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2013-02-11 |
unc0rr |
Replay without frontend mode
0.9.18
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2012-11-04 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
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2012-10-30 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
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2012-10-28 |
koda |
* fix initialisation, preload values and then read args
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2012-10-21 |
nemo |
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
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2012-10-16 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-09-03 |
nemo |
Fix line endings, add missing amMine entry
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2012-08-30 |
nemo |
neglected stuff
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2012-08-30 |
nemo |
Checking merge against latest trunk
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2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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2012-08-24 |
nemo |
fromdos + fix end of turn velocity
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2012-08-21 |
nemo |
allow lua to specify template by number
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2012-08-05 |
Stepan777 |
merge
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2012-08-05 |
nemo |
Add bot level to CPU flag
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2012-07-26 |
Stepan777 |
merge
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-21 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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2012-08-30 |
nemo |
checkpoint merge
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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2012-07-10 |
Wolfgang Steffens |
Merge
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2012-07-08 |
Stepan777 |
merge
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2012-07-07 |
nemo |
unbreak grayscale
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2012-06-26 |
Stepan777 |
Here they come - thumbnails.
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
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2012-06-11 |
Stepan777 |
merge
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2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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2012-06-04 |
Stepan777 |
here it is
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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2012-05-22 |
Wolfgang Steffens |
Merge
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2012-05-21 |
unc0rr |
Feel free to add real checksum function
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2012-05-18 |
nemo |
Might help if this was actually its own unique weapon
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2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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2012-05-13 |
nemo |
Dammit Xeli
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2012-05-12 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
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2012-05-05 |
koda |
revisit isTerminated in hwengine
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-29 |
Xeli |
target using the utility button, this fixes bee
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2012-04-28 |
nemo |
unbreak snowball
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2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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2012-04-19 |
unc0rr |
Some more progress with pas2c
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2012-04-14 |
unc0rr |
Improve rendering of function types, ranges, and more
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2012-04-14 |
unc0rr |
Fix insanity
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2012-04-09 |
koda |
vob* variables need to be reset
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2012-03-27 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
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2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
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2012-02-07 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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2012-02-07 |
nemo |
slider tweak
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2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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2012-02-06 |
nemo |
unbreak tardis
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2012-02-05 |
nemo |
add individual hog healths to team health bar
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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2011-11-28 |
nemo |
remove placeholder values that snuck in in the merge
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2011-11-25 |
unc0rr |
Help parser a bit
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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2011-11-06 |
nemo |
Might as well make the air attack team coloured too
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
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2011-11-03 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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2011-10-31 |
nemo |
oh, probably needs resetting here too
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2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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2011-10-17 |
nemo |
Riiight. Let's try this instead
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2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-15 |
sheepluva |
fix and optimize kamikaze's png
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-08 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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2011-09-02 |
nemo |
Add awesome new TARDIS art
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2011-09-02 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-26 |
nemo |
Use frontend value for fullscreening.
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