hedgewars/uVariables.pas
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-30 Joe Doyle (Ginto8) Remove unused global variables
2012-11-21 koda updated branch webgl
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-11 koda finally hwengine in c links without errors webgl
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-13 unc0rr - Add physfsrwops library physfslayer
2012-11-11 koda merge with latest default webgl
2012-11-11 nemo fix demo playback
2012-11-08 nemo this wasn't needed IMO
2012-11-07 nemo oups
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-06 nemo This should ensure zsm doesn't screw up locale, hopefully.
2012-11-06 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-07 koda parentheses for everyone webgl
2012-11-06 nemo support ridiculously large maps
2013-02-11 unc0rr Replay without frontend mode 0.9.18
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-28 koda * fix initialisation, preload values and then read args
2012-10-21 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-16 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-14 nemo First pass at cleaver.
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-09-03 nemo Fix line endings, add missing amMine entry
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-21 nemo allow lua to specify template by number
2012-08-05 Stepan777 merge
2012-08-05 nemo Add bot level to CPU flag
2012-07-26 Stepan777 merge
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-08-30 nemo checkpoint merge
2012-07-20 koda press 8 to mute audio while ingame
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-10 Wolfgang Steffens Merge
2012-07-08 Stepan777 merge
2012-07-07 nemo unbreak grayscale
2012-06-26 Stepan777 Here they come - thumbnails.
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-25 Wolfgang Steffens Merge
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-06-11 Stepan777 merge
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-08 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-04 Stepan777 here it is
2012-05-28 Wolfgang Steffens moved generic matrix code to uMatrix.pas
2012-05-25 Wolfgang Steffens initial GLSL1.2 test version
2012-05-22 Wolfgang Steffens Merge
2012-05-21 unc0rr Feel free to add real checksum function
2012-05-18 nemo Might help if this was actually its own unique weapon
2012-05-14 Wolfgang Steffens Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-13 nemo Dammit Xeli
2012-05-12 unc0rr Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda the scope cleanup continues...
2012-05-05 koda revisit isTerminated in hwengine
2012-05-05 koda adjust the scope of a few uSound variables and functions
2012-05-02 nemo Initial stub for freezer
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-29 Xeli target using the utility button, this fixes bee
2012-04-28 nemo unbreak snowball
2012-04-27 Xeli add ammoprop to enable to up and down buttons on for the touch interface
2012-04-19 unc0rr Some more progress with pas2c
2012-04-14 unc0rr Improve rendering of function types, ranges, and more
2012-04-14 unc0rr Fix insanity
2012-04-09 koda vob* variables need to be reset
2012-03-27 nemo At mikade's request. give scripting access to the map name prior to override.
2012-03-23 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-17 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-17 koda the most important commit of the year
2012-02-15 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-12 koda add keywords for landscape ammomenu and touch interface
2012-02-07 Xeli prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
2012-02-07 nemo slider tweak
2012-02-06 Xeli show buttons on the screen, similar to the iOS overlay
2012-02-06 nemo unbreak tardis
2012-02-05 nemo add individual hog healths to team health bar
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-29 koda rotation ftw!!! (engine part)
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2011-11-28 nemo remove placeholder values that snuck in in the merge
2011-11-25 unc0rr Help parser a bit
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-06 nemo Might as well make the air attack team coloured too
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-05 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-03 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-10-31 nemo oh, probably needs resetting here too
2011-10-31 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-28 koda one dangerous merge hedgeroid
2011-10-22 nemo Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-17 nemo Riiight. Let's try this instead
2011-10-09 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-09-16 Xeli merge hedgeroid
2011-09-15 sheepluva fix and optimize kamikaze's png
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-09 Xeli merge hedgeroid
2011-09-08 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-02 nemo Add awesome new TARDIS art
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-31 nemo more proper implementation of TARDIS
2011-08-26 nemo Use frontend value for fullscreening.
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