2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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2010-03-27 |
nemo |
New impact sounds for HHG
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2010-03-27 |
smxx |
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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2010-03-27 |
smxx |
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2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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2010-03-27 |
smxx |
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2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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2010-03-27 |
smxx |
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
mbait |
Added egg sprite
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2010-03-27 |
mbait |
Added poisoned eggs
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2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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2010-03-26 |
nemo |
remove pointless code
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2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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2010-03-26 |
smxx |
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2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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2010-03-25 |
mbait |
Birdy egg added
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2010-03-23 |
palewolf |
Make UFO rotate while flying
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-22 |
smxx |
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2010-03-21 |
palewolf |
Fix 16px offset on previous commit
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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2010-03-16 |
smxx |
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2010-03-14 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
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2010-03-14 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
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2010-03-14 |
smxx |
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2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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2010-03-14 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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2010-03-14 |
smxx |
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2010-03-08 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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2010-03-06 |
nemo |
Try out "tumbling" frame as a drowning frame
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2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06 |
unc0rr |
hate Smaxx (tested)
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2010-03-06 |
nemo |
Stagger gear animations
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2010-03-06 |
nemo |
Remove frame count from rolling explosive
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2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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2010-03-05 |
smxx |
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2010-03-05 |
nemo |
ok. I think I'm finally done burning revisions
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2010-03-05 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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2010-03-05 |
nemo |
tweak
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2010-03-05 |
nemo |
Try not to hang the simulation :)
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2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
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2010-03-03 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-03 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
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2010-03-02 |
smxx |
Engine:
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2010-03-02 |
nemo |
tweak
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2010-02-28 |
nemo |
Graphic for dead mines
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2010-02-28 |
nemo |
Dude mine probability spinner
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2010-02-27 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
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