hedgewars/uGears.pas
2010-03-27 nemo Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27 nemo New impact sounds for HHG
2010-03-27 smxx Engine:
2010-03-27 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27 smxx Engine:
2010-03-27 nemo Keep crosshair active when using rope, regardless of alt wep
2010-03-27 smxx Engine:
2010-03-27 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27 smxx Engine:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 mbait Added egg sprite
2010-03-27 mbait Added poisoned eggs
2010-03-27 nemo Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27 nemo Try to reduce expensive Distance() call until sure it is needed
2010-03-27 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-26 nemo remove pointless code
2010-03-26 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26 smxx Engine:
2010-03-26 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-25 mbait Birdy egg added
2010-03-23 palewolf Make UFO rotate while flying
2010-03-22 unc0rr Clean Augean stables
2010-03-22 smxx Engine:
2010-03-21 palewolf Fix 16px offset on previous commit
2010-03-21 palewolf Insert commit message here
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 palewolf Insert commit message here
2010-03-21 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-16 smxx Engine:
2010-03-14 nemo Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-14 smxx Engine:
2010-03-14 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 nemo Tiy adds active weapon icons for a bunch of things.
2010-03-14 nemo Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-14 smxx Engine:
2010-03-08 nemo Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-06 nemo Try out "tumbling" frame as a drowning frame
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 unc0rr hate Smaxx (tested)
2010-03-06 nemo Stagger gear animations
2010-03-06 nemo Remove frame count from rolling explosive
2010-03-05 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 smxx Engine:
2010-03-05 nemo ok. I think I'm finally done burning revisions
2010-03-05 nemo More tweaking, make blowtorch interact badly w/ explosives
2010-03-05 nemo tweak
2010-03-05 nemo Try not to hang the simulation :)
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-03 nemo Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-03 nemo Ensure explosives are spawned somewhere w/ plenty of ground under them
2010-03-02 smxx Engine:
2010-03-02 nemo tweak
2010-02-28 nemo Graphic for dead mines
2010-02-28 nemo Dude mine probability spinner
2010-02-27 nemo First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
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