unc0rr [Sun, 27 Jun 2010 21:06:41 +0400] rev 3566
Properly handle client exit
unc0rr [Sat, 26 Jun 2010 16:58:19 +0400] rev 3565
merge
unc0rr [Sat, 26 Jun 2010 16:57:43 +0400] rev 3564
Reimplement REMOVE_TEAM
unc0rr [Sat, 26 Jun 2010 16:56:02 +0400] rev 3563
merge
sheepluva [Sat, 26 Jun 2010 09:59:53 +0200] rev 3562
portal:
* clean up obsolete code in order to remove the rare cases of wrong-sided portals
* fix formula of last commit
notice: since last commit portals can happen to move faster than 1000px/sec, I'll take care of that soon ;)
unc0rr [Fri, 25 Jun 2010 17:02:30 +0400] rev 3561
Reimplement REMOVE_TEAM
sheepluva [Sat, 26 Jun 2010 08:14:53 +0200] rev 3560
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
unc0rr [Fri, 25 Jun 2010 11:54:07 +0400] rev 3559
Ignore this file too
nemo [Fri, 25 Jun 2010 22:59:31 -0400] rev 3558
Flag dimensions with booleans instead of using 0.
unc0rr [Fri, 25 Jun 2010 11:53:35 +0400] rev 3557
Add ignoring
koda [Sat, 26 Jun 2010 04:36:28 +0200] rev 3556
merge
unc0rr [Fri, 25 Jun 2010 10:05:42 +0400] rev 3555
Reimplement ADD_TEAM
nemo [Fri, 25 Jun 2010 00:41:21 -0400] rev 3554
Extend pixel sweep to recheck neighbours if erasing on edges
unc0rr [Thu, 24 Jun 2010 19:52:04 +0400] rev 3553
Update ukrainian translation
nemo [Wed, 23 Jun 2010 22:12:06 -0400] rev 3552
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
Hopefully will so irritate sheepluva he comes up w/ something more workable.
koda [Sat, 26 Jun 2010 04:36:04 +0200] rev 3551
moar zoom, fixed fort mode, other glitches
but best of all, touch works fo' real
koda [Thu, 24 Jun 2010 01:08:57 +0200] rev 3550
merge
nemo [Wed, 23 Jun 2010 17:12:13 -0400] rev 3549
Erasing lowres files. Again.
koda [Thu, 24 Jun 2010 01:08:25 +0200] rev 3548
server somewhat simplified and correct sporadic crasher
workaround for not-rotating curl effect
display memory warning only once
koda [Wed, 23 Jun 2010 22:03:56 +0200] rev 3547
i <3 mercurial
koda [Wed, 23 Jun 2010 21:49:19 +0200] rev 3546
expand -t 4 on .m as well
koda [Wed, 23 Jun 2010 21:39:14 +0200] rev 3545
merge
unc0rr [Wed, 23 Jun 2010 22:25:26 +0400] rev 3544
Start reimplementation of ADD_TEAM
unc0rr [Wed, 23 Jun 2010 22:21:13 +0400] rev 3543
Reimplement TOGGLE_READY command
unc0rr [Wed, 23 Jun 2010 22:17:27 +0400] rev 3542
- Fix a function
- Add forgotten file to CMakeLists
koda [Wed, 23 Jun 2010 21:18:48 +0200] rev 3541
merge
unc0rr [Wed, 23 Jun 2010 22:13:12 +0400] rev 3540
Reimplement CFG protocol command
smaxx [Wed, 23 Jun 2010 13:43:56 +0200] rev 3539
General:
* Disabled building of libopenalbridge (why build/link everywhere even if not used?; fails due to cc1 being unable to find some files on Win32)
Engine:
* Show Lua errors as 'chat messages'
* Added ability to write to chat buffer even while the engine is still loading (limited to 26 lines)
unc0rr [Tue, 22 Jun 2010 22:40:49 +0400] rev 3538
Restore test for already used nick
nemo [Tue, 22 Jun 2010 23:08:57 -0400] rev 3537
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.