Tue, 22 Jan 2019 07:12:02 +0100 |
Wuzzy |
vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
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Mon, 14 Jan 2019 00:34:56 +0100 |
Wuzzy |
Reverse order of visual gears linked list
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Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
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Tue, 21 Aug 2018 15:11:28 -0400 |
nemo |
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
0.9.24
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Sat, 28 Jul 2018 12:58:12 -0400 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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Tue, 24 Jul 2018 20:07:58 +0200 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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Tue, 17 Apr 2018 15:21:52 -0400 |
nemo |
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
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Tue, 20 Feb 2018 19:07:32 +0100 |
Wuzzy |
VideoRec: Fix many effects not being recorded
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Sun, 11 Dec 2016 18:00:10 -0500 |
nemo |
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
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Tue, 15 Nov 2016 00:42:44 +0100 |
Wuzzy |
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
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Sat, 01 Oct 2016 22:48:00 +0200 |
sheepluva |
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Tue, 31 Mar 2015 00:15:00 +0200 |
sheepluva |
draw birdy's feathers in low quality mode too
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Thu, 04 Dec 2014 20:15:03 +0100 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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