Mercurial
Mercurial
>
hedgewars-draft
/ file revisions
summary
|
shortlog
|
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
file
| revisions |
annotate
|
diff
|
comparison
|
rss
|
help
(0)
-300
-100
-50
-30
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
hedgewars/uConsts.pas
2016-03-03
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
file
|
diff
|
annotate
2015-09-01
sheepluva
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
file
|
diff
|
annotate
2015-08-10
sheepluva
more copyright fixes
file
|
diff
|
annotate
2015-02-14
nemo
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
file
|
diff
|
annotate
2015-01-16
nemo
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
file
|
diff
|
annotate
2014-12-24
nemo
Tweak to land texturing. Treat any non-lfBasic as edge
file
|
diff
|
annotate
2014-12-11
sheepluva
world edge tweakes/fixes
file
|
diff
|
annotate
2014-12-05
sheepluva
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
file
|
diff
|
annotate
2014-12-03
sheepluva
pas2c-whoops
file
|
diff
|
annotate
2014-12-03
sheepluva
unexpected return from lua test should not return exit status 0
file
|
diff
|
annotate
2014-12-02
nemo
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
file
|
diff
|
annotate
2014-11-16
sheepluva
fix health crate collision
file
|
diff
|
annotate
2014-11-15
nemo
modestly randomise dab, bump points again.
file
|
diff
|
annotate
2014-11-10
nemo
Since unc0rr is quiet, try to avoid the assert
file
|
diff
|
annotate
2014-10-01
sheepluva
use constants for mapgen, expose those to lua
file
|
diff
|
annotate
2014-07-05
sheepluva
WIP: weSea tweaks, functional and visual
file
|
diff
|
annotate
2014-06-15
sheepluva
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
file
|
diff
|
annotate
2014-06-14
sheepluva
clean up halting a little
file
|
diff
|
annotate
2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
file
|
diff
|
annotate
2014-01-21
koda
partial merge of the webgl branch
file
|
diff
|
annotate
2014-01-17
sheepluva
update copyright to 2014
file
|
diff
|
annotate
2014-01-14
sheepluva
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
file
|
diff
|
annotate
2014-01-04
unc0rr
merge default
webgl
file
|
diff
|
annotate
2013-10-23
unc0rr
Oh, dudes :(
file
|
diff
|
annotate
2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
file
|
diff
|
annotate
2013-08-13
unc0rr
gfShoppaBorder
file
|
diff
|
annotate
2013-07-02
koda
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
file
|
diff
|
annotate
2013-06-23
nemo
Configuration for tag display default
file
|
diff
|
annotate
2013-06-04
koda
update branch
webgl
file
|
diff
|
annotate
2013-05-29
unc0rr
bump copyright year for Andrey entries
file
|
diff
|
annotate
less
more
(0)
-300
-100
-50
-30
tip