hedgewars/uConsts.pas
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-08-10 sheepluva more copyright fixes
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-24 nemo Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-11 sheepluva world edge tweakes/fixes
2014-12-05 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-03 sheepluva pas2c-whoops
2014-12-03 sheepluva unexpected return from lua test should not return exit status 0
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-11-16 sheepluva fix health crate collision
2014-11-15 nemo modestly randomise dab, bump points again.
2014-11-10 nemo Since unc0rr is quiet, try to avoid the assert
2014-10-01 sheepluva use constants for mapgen, expose those to lua
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 sheepluva clean up halting a little
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-04 unc0rr merge default webgl
2013-10-23 unc0rr Oh, dudes :(
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-13 unc0rr gfShoppaBorder
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-06-23 nemo Configuration for tag display default
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
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