Mon, 30 Jul 2018 13:20:01 +0200 | Wuzzy | Fix freeze ray not working through wrap world edge; add DrawLineWrapped | file | diff | annotate |
Tue, 10 Jul 2018 18:35:31 +0200 | Wuzzy | Refactor collision mask checks, remove hardcoded numbers | file | diff | annotate |
Tue, 10 Jul 2018 18:00:04 +0200 | Wuzzy | Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate | file | diff | annotate |
Wed, 23 May 2018 20:45:42 -0400 | nemo | Allow freezing airmines because whyyy not | file | diff | annotate |
Wed, 02 May 2018 15:29:21 -0400 | nemo | real droplet fix - default density is fine - also add back in the underwater bullet trails | file | diff | annotate |
Tue, 01 May 2018 20:41:47 -0400 | nemo | reduce minigun splash droplets a little | file | diff | annotate |
Sun, 29 Apr 2018 09:24:14 -0400 | nemo | Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour. | file | diff | annotate |