hedgewars/HHHandlers.inc
2010-08-25 tiyuri Some survival mode changes by burp
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-07-29 smaxx Engine:
2010-05-28 smxx Engine (Henek):
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-17 nemo Fix for artillery mode weapon use
2010-05-06 nemo trying to unbreak what I broke
2010-05-06 nemo Cheating
2010-05-06 sheepluva portal:
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04 nemo TEMPORARY
2010-05-02 smxx Engine:
2010-05-02 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
2010-05-02 nemo Drown the hog using the piano
2010-05-02 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 nemo Minor change, so sheepluva can comment
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Gas grenade:
2010-04-29 sheepluva let players affect in which direction their teleported hedgehog will look
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-16 smxx Engine:
2010-04-16 smxx Engine:
2010-04-06 smxx Engine:
2010-04-04 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-30 smxx Engine:
2010-03-30 smxx Engine:
2010-03-30 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-29 palewolf - Add HH dX/dY to Birdy disappearing animation
2010-03-28 palewolf Birdy appears from off-screen
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 mbait Added poisoned eggs
2010-03-26 smxx Engine:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 mbait Birdy egg added
2010-03-21 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-16 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 nemo Accidentally checked in birdy testing. reverted.
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-14 smxx Engine:
2010-03-10 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-05 smxx Engine:
2010-03-01 smxx Engine:
2010-02-28 nemo Dude mine probability spinner
2010-02-24 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-23 nemo Corrected test
2010-02-23 nemo Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-19 smxx Engine:
2010-02-14 nemo halt team blink on attack
2010-02-08 nemo Some handling of interaction between king mode and place hogs mode.
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