Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 02:59:44 +0200] rev 9821
check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see
issue #722
nemo [Sun, 22 Dec 2013 15:49:01 -0500] rev 9820
stricter check of dY and collision
unc0rr [Mon, 23 Dec 2013 00:20:02 +0400] rev 9819
Move to No_Gravity and add .cfg
nemo [Sun, 22 Dec 2013 15:11:13 -0500] rev 9818
Default to ...
nemo [Sun, 22 Dec 2013 14:46:30 -0500] rev 9817
allow poison clouds to flag active using tmpflag
unc0rr [Sun, 22 Dec 2013 23:17:42 +0400] rev 9816
No gravity mode
unc0rr [Sun, 22 Dec 2013 23:16:55 +0400] rev 9815
- Fix typo in frontend debug output
- Expose gravity to scripts (in percents, 100 = normal)
nemo [Sun, 22 Dec 2013 13:44:28 -0500] rev 9814
Graves should not be kicked for EXPLDoNotTouchAny
wuzzy [Sun, 22 Dec 2013 08:37:10 -0500] rev 9813
add a preliminary description
nemo [Sat, 21 Dec 2013 15:39:16 -0500] rev 9812
redraw ownertex to fix tinting issue
nemo [Fri, 20 Dec 2013 22:25:06 -0500] rev 9811
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 21 Dec 2013 02:18:40 +0200] rev 9810
changing math functions that may cause desyncs
unC0Rr [Sat, 21 Dec 2013 01:14:59 +0400] rev 9809
Fix warnings
unc0rr [Fri, 20 Dec 2013 15:06:18 +0400] rev 9808
Some updates to ru localization
nemo [Wed, 18 Dec 2013 18:43:43 -0500] rev 9807
christmas eve too (matches frontend)
nemo [Wed, 18 Dec 2013 15:13:58 -0500] rev 9806
merge since this was committed prior to the hat addition
Vatten [Wed, 18 Dec 2013 21:05:53 +0100] rev 9805
Updated continental to the latest
nemo [Wed, 18 Dec 2013 14:50:05 -0500] rev 9804
New hats. Variety of authors. Collected from hats thread by Randi.
unc0rr [Wed, 18 Dec 2013 16:10:22 +0400] rev 9803
merge
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Dec 2013 03:06:37 +0200] rev 9802
desert01 fixed destructible terrain marks and cosmos marks for completed main missions
Dmitry Marakasov <amdmi3@amdmi3.ru> [Wed, 25 Dec 2013 23:25:25 +0400] rev 9801
Move physfs includes before all others
This prevents system physfs includes from being picked up when bundled physfs is used
unc0rr [Wed, 18 Dec 2013 01:05:15 +0400] rev 9800
No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
Dmitry Marakasov <amdmi3@amdmi3.ru> [Wed, 25 Dec 2013 23:23:48 +0400] rev 9799
Fix off-by-one in physfs
This change was integrated into physfs upstream as baecd71ae0e7
unc0rr [Tue, 17 Dec 2013 00:02:52 +0400] rev 9798
merge default here
nemo [Sun, 15 Dec 2013 14:05:42 -0500] rev 9797
remove state from check, just to see if this was why we just desynced
nemo [Sat, 14 Dec 2013 14:29:14 -0500] rev 9796
state too "why not"
nemo [Sat, 14 Dec 2013 14:24:03 -0500] rev 9795
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
unc0rr [Sat, 14 Dec 2013 01:03:10 +0400] rev 9794
merge
nemo [Fri, 13 Dec 2013 13:52:10 -0500] rev 9793
lupdate-qt4
unc0rr [Sat, 14 Dec 2013 01:00:26 +0400] rev 9792
This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr [Fri, 13 Dec 2013 22:38:09 +0400] rev 9791
Display team owner in teams widget (addresses
issue #174)
unc0rr [Fri, 13 Dec 2013 22:14:02 +0400] rev 9790
- /owner command to specify team owner
- Move team-related handlers to uTeams
unc0rr [Fri, 13 Dec 2013 21:55:19 +0400] rev 9789
merge
cairo [Fri, 13 Dec 2013 11:49:00 -0500] rev 9788
add SetHogTeamName
unc0rr [Fri, 13 Dec 2013 00:16:02 +0400] rev 9787
- /greeting command for room greeting message
- Remove some obsolete stuff, some fixes to special rooms
unc0rr [Fri, 13 Dec 2013 00:00:49 +0400] rev 9786
- Remove obsolete protocol message
- Fix some warnings
unc0rr [Thu, 12 Dec 2013 22:57:51 +0400] rev 9785
More sane default weapons: remove rc, freezer, portals and landspray
nemo [Thu, 12 Dec 2013 13:33:33 -0500] rev 9784
reduce # of freezers to 1
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Dec 2013 13:50:14 +0200] rev 9783
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Dec 2013 02:52:37 +0200] rev 9782
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Dec 2013 17:58:32 +0200] rev 9781
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
nemo [Tue, 10 Dec 2013 13:43:13 -0500] rev 9780
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
nemo [Tue, 10 Dec 2013 13:26:42 -0500] rev 9779
oups. accidentally commented out both lines
unc0rr [Tue, 10 Dec 2013 22:09:57 +0400] rev 9778
Better diagnostic message when failing to load theme.cfg
nemo [Tue, 10 Dec 2013 00:20:53 -0500] rev 9777
can't use parsecommand since it does sendipc
nemo [Tue, 10 Dec 2013 00:05:27 -0500] rev 9776
fix for fail to place using ammo
nemo [Mon, 09 Dec 2013 23:30:41 -0500] rev 9775
match girder on this one.
nemo [Mon, 09 Dec 2013 23:13:47 -0500] rev 9774
clear hat if load fails
cairo [Mon, 09 Dec 2013 23:13:17 -0500] rev 9773
set holiday hats for nohat hogs
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 10 Dec 2013 02:30:53 +0200] rev 9772
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
unc0rr [Tue, 10 Dec 2013 00:00:08 +0400] rev 9771
Don't send empty theme in config
unc0rr [Mon, 09 Dec 2013 23:32:57 +0400] rev 9770
- Restrict game config changes in special rooms
- /unfix command
nemo [Mon, 09 Dec 2013 10:59:38 -0500] rev 9769
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo [Sun, 08 Dec 2013 16:04:40 -0500] rev 9768
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo [Sun, 08 Dec 2013 13:49:11 -0500] rev 9767
Add missing gstCollision
bug #725
sheepluva [Sun, 08 Dec 2013 17:58:45 +0100] rev 9766
fix
issue #724: Bee sound never stops (underwater when timer is 0)
also: instead of flowers add bubbles while underwater
sheepluva [Sun, 08 Dec 2013 12:19:30 +0100] rev 9765
string/typo fixes
nemo [Sat, 07 Dec 2013 22:09:55 -0500] rev 9764
revert
r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that
r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
nemo [Sat, 07 Dec 2013 21:41:34 -0500] rev 9763
use a variable that allows negative values instead.
sheepluva [Sun, 08 Dec 2013 02:43:06 +0100] rev 9762
disallow speech bubbles to go offscreen
no tint or tail-directio adjustments for indicating it's offscreen yet though
sheepluva [Sun, 08 Dec 2013 02:36:14 +0100] rev 9761
fix speechbubbles assigning negative values to a Longword value, overflowing it
sheepluva [Fri, 06 Dec 2013 23:53:35 +0100] rev 9760
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time)
Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)!
the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true
sheepluva [Fri, 06 Dec 2013 22:48:30 +0100] rev 9759
* turned out the no-flight zone is also a no-climb-and-progress zone
* also changed it to not completely nullify velocity (otherwise cliffjumpers can get stuck in midair), just make sure dy is not negative
sheepluva [Fri, 06 Dec 2013 20:38:48 +0100] rev 9758
some more campaign string tweaks