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hedgewars/SDLh.pas
2009-10-16
unc0rr
Fix mouse problem when focus is lost
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2009-10-12
unc0rr
Huge Smaxx patch with some fixes by me:
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2009-09-22
koda
converts some gl calls to gles
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2009-09-10
unc0rr
- Implement zoom reset
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2009-09-10
nemo
Strip trailing spaces
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2009-07-11
koda
-fix bamboo theme (unsupported color profile)
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2009-07-11
koda
hypothetical opengles improvements
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2009-07-11
koda
accessory stuff for iphone
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2009-07-10
koda
fix a binding that was preveting to display anything else besides hogs on iphone
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2009-07-10
koda
real fix for iphone color (reverting previous commit)
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2009-07-08
koda
initial support for touch input
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2009-07-07
koda
completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
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2009-07-07
koda
-Removal of older WAV files, now useless thanks to OpenAL
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2009-06-28
nemo
koda/Smaxx changes to openal for crossplatform building
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2009-06-24
unc0rr
koda's OpenAL conversion:
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2009-06-18
nemo
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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2009-06-11
unc0rr
Patch by koda:
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2009-04-30
unc0rr
nemo's great patch:
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2009-04-14
unc0rr
koda's patch
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2009-04-07
unc0rr
patch by koda
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2009-03-23
unc0rr
patch by koda:
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2009-03-22
unc0rr
Apply koda's OpenGL ES compatibility patch
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2009-03-18
unc0rr
Patch by koda
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2009-03-10
unc0rr
a patch
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2009-02-21
unc0rr
Patch by koda to better support Mac OS X
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2009-01-19
unc0rr
Patch by nemo (polished by me)
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2008-12-30
unc0rr
Patch for engine to successfully build on Mac OS X by Michael Schindler
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2008-08-16
unc0rr
Play music in menu also, with fading effects when run game
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2008-07-27
unc0rr
Add ability to resize engine's window
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2008-07-07
unc0rr
Update copyright headers a bit
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