hedgewars/uSound.pas
2018-08-07 Wuzzy Add setting to disable audio dampening if losing window focus
2018-07-16 Wuzzy Add variable to make state of sound system clear
2018-03-27 Wuzzy Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
2018-03-27 Wuzzy Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
2018-03-11 alfadur Add new minigun sound
2018-03-08 Wuzzy Lua API: Add SetSoundMask to disable playing certain sounds
2018-02-20 Wuzzy Fix volume caption not being shown when hitting mute key
2018-02-07 Wuzzy Add theme fallback music settings
2017-10-07 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-09-30 sheepluva fix some fpc hints
2017-09-30 sheepluva fix copypasta fail that caused segfaults (esp. in pas2c)
2017-09-30 sheepluva workaround to fix pas2c mistyping a constant as bool
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-11-19 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-10-15 sheepluva fix copypastafail (incorrect variable name) and whitespaces
2016-10-15 KoBeWi support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
2016-06-21 sheepluva remove experimental in-game credits code
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29 sheepluva music credits etc.
2016-04-28 sheepluva merge 3 new sound effects added by Wuzzy
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-23 sheepluva fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-12 sheepluva use MIX_DEFAULT_FORMAT for sound
2016-01-12 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2015-11-10 sheepluva merge default sdl2transition
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